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Not much seems to have changed in terms of Bethesda’s stance on Wii U. The publisher still has no plans to support the console, but Bethesda’s Peter Hines had even more to say about Nintendo on a recent episode of GameTrailers’ Bonus Round.

Hines feels that the Big N should have adopted Sony and Microsoft’s approach of reaching out to developers before launching a new console. Developers and publishers have often spoke about how they were able to shape the outcome of the PlayStation 4 and Xbox One specs and hardware.

Hines’ words in full:

The time for convincing publishers and developers to support Wii U has long past. The box is out. You have to do what Sony and Microsoft have been doing with us for a long time and it’s not that every time we met with them we got all the answers we wanted. But they involved us very early on, and talking to folks like Bethesda and Gearbox, they say ‘here’s what we’re doing, here’s what we’re planning, here’s how we think it’s going to work’ to hear what we thought – from our tech guys and from an experience standpoint.

You have to spend an unbelievable amount of time upfront doing that. If you’re just going sort off deciding ‘we’re going to make a box and this is how it works and you should make games for it.’ Well, no. No is my answer, I’m going to focus on other ones that better support what it is we’re trying to do. So you’ve gotta spend more time trying to reach out to those folks before you even make the box, when you’re still designing and thinking about how it’s going to work

Source, Via


GamesMarkt’s latest issue contains a report on Europe’s best-selling games of 2013 in the first half of the year, courtesy of data collected by Media Control GfK International GmbH. Sales from a total of twenty countries including the UK, France, Spain, and Germany were taken into account.

Below are the results:

europe_sales_2013_first_half

GamesMarkt also shared a listing of the top ten publishers based on software market share:

01. (=) Electronic Arts – 17,25% (-2,14%)
02. (?) Nintendo – 11,82% (+0,50%)
03. (?) Activision Blizzard – 11,51% (-1,79%)
04. (?) Sony CEE – 8,78% (+2,37%)
05. (?) Ubisoft – 8,54% (+0,67%)
06. (=) Take-Two Int. – 5,07% (+0,51%)
07. (?) Square Enix – 5,02% (k.v.m.)
08. (=) Namco Bandai – 4,22% (+0,60%)
09. (?) Microsoft – 4,11% (-0,18%)
10. (?) Warnet Interact. – 2,77% (k.vm.)

Source


The Wonderful 101 director Hideki Kamiya has expressed on more than one occasion that he’d love to make a sequel to the Wii U game. Generally speaking, developers use cut ideas from the first title when creating a follow-up for a new IP, but in the case of The Wonderful 101, the team used up everything.

That’s where the fans come in. Hideki Kamiya is interested in fielding ideas and suggestions for super heroes to join the cast in a potential sequel.

Twitter is the best (and only) way to get in touch with Kamiya. You can tweet at him here.

Source


Minecraft has been very well represented on gaming platforms. It’s been available on the Xbox 360 for quite some time. Minecraft will soon be making its way to the Xbox One, PlayStation 4, PlayStation 3, and PS Vita as well.

That leaves Nintendo as the odd man out. As of now, the game hasn’t been announced for either the Wii U or 3DS.

Responding to the possibility of Minecraft appearing on either platform, Nintendo business development manager Dan Adelman said:

“What can we say on that front? [laughs].”

Nintendo senior manager of marketing for licensing Damon Baker also commented:

“We’re big fans. We have a continuing relationship with Mojang, and respect all the work that they’re doing, but no announcements at this time.”

Baker went on to speak in general terms, noting that Nintendo keeps track of “what everybody’s doing”. In fact, one reason why Nintendo is present at PAX Prime 2013 is to have conversations with developers and find out “whether they’re making games for other platforms or not.”

“We’ve got our own favorites that we’ve had conversations with. So I think it’s always a work in progress.”

Source


The latest Wii U/3DS-specific UK software sales are as follows:

Wii U

1. Rayman Legends – Ubisoft
2. Disney Infinity – Disney Interactive
3. Pikmin 3 – Nintendo
4. The Wonderful 101 – Nintendo
5. Nintendo Land – Nintendo
6. New Super Luigi U – Nintendo
7. New Super Mario Bros. U – Nintendo
8. LEGO City: Undercover – Nintendo
9. Splinter Cell: Blacklist – Ubisoft
10. Sonic & All-Stars Racing Transformed – SEGA

3DS

1. Animal Crossing: New Leaf – Nintendo
2. Mario Kart 7 – Nintendo
3. Luigi’s Mansion 2 – Nintendo
4. Mario & Luigi: Dream Team – Nintendo
5. LEGO City Undercover: The Chase Begins – Nintendo
6. New Super Mario Bros. 2 – Nintendo
7. Etrian Odyssey IV – NIS America
8. Pokemon Mystery Dungeon: Gates to Infinity – Nintendo
9. Donkey Kong Country Returns 3D – Nintendo
10. Super Mario 3D Land – Nintendo

Source: Chart-Track


Digital Foundry has put up a new piece analyzing the performance and visuals put into each version of Rayman Legends.

