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“If Mario & Luigi: Dream Team is like a holiday then it’s more of a guided tour than an adventurous escape”


System: Nintendo 3DS (and 2DS, I guess)
Release Date: August 11, 2013
Developer: AlphaDream
Publisher: Nintendo


Author: Patrick

Dream Team begins with Mario and Luigi off to enjoy a much-needed vacation at the sunny Pi’illo Island and this sets the tone for the rest of the game. It’s a refreshingly relaxed experience with a forgiving difficulty level, and chill bossa nova music courtesy of Yoko Shinomura. However, it’s also a bit too relaxed for its own good, as poor pacing and overbearing tutorials threaten to bring the adventure to a halt. Make no mistake – the latest in the Mario & Luigi series is still as fun as its predecessors, but it takes a lot of patience to get to the charming and creative parts.


 

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Nintendo’s online service for sharing 3DS screenshots to social networking sites has seemingly been updated with support for several other games on the console. Previously the website only supported posting screenshots from Animal Crossing: New Leaf, but now you can share all your Style Savvy outfits, Art Academy pieces and Freakforms…things with others on Facebook, Twitter and Tumblr (sorry Myspace!). Full list of games supported over the break…


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Author: Patrick

I hope you all like anime cheerleaders and J-pop, because this week I’m taking a look back at a pair (or is it a trio?) of quirky rhythm games produced by iNiS that are up there as personally my favourite games on the Nintendo DS. As a development team that takes a clear musical direction with each of their games (iNiS itself stands for Infinite Noise of the Inner Soul), they understand how to create a perfect blend of personality and compelling gameplay unlike anything else out there. Case in point: their 2005, Nintendo-published title – Osu! Tatakae! Ouendan (“Yeah! Fight! Cheer Squad”, if you were wondering why nobody ever translates its name) In an interview with 1UP, the game’s director Keiichi Yano stated that iNiS’s philosophy was to create games with “passion” – both in terms of the act of making the games and the actual content. Rather than making games as pure entertainment, he wants to create experiences that “make people feel good”. None of their games exemplify this approach quite as well as Ouendan because, really, who can express and incite passion quite like a good cheer squad?


Author: Patrick

Welcome to Famicompendium – a new regular (or at least semi-regular) column where I’ll be taking a look back at the best and worst the world of import gaming has to offer. From the Famicom to the Wii, I’ll be exploring some of the most fascinating titles to never be officially released in English.

I thought I’d start the column off with an adorable, charming and brutally difficult platformer from the 90s. Lately we’ve been giving a fair bit of coverage to a little 3DS game called Sayonara Umihara Kawase (and hopefully even more once an English version is announced at E3 – don’t leave me hanging, Agatsuma) so it’s worth examining just who the heck Umihara Kawase is and why we’re saying goodbye to her.


Wow, there really has been a lot of news about Ace Attorney 5 making the rounds lately. Just yesterday we we reporting about the game’s localisation and earlier today the game’s Tokyo Game Show demo was made playable online (only in Japanese, naturally). Now a rather legitimate-looking Famitsu scan is showing off a couple of familiar faces that are set to make a return appearance. Unless you want to surprise yourself when the game releases later this year, head on over the break to check it out.


Amongst the sales numbers and fancy infographics, Nintendo’s recent board of directors meeting also resulted in a number of planned changes to the company’s management. Most notably, the current chairman and CEO of Nintendo of America, Tatsumi Kimishima will be promoted to General Manager of Corporate Analysis and Administration Division and General Manager of the General Affairs Division. With none of the other board members set to assume his former position, President Satoru Iwata will be taking over his roles and responsibilities.

This is all pending shareholder approval and we won’t know for sure until the company’s Annual General Meeting in June.

Source


European fans of the Shin Megami Tensei series can now rest easy, as Nintendo of Europe President Satoru Shibata just announced that Atlus’ Shin Megami Tensei IV will be heading to Europe later this year.

Who’s the publisher? Will it get a fancy special edition like the US? It’s a mystery.

Source



Let he who owns a 3DS cast the first stone – or something like that


Author: Patrick

Of all the things to design a game around, the act of throwing a stone down a well be has to be pretty low on the list of good ideas, yet here we are with Poisoft’s Kersploosh, a game that takes this rather simple act and turns it into a fast-paced arcade game. Wells in Kersploosh (it’s called Splash and Crash in Europe, but Kersploosh is more fun to write) are more of an abstract representation of what the inside of a well, might look like, so there are plenty weird obstacles like cannons, pizzas and flying biscuits to avoid as you control a stone in a rush to the bottom. Kersploosh was actually a 3DS eShop launch title in Japan so over a year after its initial release and following the proliferation of plenty of other accessible, arcade-style games on the eShop, is it still worth sending your love down this well?


In a Megaten megaton announcement (well really it was just a press release and a webpage) Atlus have announced that the latest installment in the long-running Shin Megami Tensei series will be playable on North American 3DS consoles in just a few months. The news isn’t too unexpected considering that Atlus are also releasing the far more niche Shin Megami Tensei: Devil Summoner: Soul Hackers, but it’s nice to see that they’re announcing the localisation before the game is even out in Japan. We don’t know too much about Shin Megami Tensei IV yet, but the game looks to feature plenty of demons to recruit and fuse, moral choices to make, and weaknesses to exploit in a revised version of the series’ “Press Turn” battle system. No word on whether the ridiculously cool Shin Megami Tensei 3DS XL will also make it stateside.



Zelda is back… in book form!


Author: Patrick

Full disclosure: I’m probably the only writer for Nintendo Everything who doesn’t really consider myself a fan of the Zelda series. My opinion of every Zelda game tends to dramatically vary, but I think the series’ art is the one area that the games consistently excel at. And so when it was announced that Dark Horse would be publishing a combination of art and history book to celebrate the Zelda series, of course I jumped at the chance to review it. The Legend of Zelda: Hyrule Historia sure makes a great first impression. Even the regular edition Hyrule Historia has a hardcover and with over 250 pages it’s quite a heavy book. It promises plenty of fully translated information about the series from the specifics of the Zelda timeline to the shape and density of Tingle’s chest hair, but we won’t really know until we take a look inside…



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