Submit a news tip



Ultra Street Fighter II: The Final Challengers

The latest episode of Capcom TV was hosted today, and Ultra Street Fighter II: The Final Challengers had its own dedicated segment. We’ve embedded the section where footage of the game begins.


Capcom is publishing Ultra Street Fighter II: The Final Challengers in Europe. When it comes to actual distribution though, Nintendo will be in charge.

Nintendo and Capcom have been working together in a similar fashion for many years. Nintendo handled the distribution of games like Ghost Trick: Phantom Detective, Monster Hunter 3 Ultimate, Monster Hunter 4 Ultimate, Super Street Fighter IV 3D Edition, and Resident Evil: The Mercenaries 3D.

Source

Capcom has detailed its lineup for WonderCon 2017 this weekend. The publisher will have various titles on display, but in terms of Nintendo titles, Ultra Street Fighter II: The Final Challengers will be playable.

A “Street Fighter: 30th Anniversary Panel” will be held on Saturday between 2:30 PM and 3:30 PM. Capcom promises “an exclusive look at the latest news and updates surrounding the year-long celebration of Street Fighter’s 30th Anniversary” plus “updates on all current and upcoming products, news on the Capcom Pro Tour, and a few surprises as well”. There’s a chance that some news about Ultra Street Fighter II will be shared here.

WonderCon 2017 will take place between March 31 and April 2.

Source: Capcom PR

Update: Confirmed for Europe as well on the same day.



Original: Ultra Street Fighter II: The Final Challengers appears to be receiving a worldwide release on the same day. The title was just confirmed for May 26 in Japan a few hours ago, and the same date has now been shared for North America.

The official Street Fighter account tweeted out the news:


Source

The full recording for this week’s Capcom TV is now available. Ultra Street Fighter II and Monster Hunter XX were both showcased.

For Ultra Street Fighter II, Capcom confirmed that touch controls are in. Buttons are naturally available, but it’s also possible to perform moves by touching the different areas of the Switch screen.

Fire Emblem and Ghosts ‘n Goblins collaborations were announced for Monster Hunter XX, but they seem to be pretty much the same as the ones offered in the English Generations release.

View the latest episode of Capcom TV in its entirety below. Ultra Street Fighter II’s touch controls are specifically shown at 1:48:00.

Ultra Street Fighter II: The Final Challengers now has a release date… in Japan. During the latest episode of Capcom TV, it was announced that the fighter will arrive on May 26. The North American date has not yet been determined.

Ultra Street Fighter II: The Final Challengers’ retail version will cost 4,990 yen. The eShop version is priced at 4,620 yen.

Capcom TV also showed the latest footage from Ultra Street Fighter II: The Final Challengers. We should have the archive soon.

Capcom TV aired its latest episode today, and there was quite a lot for Nintendo fans. For one thing, Ultra Street Fighter II was shown in-depth, and we’re able to get a look at the new first-person mode. Tons of Monster Hunter XX footage was on display as well, including the latest trailer. You can catch it all in the video below.

Some more details on Ultra Street Fighter II: The Final Challengers have emerged via Famitsu. In addition to some of the things we learned from the game’s box art, we now also know that you can customize your fighters in a variety of ways: you will be able to change their color palettes and play online using your unique-looking characters. Fighters will also gain experience and grow stronger as you progress through the game; it’s not known yet if this will only apply to singleplayer modes or if you will be able to use your powered-up fighters in online matches as well.

As for the new first-person mode we recently touched on, Capcom does indeed confirm that you play as Ryu and perform moves including Hadokens, Shoryukens, and Tatsumaki Senpukyakus. You’ll need to take down the Shadaloo Soldiers that appear on screen. Executing a Tatsumaki Senpukyaku is done based on hand positioning and movement speed of your arms.

Unsurprisingly, the game will also feature a Practice Mode where you can, well, practice your moves, combos and so on.

Finally, according to Capcom, development on the game is 50% complete – this likely means that the release of the game is still a ways off.

Source, Via

Boxes for upcoming Switch games have started to show up in Japan. One of these includes Ultra Street Fighter II: The Final Challengers, which has been floating around on places on 2ch. The box provides a couple of important details about the game.

First, it’s now officially confirmed that Ultra Street Fighter II will have a new first-person mode. This was originally teased in the game’s debut trailer last month. It’s a unique game mode called “Unleash! Ha”DO”ken”, and is specialized for use with the Joy-Con controllers in a first-person view.

Ultra Street Fighter II: The Final Challengers’ web page has updated with new information on how the various network modes will work. There will be an Arcade mode where you face against CPU’s to reach the end of the game, but players can cut in and challenge you, as if it is an arcade machine. The regular online mode will be divided between Casual and Ranked play. Ranked mode will have players winning or losing two types of points (Player and Battle) as they fight. It will feature Quick and Custom matches, as well as the ability to play with friends. Players can even create their own lobbies, setting personal rules and waiting for interested players to join. Casual mode will be a way to play without risking points. The game will also feature a local mode that will let you connect to other Switch consoles.

The page also indicates at the bottom that there will be the option for simplified Lite commands, allowing players to assign more complicated button combinations to single presses. It should be noted that this feature appeared in the 3DS version of Street Fighter IV, and players could make sure they were not matched up against players who used the Lite controls.

Source, via


Manage Cookie Settings