All versions of the game were deemed very similar from a technical perspective. The main differences come down to how Legends plays on Wii U as opposed to other platforms.

You can get a better idea about how the Wii U version of Rayman Legends by checking out Digital Foundry’s piece. You can find a few comparison videos below.



First week sales for Rayman Legends are in. The game isn’t lightning the charts on fire, but it did outsell origins by around 20%. Legends also sold the most on Wii U – 45% of total sales came from Nintendo’s console.

Below are the full charts for the week ending August 31:

Individual formats

LWTWTitleFormatLabelPublisher
11SAINTS ROW IVXB360DEEP SILVERKOCH MEDIA
22SAINTS ROW IVPS3DEEP SILVERKOCH MEDIA
33TOM CLANCY’S SPLINTER CELL: BLACKLISTXB360UBISOFTUBISOFT
4FINAL FANTASY XIV: A REALM REBORNPS3SQUARE ENIXSQUARE ENIX EUROPE
55MINECRAFT: XBOX 360 EDITIONXB360MICROSOFTMICROSOFT
46TOM CLANCY’S SPLINTER CELL: BLACKLISTPS3UBISOFTUBISOFT
7FINAL FANTASY XIV: A REALM REBORNPCSQUARE ENIXSQUARE ENIX EUROPE
68DISNEY INFINITYXB360DISNEY INFINITYDISNEY INTERACTIVE STUDIOS
9PAYDAY 2XB360505 GAMES505 GAMES
710ANIMAL CROSSING: NEW LEAF3DSNINTENDONINTENDO
811THE LAST OF USPS3SONY COMPUTER ENT.SONY COMPUTER ENT.
1012CALL OF DUTY: BLACK OPS IIXB360ACTIVISIONACTIVISION BLIZZARD
1113DISNEY INFINITYWIIDISNEY INFINITYDISNEY INTERACTIVE STUDIOS
14RAYMAN LEGENDSWII UUBISOFTUBISOFT
915DISNEY INFINITYPS3DISNEY INFINITYDISNEY INTERACTIVE STUDIOS
16MADDEN NFL 25XB360EA SPORTSELECTRONIC ARTS
17MADDEN NFL 25PS3EA SPORTSELECTRONIC ARTS
18RAYMAN LEGENDSXB360UBISOFTUBISOFT
1219FIFA 13XB360EA SPORTSELECTRONIC ARTS
20RAYMAN LEGENDSPS3UBISOFTUBISOFT
2321MAX PAYNE 3XB360ROCKSTARTAKE 2
1622CALL OF DUTY: BLACK OPS IIPS3ACTIVISIONACTIVISION BLIZZARD
1823MAX PAYNE 3PS3ROCKSTARTAKE 2
3424TOMB RAIDERPS3SQUARE ENIXSQUARE ENIX EUROPE
2625MARIO KART 73DSNINTENDONINTENDO
1726GRAND THEFT AUTO IVXB360XBOX 360 CLASSICSTAKE 2
2527LUIGI’S MANSION 23DSNINTENDONINTENDO
1928TOMB RAIDERXB360SQUARE ENIXSQUARE ENIX EUROPE
2229ASSASSIN’S CREED IIIXB360XBOX 360 CLASSICSUBISOFT
3630LEGO THE LORD OF THE RINGSXB360WARNER BROS. INTERACTIVEWARNER BROS. INTERACTIVE
3231LEGO BATMAN 2: DC SUPER HEROESXB360WARNER BROS. INTERACTIVEWARNER BROS. INTERACTIVE
3532SKYLANDERS GIANTSWIISKYLANDERSACTIVISION BLIZZARD
1533THE BUREAU: XCOM DECLASSIFIEDXB3602K GAMESTAKE 2
2134GRAND THEFT AUTO EPISODES – LIBERTY CITYXB360ROCKSTARTAKE 2
2835FIFA 13PS3EA SPORTSELECTRONIC ARTS
3336BATTLEFIELD 3XB360EA GAMESELECTRONIC ARTS
3037MARIO AND LUIGI: DREAM TEAM BROS.3DSNINTENDONINTENDO
38LOST PLANET 3XB360CAPCOMCAPCOM
39RED DEAD REDEMPTION: GOTYXB360ROCKSTARTAKE 2
2940FAR CRY 3XB360XBOX 360 CLASSICSUBISOFT

