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Xenoblade boxart

Posted on 14 years ago by (@NE_Brian) in News, Wii | 3 Comments


Oops! screenshots

Posted on 14 years ago by (@NE_Brian) in News, Wii | 1 Comment


This information comes from Shigeru Saito, President of TOSE…

“Last year the company’s got a loss. The profit has been reduced sharply due to the depression of the game market.
The software makers postponed or canceled projects made the volume of the sales been reduced almost by half.

The order of producing softwares for Nintendo’s Nintendo 3DS has been increasing.
Thanks to this contribution, the financial situation can be considerably recovered”

TOSE is a very competent developer. They’ve actually been working on games for over twenty years. Also, it should be noted that the company has much experience with Nintendo’s handhelds, including the DS. TOSE has created content for Square Enix, Capcom, and even Nintendo, so it’s no surprise that they’ve been asked to produce titles for the 3DS.

Source 1, Source 2


Sports Fest screenshots

Posted on 14 years ago by (@NE_Brian) in News, Wii | 0 comments


All-new League elements extends competitive element, as Hudson Soft’s sporting series returns
9th April, 2010

Konami Digital Entertainment GmbH and Hudson Soft have unveiled the greatest sporting challenge imaginable, as Sports Fest heads to Wiiâ„¢ in Autumn, 2010.

Sports Fest represents the most diverse and challenging collection of events to date. Furthermore, the new game also centres on the competitive element of sporting endeavour, with an all-new ‘League’ system allowing teams of up to six players to use their various abilities to take on rival teams. As such, using the game’s online capabilities, teams can select their strongest competitor for each event, creating fierce rivalry as each team plays their various strengths to rise up the League Table.

Sports Fest is further enhanced via compatibility with the Wii Motion Plus add-on, and this added a stunning level of control to each of the ten events. Each event has a dual-level control system designed to offer total control and accuracy, with one for novices and a second, more complex system aimed at more experienced entrants. As such, the likes of Volleyball offers every receive, toss and spike of the real thing, while Lacrosse recreates the skill and pace of the sport with slick movement, and quick shakes of the Wii Remote used to effect rapid passes and shots.


Xenoblade details

Posted on 14 years ago by (@NE_Brian) in News, Wii | 3 Comments

– 70-80 hours for the main quest
– More than 100 hours with optional content
– World is “seamless”
– Loading at major areas (body parts, ex: lower leg to upper knee)
– Realtime, seamless battles
– Can see enemies on the field
– Auto-attack when you attack normally, attack continuously
– Can use Arts (special attacks) when you go behind an enemy/go to its side
– Yoko Shimomura doing the soundtrack (at least the main composer)

Source


Jett Rocket teaser

Posted on 14 years ago by (@NE_Brian) in News, Wii | 2 Comments

Make sure you check out the site later tonight for more Jett Rocket goodness!


April 9th, 2010

Konami Digital Entertainment GmbH is readying the ultimate mini-game collection for Wii, as Hudson Soft’s Oops! heads to the Nintendo format in June 2010.

Oops! takes the popular ‘Island’ series in a new direction, that focuses on entertaining mini games and an unique reward system. Boasting 100 fun, bite-sized games players design their own avatar and will then put it through its paces in Oops!’s many – often bizarre – challenges. Up to four players can compete as they attempt to avoid being bitten by a shark, spot which items have been moved or changed in a cunning ‘Spot the Difference’ challenge, or risk pulling ropes hanging from a ceiling – some of which give rewards, some of which bring all manner or nastiness tumbling from above!

Other challenges include using the Wii Remote to fill a balloon as quickly as possible using the relevant motions, heading bombs towards opponents, dancing with a monkey, and even playing the part of a pin at the end of a bowling alley and desperately attempting to evade the oncoming ball!


Note: Just to be clear, this information applies to Europe (see release below).

Hudson tells a Shadowy Tale
Konami turns spotlight on Hudson Soft’s innovative platform title for Wii
9th April, 2010

Konami Digital Entertainment GmbH has shed more light on its innovative Wii platform game, A Shadow’s Tale, which has been created by Hudson Soft for release in Autumn, 2010.

A Shadow’s Tale takes the basic formula of the platform game and gives it a novel twist. For reasons that become clear as the game progresses, the player controls the shadow of a young boy. The shadow has one purpose in life: to scale the colossal tower that dominates the game’s skyline. And to do this he has to make use of the light that is cast over the game’s beautifully realized stages.



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