Metal Gear Solid: Snake Eater 3D dated for Europe
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Konami has provided a final release date for Metal Gear Solid: Snake Eater 3D in Europe. It’ll arrive on March 8.
The company hasn’t said when the title will launch in North America, though you can expect it to ship in early March.
Snake Eater 3D will contain a number of new features, including a first-person view, a camouflage photography system, and gyro sensor support that will come in handy while navigating narrow ledges.
Source: Konami PR
North American/European Metal Gear Solid: Snake Eater 3D boxart
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Kid Icarus: Uprising to support the Circle Pad Pro
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Kid Icarus: Uprising will make use of the Circle Pad Pro. Designer Masahiro Sakurai confirmed the news to ONM.
Players control the game by using the Circle Pad to move Pit when he’s on land while the touch screen is used to move the camera. The Circle Pad Pro will allow gamers to handle touch screen usage with their left hand and move Pit with their right hand. This will certainly be very beneficial for left-handed users.
Sakurai explained:
“The way we are using the Circle Pad Pro in the game is to provide support for left-handed gamers. We’ve made it possible to use the right Circle Pad in place of the left one.”
The Circle Pad Pro won’t be implemented in any other way. In other words, it doesn’t sound like you’ll be able to use the extra analog nub to control the camera – that’ll always be done on the touch screen.
“I didn’t know the specs of the Circle Pad Pro, or what it looked like, until Monster Hunter 3G was announced, so we weren’t able to do anything big with it in the time we had. Even if we had known about it from the start, I don’t know whether we would have used both Circle Pads in that way. This would end up being just the same as controls on other platforms and I think the quick aiming possible with the touch panel suits the game best.”
Wii Balance Board is a record breaker
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
10th January 2011: Nintendo’s Wii Balance Board™ has been awarded a prestigious, new Guinness World Record™ for “The best-selling personal weighing device”.
In order to break the record, a total of 32,114,428* Wii Balance Boards were sold worldwide between launch and November 2010. This figure comprises 22,663,321 bundled with the original Wii Fit™ software and 9,451,107 bundled with Wii Fit™ Plus software. Since breaking the record, Nintendo has now sold over 22.67** million copies of Wii Fit and more than 19.31** million copies of Wii Fit Plus worldwide.
This Mario Kart ripoff is insane
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Surely some of you remember Duludubi Star. For those of you who may have forgotten, it’s a PC title that garnered a great deal of attention for its resemblance to Super Mario Galaxy.
There’s another Chinese-made gaming ripoff in development, and I have a feeling that it will soon be as notorious as Duludubi Star.
This “new” game – unfortunately I don’t have title to give you folks – is for the App Store. It mimics just about everything from Mario Kart Wii: tracks, power-ups, and objects including item boxes. Heck, even the graphics are comparable.
This is by far the craziest Nintendo-related ripoff I’ve seen since Duludubi Star. I’d say that it’s even worse than Super Jump Bros!
You can find a few screenshots of the App Store game above. If that’s not enough to convince you that it’s a very blatant ripoff, perhaps this trailer will convince you.
A few minutes of Zombii Attack footage
Posted on 13 years ago by Brian(@NE_Brian) in Videos, Wii | 0 comments
Ace Combat: Assault Horizon Legacy demo set for Japan, comes with strict play limit
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Ace Combat: Assault Horizon Legacy’s demo will be available on Wednesday through the Japanese store. Strangely, it can only be accessed three times. Once this play limit has been reached, the demo will basically become dead weight on the home menu as it can never be used again. That’s pretty darn strict!
Namco Bandai will also bring the same demo to Japanese retailers.
The company hasn’t said if the demo will also arrive on the North American and European eShops.
December’s best-selling games in Japan
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News, Wii | 0 comments
The information below comes from Enterbrain/Famitsu data taken between November 28 and December 25…
01. [3DS] Mario Kart 7 – 1,072,391 / NEW
02. [3DS] Monster Hunter Tri G – 809,322 / NEW
03. [PS3] Final Fantasy XIII-2 – 697,146 / NEW
04. [3DS] Super Mario 3D Land – 499,669 / 1,042,511
05. [PS3] Mobile Suit Gundam: Extreme Vs. – 432,391 / NEW
06. [Wii] Kirby’s Return to Dream Land – 250,497 / 498,428
07. [3DS] Inazuma Eleven GO – 232,052 / NEW
08. [PS3] Musou Orochi 2 – 210,553 / NEW
09. [Wii] Just Dance – 201,996 / 427,874
10. [Wii] Wii Party – 156,780 / 2,123,773
Devil Survivor 2 “Invasion” trailer
Posted on 13 years ago by Brian(@NE_Brian) in DS, Videos | 0 comments
Nintendo Power explains the reasoning behind the “January/February” issue
Posted on 13 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
The latest Nintendo Power is known as the “January/February” issue. We’ve never seen the magazine “merge” two months into one before. What happened there?
Editor in chief Chris Slate explained that a “scheduling quirk” led to the latest issue being called the “January/February” edition:
“On a side note, this issue is labeled ‘January/February’ due to a scheduling quirk, but things will go back to normal with the March issue, which will be followed by April, May, June, etc. Subscribers will still get the same number of copies they signed up for, so just ignore the slight strangeness of the ‘January/February phrasing, and everything will seem perfectly normal.”