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Ultra Street Fighter II: The Final Challengers

Nintendo wasn’t the only company to report its financial results today. Capcom shared its own data and information about its performance for the nine month period ended December 31.

According to Capcom, Monster Hunter XX for Switch “performed strongly”. The company also said that Ultra Street Fighter II: The Final Challengers was “a smash hit.”

Capcom says that its net sales decreased to 47,740 million yen (down 10.8% year-over-year). However, operating income increased to 7,009 million yen (up 36.9% year-over-year), ordinary income increased to 7,099 million yen (up 71.2% year-over-year), and net income attributable to owners of the parent increased to 4,439 million yen (up 60.7% year-over-year).


Capcom provided its latest financial results today, and revealed new data for both Ultra Street Fighter II and Monster Hunter XX for Switch.

Capcom once again that Ultra Street Fighter II was “a smash hit”. The game has shipped 500,000 copies worldwide thus far.

Ultra Street Fighter II was seen by Capcom as a sort of test run for the Switch – the company has said that its sales numbers would influence their future support for the platform. The game has exceeded Capcom’s expectation, selling about 450,000 copies worldwide so far. However, it seems Capcom is not quite done testing the Switch yet. During a Q&A session at their recent financial results meeting for the past quarter, someone inquired about Capcom’s future support for the Switch given Ultra Street Fighter II’s success. Here’s what Capcom had to say:

The Nintendo Switch seems to be doing very well, and we look forward to further growth in its install base. Beginning with Monster Hunter XX (Double Cross) Nintendo Switch Ver. for Japan, we are evaluating how we will support this platform in the future.

Like many other companies, Capcom also recently released its latest financial results. In the earnings report for the first quarter of the fiscal year, Capcom also touched on Ultra Street Fighter II for the Switch – the report calls the game a “smash hit” and said that it “made an excellent start”. Concrete sales figures were not provided.

While these are rather vague statements, they are positive, so apparently the game has performed to Capcom’s satisfaction. Hopefully this means more support from them for the Switch.

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At San Diego Comic-Con this past week, Capcom revealed that Shin Akuma has been hiding in Ultra Street Fighter II: The Final Challengers as a secret unlockable. We now have a trailer for the character below.

Players may not have known it, but Ultra Street Fighter II has had a secret unlockable character from the start. Capcom unveiled how to add Shin Akuma earlier today by going through a few simple steps. See some footage of the character in action below.

Capcom hosted a Street Fighter 30th Anniversary panel at Comic-Con today. At the event, a special surprise was shared.

Shin Akuma can actually be unlocked in Ultra Street Fighter II: The Final Challengers. By following just a few steps, you can add the character to the roster.

Here’s how it works:

Nintendo UK has a bizarrely random video up with Capcom’s Yoshinori Ono, in which he tries to mimic moves available in Ultra Street Fighter II: The Final Challengers. See how he did below.

Capcom and Nintendo have one more video ready designed for players to get the most out of Ultra Street Fighter II: The Final Challengers. View it below to learn about some useful tactics that’ll give you the edge in battle.

DigitalFoundry is back with its latest analysis focusing on Ultra Street Fighter II: The Final Challengers. The full rundown is in the video below.

Key highlights are that the game runs in native 1080p while the Way of the Hado mode has some dips below 60 frames per second. Compared to last-gen’s Super Street Fighter II Turbo HD Remix, character portraits, the versus screen, and character select screen have been reworked to more closely match the original game, but Ultra Street Fighter II oddly has static backgrounds with the new style.

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