Wonder Boy for Switch will have a physical release in Southeast Asia / Middle East, English included
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 14 Comments
Wonder Boy: The Dragon’s Trap is only available digitally on Switch. That’s about to change though, in one country at least.
Active Boeki K.K., the distributor of Nintendo products in Southeast Asia and the Middle East, will be selling a physical version of Wonder Boy: The Dragon’s Trap in both regions. English, Chinese, Japanese, and Korean will be supported.
Wonder Boy: The Dragon’s Trap will be sold for roughly $35. It’s going on sale beginning November 23. If retailers like Play-Asia take pre-orders, we’ll let you know.
Thanks to Roto for the tip.
Wonder Boy: The Dragon’s Trap on Switch sold more than all other versions combined
Posted on 7 years ago by Matt(@OnePunchMaz) in News, Switch eShop | 18 Comments
The folks over at Gamasutra recently talked to several indie developers about the Switch – about what’s like to develop for the system, how Nintendo got into contact with them, and so on. One of the developers they interviewed was Omar Cornut from Lizardcube, the team responsible for Wonder Boy: The Dragon’s Trap. It seems the game did quite well on the Switch – Cornut said that they sold “more copies of Wonder Boy on the Switch than the three other platforms we released on combined”. Definitely a sign of a smaller games library and thus more exposure for smaller titles, but good news nonetheless for developers and Nintendo alike.
Wonder Boy: The Dragon’s Trap update out now (version 1.03c), full patch notes
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch eShop | 4 Comments
A new update has been sent out for Wonder Boy: The Dragon’s Trap. All players should have access to the patch, which is version 1.03c.
A number of changes, fixes, and more were added with the new update. Continue on below for the full patch notes.
Wonder Boy: The Dragon’s Trap developers talk about project’s history, going from fan to developer
Posted on 7 years ago by Zack in Switch eShop | 0 comments
Developer Lizardcube’s lead programmer, Omar Cornut, spoke at length about the history of Wonder Boy: The Dragon’s Trap in a recent interview with Siliconera. Several topics were discussed, such as the transition of going from fan to developer and what the team behind the game wanted to change in the remake of the title.
Omar on his history with the title and how the project got started:
I’ve been tackling emulation of the Master System since 1999, and was always involved with hacking and reverse engineering games of this era. So, I built up that knowledge over time. A few years ago, I decided to use my spare time to start studying the code of the original game ROM. My desire, at the time, was to unearth unknown secrets. It is a game with lots of subtle secrets and behaviors. Players found and published lots of them, but nobody was quite sure that we had found everything. So, I started researching that from a low-level perspective, and eventually I understood enough about the game engine to consider making a remake from the angle of being extra faithful to it.
In 2014, I left my job at Media Molecule, and with that spare time I toyed around with loading data from the old game into a new engine. This was when I got in contact with Ben, who I had worked with years ago on Soul Bubbles (DS). I knew he was a fan of the series, and together we started experimenting with prototyping what a new version could be, and finding the right art style for it. Michael Geyre also joined us early, and he experimented with recreating the soundtrack.
Wonder Boy: The Dragon’s Trap devs on working with Switch, no DLC / 3DS plans, more
Posted on 7 years ago by Brian(@NE_Brian) in 3DS eShop, News, Switch eShop | 10 Comments
Lizardcube and DotEmu held a joint Reddit AMA session today. Representatives of both companies touched on various topics, including developing for Switch, DLC, 3DS, and more.
We’ve collected the noteworthy comments from the Reddit AMA below. You can read the full thing here.
Wonder Boy: The Dragon’s Trap dev “investigating” physical release, “may or may not happen”
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Wonder Boy: The Dragon’s Trap came out this week as a digital title on Switch. Lizardcube, the game’s developer, isn’t ruling out a physical version.
A new blog post states that the team is “investigating the possibility of doing a physical release later, however if it happens it probably wouldn’t be for all platforms/regions and may be in limited quantities.” Right now it “may or may not happen.”
Lizardcube said:
“The game is a digital download only. We are investigating the possibility of doing a physical release later, however if it happens it probably wouldn’t be for all platforms/regions and may be in limited quantities. We are looking into it; please bear we us that physical goods may not be at our reach and few studios at this point know how to manufacture them e.g. Switch games. So it may or may not happen.”
Tons of Wonder Boy: The Dragon’s Trap footage
Posted on 7 years ago by Brian(@NE_Brian) in Switch eShop, Videos | 0 comments
A massive amount of footage has appeared for the new game Wonder Boy: The Dragon’s Trap. Over three hours of footage is below.
Wonder Boy: The Dragon’s Trap launch trailer
Posted on 7 years ago by Brian(@NE_Brian) in Switch eShop, Videos | 13 Comments
Ahead of its release tomorrow, the launch trailer is in for Wonder Boy: The Dragon’s Trap. Take a look at the video below.
Wonder Boy: The Dragon’s Trap file size
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch eShop | 7 Comments
Wonder Boy: The Dragon’s Trap isn’t too far away from hitting Switch. The game will be on the eShop later this month – specifically April 18. In case you’re curious, the eShop now confirms that it takes up 873MB of space.
Wonder Boy: The Dragon’s Trap – dev diary #3
Posted on 7 years ago by Brian(@NE_Brian) in Switch eShop, Videos | 3 Comments
The second developer diary for Wonder Boy: The Dragon’s Trap is live, revolving around art. Check it out blow.