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On Sunday, I was fairly certain that we’d able to do a Game Night today, even though Austin probably wouldn’t be around. Unfortunately… I completely blanked out on something that I have to tend to tonight. I’m still not sure if Austin will be able to attend, so that leaves us with a bit of a problem. Now, I believe I will be able to host Game Night somewhat. The thing is, it’ll have to be cut short. We’ll start at 7:00 PM EDT, and if Austin isn’t here, I’ll have to end things at around 7:45 – although, you guys can continue to play if you want! I’ll post the IRC page at about 6:50, and we’ll start at 7:00 (perhaps slightly earlier if there are a lot of people around). So get your Wii systems and Mario Kart Wii ready!

Also, I want to take a moment to say that I’m still waiting on a couple of people to send me their addresses for the Grease: The Game contest. Please send them our way to we can ship the games to all winners as soon as possible!


Treasure has made quite a few titles for Nintendo’s portable systems in the past. Based on a comment from Masato Maegawa, President of Treasure, it seems likely that the company will make at least one title for the 3DS as well. At the moment, Treasure doesn’t have any projects in development for the platform. However, they are very excited about the system. So don’t expect anything soon, but it’s probable that we’ll see something from them in the future!

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This information comes from Graham Hagmaier, an Activision producer…

“This is the biggest team ever for Activision on a Wii project — more than 100 guys at Eurocom are working on [GoldenEye 007]. This is also the biggest partnership Activision has ever had with Nintendo on a game, too. [Nintendo] mainly just helped with the gameplay side — constant feedback and constant visits to the developer [Eurocom].”

Unfortunately, Hagmaier wouldn’t divulge any additional details about Nintendo’s involvement with GoldenEye. When asked if Miyamoto visited Eurocom, Hagmaier simply said, “No comment.”

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This information comes from Team Ninja head of development Yosuke Hayashi…

“The 3DS in and of itself is easy to develop for. It’s a handheld platform, which makes it relatively easy from a development standpoint. But being 3D, other than just the specs, we have to figure out how to use it well, how to use that effect. That’s something we’re having fun with, trying to figure that out. Up until now, 3D [in games] has not been an everyday experience. We think that with the 3DS, this will be the first time that anybody can get a 3D experience just about anywhere. It’ll be just a part of everyday life. So we’re trying to put out a 3D fighting game and see how that goes, and learn from that experience. We’ll go from there to see where 3D should go, and how we can use 3D to make a deeper experience in the future.”

“We knew that we’d be asked about the past, and about Team Ninja going forward, and what that’s going to mean. We know that in making a new Dead or Alive and Ninja Gaiden we’re going to be compared to our past titles. We’re prepared to be judged by our work. We want people to take an honest look at the work that we do. If we were to make a new franchise that would be the easy way out, because people would have nothing to compare it to. But for us to go back and say we’re going to make a Ninja Gaiden or Dead or Alive, and we’re actually daring to do that, that’s a statement for us. We’re prepared to back that up with the games themselves.”

An easy platform to develop for is a pretty big factor in getting third-parties to support a certain system. In this case, the 3DS is probably somewhat close to the DS. I’m sure a lot of developers are happy about that!

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