Mario Kart 7 “Kart Rules” commercial
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Kind of a neat commercial!
A couple of Harvest Moon: The Land’s Origin videos
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Nano Assault has been delayed
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
With Super Mario 3D Land and Zelda: Skyward Sword launching in back-to-back weeks, some Nintendo gamers probably forgot about a promising title from Shin’en/Majesco called Nano Assault. The shooter was actually due out today, but it has apparently been delayed.
When asked about the delay, a Majesco representative said:
“…the game was pushed back and is not available yet. It has been an extremely busy couple of months for Majesco.”
This delay might not actually be a bad thing. November has been an incredibly packed month (not just for Nintendo platforms), so pushing Nano Assault back a few weeks (or even a month or two), could give the game some breathing room.
The Legend of Zelda: 25th Anniversary – 25 Years of Humor
Posted on 13 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
Samurai Sword Destiny coming to the eShop, first trailer
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Definitely looks like there’s some Muramasa: The Demon Blade inspiration going on here. The question is, will Samurai Sword Destiny match Muramasa’s quality?
European 3DS eShop charts
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
LAST WEEK – ALL DOWNLOADS
1) Freakyforms
2) 3D Classics Kirby’s Adventure
3) Super Mario Land 2
4) The Legend Of Zelda: Link’s Awakening DX
5) Pyramids
6) Let’s Golf 3D
7) Cut The Rope
8 ) Super Mario Land
9) Plants Vs Zombies
10) Mario Vs DK: Minis March Again
LAST WEEK – 3DS SOFTWARE
1) Freakyforms
2) 3D Classics Kirby’s Adventure
3) Pyramids
4) Let’s Golf 3D
5) 3D Classics Twinbee
6) 3D Classics Excitebike
7) 3D Classics Urban Champion
8 ) 3D Classics Xevious
LAST WEEK – DSiWARE
1) Cut The Rope
2) Plants Vs Zombies
3) Mario Vs DK: Minis March Again
4) Furry Legends
5) Extreme Hangman 2
6) Bomberman Blitz
7) Tetris Party Live
8 ) GO Series: 10 Second Run
9) Art Academy – First Semester
10) Earthworm Jim
LAST WEEK – VIRTUAL CONSOLE
1) Super Mario Land 2
2) The Legend Of Zelda: Link’s Awakening DX
3) Super Mario Land
4) Kirby’s Dream Land
5) Adventure Island
6) Game & Watch Gallery
7) Pac-Man
8 ) Donkey Kong
9) Side Pocket
10) Alleyway
ALL TIME – ALL DOWNLOADS
1) 3D Classics Excitebike
2) The Legend Of Zelda: Link’s Awakening DX
3) Super Mario Land
4) Super Mario Land 2
5) Let’s Golf 3D
6) Kirby’s Dream Land
7) Donkey Kong
8 ) Plants Vs Zombies
9) Mario Vs DK: Minis March Again
10) Tetris Party Live
ALL TIME – DSiWARE
1) Plants Vs Zombies
2) Mario Vs DK: Minis March Again
3) Tetris Party Live
4) Photo Dojo
5) Pop Island
6) Zenonia
7) Shantae: Risky’s Revenge
8 ) Bomberman Blitz
9) Game & Watch: Donkey Kong Jr
10) Cut The Rope
ALL TIME – VIRTUAL CONSOLE
1) The Legend Of Zelda: Link’s Awakening DX
2) Super Mario Land
3) Super Mario Land 2
4) Kirby’s Dream Land
5) Donkey Kong
6) Alleyway
7) Mario’s Picross
8 ) Game & Watch Gallery
9) Tennis
10) Double Dragon
G.Rev making Kokuga for 3DS
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
The latest issue of Famitsu has revealed that G.Rev is currently developing G.Rev for the 3DS. Here’s what we know about the project thus far:
– Tank-based overhead shooter
– Can be played simultaneously by up to four players
– Download play support
– Stages are set on a grid of triangles
– Can choose your starting stage
– Beat a stage to unlock the three neighboring stages
– Spring 2012 release in Japan
– 40% complete
Japanese eShop update (11/22)
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
3DS Downloadable Titles
Ginseiigo 3D – 800 yen
Virtual Console
Metafight EX (Blaster Master: Enemy Below – Game Boy Color) – 600 yen
Video Content
The Legend of Zelda: Skyward Sword commercials
Mario & Sonic at the London 2012 Olympic Games commercials
Itsu no Ma ni Terebi and Nintendo Video updates
Complete Famitsu review scores
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii | 0 comments
Mobile Suit Gundam: Extreme VS (PS3) – 9/9/10/10
Assassin’s Creed Revelations (PS3/360) – 10/10/9/8
Mario Kart 7 (3DS) – 10/9/9/9
Sonic Generations (PS3/360) – 8/9/9/9
Power Pro Kun Pocket 14 (DS) – 9/9/9/8
The King of Fighters XIII (PS3/360) – 8/9/8/9
Fortune Street (Wii) – 9/8/8/9
Tekken Hybrid (PS3) – 9/8/8/8
Sonic Generations (3DS) – 8/8/8/8
Kamen Rider Climax Heroes Fourze (PSP) – 8/7/8/7
Cooking Mama 4 (3DS) – 8/7/8/7
Crayon Shin-Chan: Uchuu de Achoo!? Yuujou no Oba-Karate!! (3DS) – 8/8/7/7
Happy Charlie to Soratobu Carinval (PS3) – 7/8/7/7
Ocha-Ken to Itsumo na Kayoshi (3DS) – 8/7/7/7
Kamen Rider Climax Heroes Fourze (Wii) – 8/7/6/8
Gladiator VS (PS3) – 6/6/5/5
Skyward Sword talk – Fi came before MotionPlus, cut content, thoughts about Silent Realm as a dungeon, more
Posted on 13 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii | 0 comments
Last week, Famitsu published an interview with Shigeru Miyamoto following the end of Zelda: Skyward Sword’s development. The latest issue contains a discussion with producer Eiji Aonuma and director Hidemaro Fujibayashi.
The two divulged some interesting information. Aonuma, for instance, told the magazine that Fi was created before the staff decided to support MotionPlus. However, when she was shown at E3 2009 for the first time, “you used her in a completely different way gamewise than you do now.”
Aonuma also said that he hopes to get the next Zelda title out more quickly. Skyward Sword took five years to develop.
Fujibayashi shared a few particular noteworthy comments regarding the game’s structure. Originally, the staff did not plan on limiting the world to three main sections. Eventually they came to the conclusion that “the world was too big and a little too thinly spread out”, leading to what players are experiencing now. Some content was cut (Fujibayashi wouldn’t elaborate on this), though “much of it wound up getting used in the game regardless in the end.”
Another interesting tidbit relates to the Silent Realm. According to Aonuma, the team considered making the world into a completely separate dungeon, but decided against this because “this type of gameplay works best when you’re already intimately familiar with the field it’s taking place in”.
For all of the responses from Aonuma and Fujibayashi, head past the break.