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Headstrong Games, a Nintendo supporter since 2005, has confirmed that they are working with the 3DS. According to Development Director Steve Pritchard, the company is hard at work on three titles for the system. Although nothing has been confirmed outright, it’s possible that one of the 3DS projects is being made for Nintendo based on the relationship the two companies maintain. Perhaps there’s a chance that they’re developing a Batallion Wars title for the handheld. In any case, expect a few 3DS announcements from Headstrong Games sometime in the future.

Thanks to Mario K for the tip and translation!

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“Sonic Colors gets more colorful all the time! The Green Wisp is the next in line to unveil its special Color Power. By absorbing the Green Wisp Sonic gains the ability to soar in the air with the “Green Hover” Color Power enabling you to find hidden paths, or explore much higher levels than normal! With help from the Green Wisp’s Color Power you are able to perform a Ring Dash near a series of rings!” – Official Release

Man, Sonic Colors is getting close to Super Mario Bros. 3 in terms of number of power-ups! If they nail the running and jumping gameplay, this game could really be a lot of fun to play!

Via SEGA’s Blog


Sakamoto, Hayashi discussing their thoughts on Other M’s development process, how it’s been different than what they’re accustomed to…

Sakamoto: “Of course, this is the first time that we’ve been working with Team Ninja to produce this Metroid game. [And] there have been some different approaches and different thinking about game development on each side, but we’ve always found ways to turn that into areas of inspiration and find novel solutions to implement our plans. It seems like everyone had a different kind of proficiency that all fit together to create one beautiful Metroid game. It’s really impressive. Now that we’re almost finished and I look back on the game, I have to say the results are even better than I expected.

Hayashi: Having worked mostly with Team Ninja so far, to be honest, I wasn’t entirely sure how other people took different approaches to game-making. I haven’t had much experience working with other teams. What I’ve learned is that the approaches people take when trying to make something interesting are more or less the same. This was kind of a shock to me, especially when it got to the point that I’d be working with Mr. Sakamoto and discovered that we had chosen to resolve issues in very similar ways without even discussing it with each other prior. It’s been a great experience. In some ways, it’s hard for people to tell which one of us is which in terms of the creative process.


Street Fighter producer Yoshinori Ono on Super Street Fighter IV 3D’s control options…

“We are currently working hard on researching the possibility of having two control options. One would be targeting people my age, entering 40, who played on the Super Nintendo Entertainment System. It will allow them to play it as they used to on the Super NES. We are going to support them by providing an interface on the touchpad so they can play not knowing how the game used to be played. By providing two different options we hope to reach a broader audience.”

Ono discussing the 3D effect in the game…

“When you put the 3D slider on max the game will be between looking into the (game world) and the characters jumping out at you, so you can distinguish the background and characters very clearly.”

Ono mentioning that the gameplay will be just like PS3/360 versions…

“The gameplay we can port perfectly from the PS3 and Xbox 360 version and we’re not going to subtract anything out of that. It is how we adjust the graphics that will help people remember what sort of game they used to play in the 90s.”

Ono on why Super Street Fighter IV is being brought to the 3DS…

“If you remember Street Fighter II back in the 90s, so many people used to play that game, it was a massive phenomenon. We tried to bring that back with Street Fighter IV, on the PS3 and Xbox 360, but that game couldn’t contain everyone who played Street Fighter II. Then we tried to extend our reach with the PC and the iPhone versions. While we were working on those Nintendo came to us with this confidential project about the 3DS and we felt this was a perfect opportunity for us to reach out to those we missed with the other iterations. Hopefully this will bring back the rest of those players.”

There is also one other interesting detail Ono revealed. His team is hoping to implement an idea that would make Super Street Fighter IV 3D look like a 2D game when the 3D effect is turned off via the depth slider.

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Best of Gamescom: Gran Turismo 5
Hardware Accessories: PlayStation Move
Best Console Game: Gran Turismo 5
Best Handheld Game: Super Scribblenauts
Best Online Game: Guild Wars 2
Best PC game: Crysis 2
Best of Family Entertainment: Kirby’s Epic Yarn

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Nintendo Wii

North America:
1. Super Mario Galaxy 2 (Nintendo)
2. New Super Mario Bros. Wii (Nintendo)
3. Wii Fit Plus with Balance Board (Nintendo)
4. Gold’s Gym Dance Workout (Ubisoft)
5. Mario Kart Wii (Nintendo)

Japan:
1. Wii Party (Nintendo)
2. Dragon Quest Monsters: Battle Road Victory (Square Enix)
3. Wii Fit Plus with Balance Board (Nintendo)
4. Super Mario Galaxy 2 (Nintendo)
5. Sengoku Basara 3 (Capcom)

UK:
1. Just Dance (Ubisoft)
2. Super Mario Galaxy 2 (Nintendo)
3. Dance on Broadway (Ubisoft)
4. Wii Fit Plus with Balance Board (Nintendo)
5. Mario Kart Wii (Nintendo)

Nintendo DS

North America:
1. Mario Kart DS (Nintendo)
2. New Super Mario Bros. (Nintendo)
3. Chrono Trigger (Square Enix)
4. Dragon Quest IX: Sentinels of the Starry Skies (Nintendo)
5. Pokemon SoulSilver Version (Nintendo)

Japan:
1. Tokimeki Memorial Girl’s Side 3rd Story (Konami)
2. Fire Emblem: Shin Monshou no Nazo Hikari to Kage no Eiyuu (Nintendo)
3. Eigokoro Kyoushitsu DS (Nintendo)
4. Love Plus+ (Konami), 5. Tomodachi Collection (Nintendo)

UK:
1. Art Academy (Nintendo)
2. Dragon Quest IX: Sentinels of the Starry Skies (Nintendo)
3. New Super Mario Bros. (Nintendo)
4. Mario Kart DS (Nintendo)
5. Professor Layton and Pandora’s Box (Nintendo)

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