Nintendo Everything: Wii U eShop

Update: Full lineup – Nicalis games are 50% off on the Wii U and 3DS eShops

nicalis-sale Posted 8 hours ago
By (@NE_Brian)


These are all of the games on sale:


VVVVVV – $3.99 (was $7.99)
NightSky – $4.99 (was $9.99)
Ikachan – $2.49 (was $4.99)
Grinsia – $4.99 (was $10.00)
Cave Story – $4.99 (was $9.99)
1001 Spikes – $7.49 (was $15.00)

Wii U

1001 Spikes – $7.49 (was $15.00)

Prices are valid until June 18.

Nicalis’ full slate of games are currently on sale for both Wii U and 3DS. The company has discounted all of its titles on the eShop by 50 percent.

Nicalis relayed the news on Twitter today with the following message:


Rival Turf hitting the North American Wii U Virtual Console tomorrow

rival-turf Posted 8 hours ago
By (@NE_Brian)

According to a listing on Nintendo’s website, Rival Turf is due out on the North American Wii U Virtual Console tomorrow. It should be priced at $7.99.

A brief overview of Rival Turf can be found below.

Big Al and the Street Kings think they can take over the streets for themselves. Punch, kick, and slam your way through 6 stages of rough-and-tough action, solo or with a friend! Or go against a friend and see who really owns the turf.

Jack Flak and Oozie Nelson bring their brawling skills to the street against Big Al and his gang of miscreants, otherwise known as the Street Kings. Test out a myriad of street-fighting techniques against waves of enemies as a lone hero, or bring a sidekick! Take enough punches and your inner Angry Mode will rear its ugly head against your foes. You can also battle against a friend in Vs mode and see who’s left standing.

Along with Rival Turf, we also know that Mega Man Battle Network 4 Blue Moon and Mega Man Battle Network 4 Red Sun are launching on the Wii U Virtual Console tomorrow.



RCMADIAX working on Don’t Crash and Pixel Slime U for Wii U, Super Robo Mouse back on for the eShop

pixel-slime-u Posted 11 hours ago
By (@NE_Brian)

RCMADIAX is returning to the Wii U eShop this summer with three new titles. The studio is planning the previously-announced Color Bombs, along with new titles “Don’t Crash” and “Pixel Slime U”.

Below is an overview of these three games:


In this chain-reaction title, players must collect a predetermined amount of “COLOR BOMBS” to complete each stage. Several difficulties such as advanced and timed levels will challenge even the most seasoned player.


Quick reflexes required! This exciting arcade title requires its players to dodge oncoming traffic by switching lanes. Each successful lap around the track is a point, but be careful as the CPU will quickly change lanes without notice. To add to the challenge, the speed of your car will increase with every successful lap. Players are encouraged to post their scores to Miiverse and compare to others online.


An auto-runner with a twist! This title is one where you are challenged with achieving the LOWEST score possible. Players control a pixel slime through 40 levels while trying to avoid death. Stages quickly change mechanics to keep players guessing whats next. At the end of 40 levels, players are encouraged to post their death score on Miiverse to compare with the online community.

RCMADIAX has additionally announced that Super Robo Mouse is in re-development for Wii U. Details will be shared in the future – likely during E3 2015.

As for Europe, each one of these titles is being considered for release in the market, but RCMADIAX is “waiting for improvements to the ratings system to take place.”

Today’s news may come as a surprise, as Color Bombs was said to be RCMADIAX’s final Wii U game. The company’s Michael Aschenbrenner told us that he was going to step away since he was “burnt out”, but found that he was missing development.



Bloodstained: Ritual of the Night gets official $3 million Wii U stretch goal on Kickstarter

bloodstained-wii-u Posted 1 day ago
By (@NE_Brian)

Rumors about the possibility of Bloodstained: Ritual of the Night receiving a Wii U stretch goal on Kickstarter surfaced last week. Today, that’s finally been confirmed.

Bloodstained: Ritual of the Night will be coming to Wii U if Kickstarter funds reach $3 million. Given the rate at which the campaign has received funds thus far, that’s a very doable target.

Armature Studio will be handling the Wii U version, assuming the stretch goal is met. The team previously worked on Batman: Arkham Origins Blackgate, plus the ports of Metal Gear Solid Collection and Injustice: Gods Among Us for PlayStation Vita, and Borderlands: The Pre-Sequel for the PlayStation 4 and Xbox One.

You can read up on today’s full Kickstarter update regarding a potential Wii U version below. The campaign is located here.

That’s right: You’ve blown our expectations so far out of the water that we’re ready and able to get started on a Wii U version.

During the campaign all of us who’ve been working to make Bloodstained a reality have been really touched by how many of you thanked IGA and the team for keeping stretch goals and tiers realistic. Kickstarters aren’t just a way to sell merchandise and games, after all: They’re a way to fund the development of the game we all want to play.

With that in mind, a lot of you have asked about ports—not just because you want them, but because you want to make sure that making them won’t affect IGA’s vision for the game. We have good news, and really good news.

The good news is, it won’t: IGA and Inti Creates are going to continue developing the game as before, without compromise.

The really good news is how they’re going to ensure it won’t: At our next stretch goal Armature Studio will join the fray to handle the Wii U version.

If you haven’t heard of Armature yet—and don’t worry, you will soon enough—you’ve definitely heard of the work they’ve done: Armature was formed in Austin, Texas by a team of key developers from the Metroid Prime franchise, and since then they’ve worked with companies like EA, Konami, WB Games, Gearbox, and Sony to produce original games and HD remasters.

But we’ll let them speak for themselves:

“When we were approached with the opportunity to assist with Bloodstained on Wii U, we were ecstatic. This style of game is one we are intimately familiar with from our Metroid Prime days, and it’s exciting to once again put our familiarity with Nintendo hardware to good use. We have extensive remastering experience – our remastering projects include the Metal Gear Solid Collection for PS Vita, Injustice for PS Vita, and Borderlands: The Pre-Sequel for PS4/XB1. We look forward to the challenge of making sure that the Wii U edition of Bloodstained stands proudly with its brethren on Unreal Engine 4.”