All formats

LWTWTitleDeveloperLabelPublisher
11SAINTS ROW IVVOLITIONDEEP SILVERKOCH MEDIA
22TOM CLANCY’S SPLINTER CELL: BLACKLISTUBISOFT (TORONTO)UBISOFTUBISOFT
3FINAL FANTASY XIV: A REALM REBORNSQUARE ENIXSQUARE ENIXSQUARE ENIX EUROPE
34DISNEY INFINITYAVALANCHE SOFTWAREDISNEY INFINITYDISNEY INTERACTIVE STUDIOS
45MINECRAFT: XBOX 360 EDITION4J STUDIOSMICROSOFTMICROSOFT
6RAYMAN LEGENDSUBISOFT (FRANCE)UBISOFTUBISOFT
7MADDEN NFL 25EA TIBURONEA SPORTSELECTRONIC ARTS
58CALL OF DUTY: BLACK OPS IITREYARCHACTIVISIONACTIVISION BLIZZARD
189PAYDAY 2OVERKILL SOFTWARE505 GAMES505 GAMES
610FIFA 13EA CANADAEA SPORTSELECTRONIC ARTS
711ANIMAL CROSSING: NEW LEAFNINTENDONINTENDONINTENDO
812LEGO BATMAN 2: DC SUPER HEROESTRAVELLER’S TALESWARNER BROS. INTERACTIVEWARNER BROS. INTERACTIVE
913THE LAST OF USNAUGHTY DOGSONY COMPUTER ENT.SONY COMPUTER ENT.
1214MAX PAYNE 3ROCKSTAR VANCOUVERROCKSTARTAKE 2
1315LEGO THE LORD OF THE RINGSTRAVELLER’S TALESWARNER BROS. INTERACTIVEWARNER BROS. INTERACTIVE
1516TOMB RAIDERCRYSTAL DYNAMICSSQUARE ENIXSQUARE ENIX EUROPE
1617SKYLANDERS GIANTSTOYS FOR BOBSKYLANDERSACTIVISION BLIZZARD
1118ASSASSIN’S CREED IIIUBISOFT (MONTREAL)XBOX 360 CLASSICSUBISOFT
1719GRAND THEFT AUTO IVROCKSTAR NORTHXBOX 360 CLASSICSTAKE 2
2120NEED FOR SPEED MOST WANTEDCRITERION GAMESEA GAMESELECTRONIC ARTS
1921THE SMURFS 2UBISOFT SF/WAYFORWARDUBISOFTUBISOFT
1422FAR CRY 3UBISOFT (MONTREAL)UBISOFTUBISOFT
1023THE BUREAU: XCOM DECLASSIFIED2K MARIN2K GAMESTAKE 2
2024THE ELDER SCROLLS V: SKYRIM – LEGENDARYBETHESDABETHESDA SOFTWORKSBETHESDA SOFTWORKS
2325GRAND THEFT AUTO EPISODES – LIBERTY CITYROCKSTAR NORTHROCKSTARTAKE 2
26LOST PLANET 3SPARK UNLIMITEDCAPCOMCAPCOM
2427BATTLEFIELD 3DIGITAL ILLUSIONSEA GAMESELECTRONIC ARTS
28KILLER IS DEADGRASSHOPPER MANUFACTUREDEEP SILVERKOCH MEDIA
2729RED DEAD REDEMPTION: GOTYROCKSTAR SAN DIEGOROCKSTARTAKE 2
3030MARIO KART 7RETRO STUDIOS / NINTENDONINTENDONINTENDO
2631BIOSHOCK INFINITEIRRATIONAL GAMES2K GAMESTAKE 2
2532HITMAN ABSOLUTIONIO INTERACTIVESQUARE ENIXSQUARE ENIX EUROPE
2933LUIGI’S MANSION 2NEXT LEVEL GAMESNINTENDONINTENDO
3134THE SIMS 3THE SIMS STUDIOEA GAMESELECTRONIC ARTS
3435MARIO AND LUIGI: DREAM TEAM BROS.ALPHADREAMNINTENDONINTENDO
3336THE ELDER SCROLLS V: SKYRIMBETHESDAXBOX 360 CLASSICSBETHESDA SOFTWORKS
3537CALL OF DUTY: MODERN WARFARE 3INFINITY WARD/SLEDGEHAMMERACTIVISIONACTIVISION BLIZZARD
3738PLANESBEHAVIOUR INTERACTIVEDISNEY INTERACTIVE STUDIOSDISNEY INTERACTIVE STUDIOS
3239GRID 2CODEMASTERSCODEMASTERSCODEMASTERS
40FOOTBALL MANAGER 2013SPORTS INTERACTIVESEGASEGA

