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This information comes from Yoshio Sakamoto…

“At Nintendo we always have the obligation to surprise users with a new game console. We have never done what others have. We prefer to create something new that catches attention, and I think this will continue this time as well. Surely the new Nintendo machine will leave you all with your mouth open.”

I don’t know how much Sakamoto really knows about the Big N’s next console, but Nintendo employees always say that they hope their hardware will surprise people. I’d definitely say a lot of people were surprised by the 3DS – The 3D itself, how well the 3D works, the system’s graphics and features, etc. I’m sure the Wii’s successor will impress gamers as well!

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There are a lot of really strange adaptations of videos games out there. We all know how weird the Super Mario Bros. movie is and how much the Zelda cartoon deviated from its source material, but I wanted to take a look at some of the more obscure adaptations of Nintendo games there are out there. I figured I should start by looking at what was probably the first example of a Nintendo title being turned into some other form of media, so let’s take a look back at the Donkey Kong and Donkey Kong Jr. cartoons that aired as part of CBS’s Saturday Supercade block from 1983 to 1985.


– Nintendo/KeysFactory project
– 3D puzzler
– Releasing September 7 in Japan
– 800 points
– “Surinuku Anatoousu” means to go through holes
– Control a Tetromino-like collection of blocks
– Forced 3D sidescrolling stages
– Position and rotate pieces to make it pass through holes in approaching walls
– Wiimote or nunchuck
– Move pieces with the d-pad
– Rotate with A or B
– Accelerate with Z
– Different ways for getting a higher score
– Combos: Go through special markers in the holes in the wall to get extra points
– More points if you do this on consecutive fly-throughs
– Tricks: Use the piece to first draw out a silhouette matching the full whole
– Tricks bring big points
– Retry whenever you run into a wall
– Time limit
– Endless mode: Keep playing forever
– Trick Challenge mode: Attempt to do tricks in each hole
– Wi-Fi for worldwide rankings

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Remixed Arcade Classics Are Enhanced with 3D Visuals and Use of Wii Motion Control

SANTA CLARA, Calif., (Sept. 3, 2010) – Leading video games publisher and developer NAMCO BANDAI Games America Inc., today announced the latest installment of their popular Namco Museum series with NAMCO MUSEUM MEGAMIX™. Exclusively for Wii™, the game features 18 arcade-perfect ports and six special “remixed” versions of classic Namco arcade titles. Swing, shoot, jump, bop and steer through these exciting remakes with 3D graphic enhancements and intuitive motion controls when NAMCO MUSEUM MEGAMIX is released this November.

NAMCO MUSEUM MEGAMIX gives players a new take on classic franchises while staying true to the core gameplay that made them so popular. Each game will deliver a unique experience with updated PAC-MAN® themed graphics and specially designed Wii motion controls that will have gamers of all skill levels wanting to join in on the fun.


Yoshio Sakamoto on Samus being a woman…

“Samus being a woman wasn’t really decided from the beginning. She had no sex at that moment. Someone said it could be a surprise for the player to discover Samus was a woman at the end of the adventure. In some way, I was going to ‘have a girl’ completely by chance.”


This information comes from High Voltage’s Keith Hladik…

“We’re committed to the Wii for Conduit 2. We like the platform and we like the controls. Our main focus at this point is delivering a kick-ass sequel. Where we go beyond that is still something to be figured out — we like what we’ve created in the series and would love to continue telling more stories in the Conduit universe. In regards to the 3DS, I was absolutely blown away by it at E3. It’s something special and I know that there is a lot of interest in it here at the company. We’ll see what happens.”

There’s no question that High Voltage is seriously interested in the 3DS. I’m just not sure about putting Conduit on the handheld. I feel like the series is better suited for consoles. Personally, I’d like to see the company try something completely new on the 3DS.

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Nintendo Wii

North America:
1. Metroid: Other M (Nintendo)
2. Gold’s Gym Dance Workout (Ubisoft)
3. New Super Mario Bros. Wii (Nintendo)
4. Super Mario Galaxy 2 (Nintendo)
5. A Boy and His Blob (Majesco)

Japan:
1. Metroid: Other M (Nintendo)
2. Wii Party (Nintendo)
3. Super Mario Galaxy 2 (Nintendo)
4. Wii Fit Plus with Balance Board (Nintendo)
5. Dragon Quest Monsters: Battle Road Victory (Square Enix)

UK:
1. Super Mario Galaxy 2 (Nintendo)
2. Just Dance (Ubisoft)
3. Dance on Broadway (Ubisoft)
4. Wii Fit Plus with Balance Board (Nintendo)
5. Lego Harry Potter: Years 1-4 (Warner Bros.)

Nintendo DS

North America:
1. Guitar Hero: On Tour (Activision)
2. New Super Mario Bros. (Nintendo)
3. Mario Kart DS (Nintendo)
4. Pokemon SoulSilver Version (Nintendo)
5. Puzzler World (Atari)

Japan:
1. Tokimeki Memorial Girl’s Side 3rd Story (Konami)
2. Eigokoro Kyoushitsu DS (Nintendo)
3. Love Plus+ (Konami)
4. Fire Emblem: Shin Monshou no Nazo Hikari to Kage no Eiyuu (Nintendo)
5. SaGa 2: Hihou Densetsu – Goddess of Destiny (Square Enix)

UK:
1. New Super Mario Bros. (Nintendo)
2. Dragon Quest IX: Sentinels of the Starry Skies (Nintendo)
3. Jam with the Band (Nintendo)
4. Mario Kart DS (Nintendo)
5. Toy Story 3 (Disney)

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