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Flowerworks screenshots

Posted on 14 years ago by (@NE_Brian) in News, Wii | 1 Comment


First Major FINAL FANTASY Experience for Wii Available This Holiday Season

First Major FINAL FANTASY Experience for Wii Available This Holiday Season

LOS ANGELES, Sept. 14 /PRNewswire/ — Square Enix, Inc., the publisher of Square Enix(R) interactive entertainment products in North America, announced today that FINAL FANTASY(R) CRYSTAL CHRONICLES(R): THE CRYSTAL BEARERS(R) for Wii(TM) will be available at North American retailers on December 26, 2009.

This latest installment in the franchise offers a fresh take on the beloved CRYSTAL CHRONICLES universe, launching the series into the action-adventure genre and onto the Wii system. FINAL FANTASY CRYSTAL CHRONICLES: THE CRYSTAL BEARERS combines the storytelling depth, immersive event scenes and graphical quality of the FINAL FANTASY franchise with motion-driven gameplay and the ability to freely explore the game world.


We’ve discussed Flowerworks in the past, but now the title has been officially announced.

http://www.flowerworksgame.com

Melbourne, Australia – Saturday, 12 September 2009 – Nocturnal is proud to announce the upcoming release of Flowerworks® for the WiiWare™ service on Wii™ system.

Under development for more than 18 months, Flowerworks combines flowers and fireworks in a groundbreaking action-adventure game, designed from the ground-up for Wii.

In Flowerworks, the player takes the role of Follie – a friendly (but confused!) alien who crash lands on the mysterious planet Elilia, whilst transporting a cargo of Flowerworks seeds to her Aunty.


New Hand-Held Adventure Sends Mario & Luigi Inside the Body of Beloved Nintendo Villain

REDMOND, Wash.–(BUSINESS WIRE)– Sure, he’s a villain, but Bowser™ is one of the most beloved characters in Nintendo’s imaginative Mushroom Kingdom. Now, with today’s launch of the Mario & Luigi™: Bowser’s Inside Story game for the hand-held Nintendo DS™ and Nintendo DSi™ video game systems, fans will get to know the cantankerous King Koopa inside and out — literally. The new game finds Mario™ and Luigi™ getting inhaled by Bowser, sending players straight to the belly of the beast for an outrageous hand-held adventure.

Mario & Luigi: Bowser’s Inside Story lets players adventure through two fun and hilarious storylines at the same time, taking control of the famous Mario brothers and even Bowser himself. Not only must players control Bowser to win back control of his castle from the evil Fawful, they’ve also got to muster the guts to help Mario and Luigias they try to escape from Bowser’s body. Players can switch between the two storylines independently as they attempt to rescue Princess Peach™ and restore order to Mushroom Kingdom.


wii_vitality_sensor

Among all of the peripherals that have been released for the Wii, the “Vitality Sensor” is arguably the most obscure one we’ve seen yet. A device that measures your pulse? How could that be fun for serious video gamers? Aside from making sure you’re still alive, the possibilities seem pretty slim. Despite this sarcastic skepticism though, it’d be hard deny that there are options for the device. On one hand, it has significant potential for specific types of titles, but on the other hand, the most likely path Nintendo will take with the device will be one very similar to the Wii Balance Board: A couple of decent casual titles will be made, and then the company will  leave it up to third parties to support a gadget that they created. If Nintendo wants the Wii Vitality Sensor to be anything more than a device to attract sleepless moms, they’re going to have to do something to attract core gamers.

The Game: Eternal Darkness 2
Genre: Survival Horror
Use of the Vitality Sensor: Staying calm

The Premise: Now, I’ve never had the privilege of playing Eternal Darkness, but I’ve read more than enough about the game to know exactly why it’s as loved as it is. It uses fourth-wall shattering techniques to affect the player beyond the confines of the screen, and for that it was considered one of the most revolutionary games to hit the survival horror genre since the original Resident Evil. Combining what the game already had in place with the ability to read your pulse, and the game could, in theory, force you to keep calm or risk punishment. For instance, imagine that as your pulse increased, the screen would distort, causing you to lose focus and suffer the loss of the ability to see your enemies before they seek you out. This would add a whole new level to the game, and intensify the experience that was already so highly praised in the original.


Source

Thanks to Johannes for the news tip!


epic_mickey_teaser_2

For the most part, Mickey Mouse’s role in video games has been limited to the Kingdom Hearts series. A few months ago though, leaked concept art and details were released for Warren Spector’s “Epic Mickey,” which will supposedly focus on old/forgotten characters that wish to take revenge against Mickey. And in next month’s Game Informer, the game may finally see a proper announcement.

In the October 2009 issue of the magazine, Game Informer provided the following teaser:

epic_mickey_teaser

Something epic is brewing

Next month, Game Informer unleashes a storm of epic proportions with its new design and website relaunch, and the star of the show is someone you just might know…

On the second page of the teaser, there’s a picture of Mickey’s head…Just without the face. I’d say there’s a good chance that the cover story for next month’s G.I. is Epic Mickey, especially considering that there seems to be emphasis on the word “epic.”

Thanks to kepo for the news tip!


This information comes from the latest Nintendo Power…

– Control young Na’vi named Nok
– Nok finds a machine that fell from the sky, causes the wildlife to go crazy
– More exploration/puzzle-solving than the Wii version
– Top down perspective
– Touch screen controls: Move with stylus, drag stylus across an enemy to attack, tap to interact with objects like switches
– Top screen shows map
– Collect lost totems to add entries to your Pandropedia (provides info for Avatar universe)
– Some totems will offer upgrades but you’ll need essence to unlock them
– Tools can be used (ex: vine whip to swing from branches, sling for switches that cannot be easily accessed)
– Exclusive sidequest available when played on the DSi, involves taking photos of objects of a certain color – learn part of the Warrior’s Song, unlock new character model



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