Source 1, Source 2


A whole slew of details from Hideki Kamiya’s Wonderful 101 panel at PAX Prime 2013 are now available. You can find a summary of what was shared below.

Main panel

– Kamiya goes over what the game is
– Says: “don’t be worried, it’s a 100% pure action game”
– Unite Morph was inspired by a picture book he saw when he was a kid, “Swimmy”
– Swimmy has lots of little fishies coming together to form a big strong fish
– Nintendo wasn’t too fond of the original all-star idea
– A year later thought about it, liked it too much and went original
– Kamiya’s design philosophy is “Crash and Build”
– This involves making the fun idea right away, break what isn’t until it is fun
– Kamiya can’t make a game “by blueprint” hence lots of crashing and building as it inspires him
– Kamiya next showed concept art for the game
– Originally had a much darker style
– Didn’t like the original prototype character designs at first but eventually settled on iterating the second one, an early Wonder Red
– Heroes that didn’t make it into the final game include Wonder-Giant, one of his personal favorites
– Kamiya created posters during early development to inspire the team working on The Wonderful 101
– Prototype version shown, looks visually rougher but similar in concept
– Portion where characters unite to form a bridge is why the game got shelved
– Nintendo was shown concept art of Peach, Luigi, Yoshi as bridge with Mario walking over them
– Nintendo went “eh, we can’t make that”
– Prototype with original art style had a much heavier inky look
– The Unite Morph was not originally a drawing a mechanic, but triggered by something else
– A conversation system was introduced in the second prototype
– The trigger for Unite Morph was originally based on selecting icons. However selecting icons was not fun and the drawing mechanic replaces it.
– Finished character designs were put on a board shared among the developers to keep track of them
– Kamiya didn’t want a typical protagonist vs. antagonist plot
– Wanted the protagonists to face their own personal problems in the story too
– 13 script revisions
– Seeing how scripts were matched with visuals to block out the story details in The Wonderful 101
– The script helped to determine elements of the game that needed to be created. Also determined the schedule
– Character slides where created containing details about each character for voice acting
– For voices, wasn’t keeping track of popular voice actors in the west but went with submissions sent and decided on what they liked
– The casting matrix was how they kept track of the auditions for voices
– “What makes The Wonderful 101 Platinum?” Kamiya: We view everything as teamwork, everyone has a say.
– Teamwork and open communication are signature elements of Platinum; is the core of their game development process
– They can create something amazing that way, and that’s what they feel happened with The Wonderful 101

Audience questions

– Kamiya first met Miyamoto while he was complaining to Nintendo about releasing Donkey Kong or Mario Bros. on the Virtual Console
– Kamiya asked for ideas for The Wonderful 102 in case they ever get to make it
– Kamiya would love to make Viewtiful Joe 3 and Okami 2 if Capcom gave him permission

Via


More Scribblenauts Unmasked details have emerged. Today’s batch of information mainly pertains to the game’s Batcomputer.

Here’s the latest bits on Scribblenauts Unmasked:

General

– Game has 2,000 characters, vehicles and items f
– Over 30 Batman variations
– Over 130 Green Lanterns

Batcomputer

– Filters objects into categories like heroes, villains, teams, vehicles and objects, and its use of hyperlinks
– Access the Batcomputer through an icon on the Wii U’s touchscreen
– Search through the DC database for the exact Superman you’re looking for
– Ex: Red Son, Darkseid Superman, Superman Red/Blue, Thought Robot, etc.
– Batcomputer offers information on some of the game’s more obscure comic book references
– Ex: evil Yellow Lantern Hal Jordan has links to other game objects, like Yellow Lantern rings, Sinestro Corps and Parallax
– The Wikipedia-like nature of the Batcomputer’s entries can lead to some deep DC references, like Mogo, The Living Planet of the Green Lantern Corps, the furry superhero team the Zoo Crew and Flash’s Cosmic Treadmill

Source



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