A pair of Rhythm Heaven Wii commercials
Posted on 14 years ago by Brian(@NE_Brian) in Videos, Wii | 0 comments
Anima: Ark of Sinners screenshots/art
Posted on 14 years ago by Brian(@NE_Brian) in Screenshots, Wii | 0 comments
Anima: Ark of Sinners coming to North American WiiWare soon
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
This game should be available in Europe right now. As far as North America goes, it’ll be released soon. Anima Game Studio provided some details about the game, which you can check out below.
Ark of Sinners: WiiWare™
Anima: Ark of Sinners is our first project, the one in which we have been working over year and a half. Now, all those long months have borne fruit, and the next 7 of July, our title will appear on the Wii through the WiiWare™ channel of Europe and, vey soon after that, also in U.S.The script and direction of the game was done by Carlos B. Garcia, creator and head writer of the Anima franchise, while the character designs, environment and creatures have been in charge of Wen Yu Li, Salvador Espin and Raul Rosell.
The game takes about 4 to 6 hours to be completed, although those who want to unravel all its secrets can use even twice as long.
Off-screen Xenoblade Chronicles footage
Posted on 14 years ago by Brian(@NE_Brian) in Videos, Wii | 0 comments
Off-screen The Legend of Zelda: Skyward Sword footage
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Confirmed: Kid Icarus: Uprising out in Europe next year
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Kawata: 3D effect makes Resident Evil more scary
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
This information comes from Resident Evil: Revelations producer Masachika Kawata…
“The 3D effects really do help bring out the sense of presence and the sense of being in an enclosed space, not knowing where an enemy is going to jump out. It makes it all the more scary. We do believe 3D adds quite a bit to the game.”
The 3D effect could make things more realistic and perhaps more scary overall. I personally believe that music/sound are one of the most important elements to impact the environment of a game. What makes Resident Evil games scary for you guys?