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WiiWare/DSiWare videos

Posted on 15 years ago by (@NE_Brian) in DS, News, Wii | 1 Comment

LostWinds: Winter of the Melodias gameplay videos

[flashvideo file=http://www.nintendoeverything.com/uploads/Cyclone02.flv /]


Admittedly, Nintendo’s holiday 2009 lineup is much better than last year’s with the inclusion of New Super Mario Bros. Wii. As far as the whole year goes though, there have also been a number of remakes/upgrades/compilation releases. But Reggie Fils-Aime, President and COO of Nintendo of America, believes that it’s a mistake to say that hardcore gamers have been ignored.

“…But I think it’s a mistake to say that we’ve ignored the gamer or that we don’t have products for the core gamer. I mean, New Super Mario Bros. has every gamer excited. Just the little tidbits that we’ve shown about the new Zelda for Wii has gamers tremendously excited. We’re going to continue to bring great content both to that experienced player as well as the brand new player, and that’s what we do really well.”

Thanks to Jake for the news tip!


WiiWare

Learning with the Pooyoos Episode 1 – Lexis Numerique – September
UNO – Gameloft – September
Worms: Battle Islands – Team 17 – September
You, Me, and the Cubes – Nintendo – September
Tales of Monkey Island – Chapter 2 – Telltale Games – September

LostWinds: Winter of the Melodias – Frontier – October
BIT.TRIP.VOID – Aksys – October
Max & The Magic Marker – Press Play – October
Tales of Monkey Island – Chapter 3 – Telltale Games – October
Miffy’s World – Pan Vision – October
Toribash – Nabi Studios – October
Cave Story – Nicalis – October
Shootanto Evolutionary Mayhem – Hudson Soft – October
Frogger – Konami – October
Tomena Sanner – Konami – October
Manic Monkey Mayhem – The Code Monkeys – October
Ghost Mansion Party – Gameloft – October
Dracula – Undead Awakening – Chillingo Ltd. – October


Microsoft’s Project Natal has a number of similarities to the Wii remote, the most significant of which is, naturally, motion control support. However, unlike the Wii controller, Natal doesn’t require any sort of input device to play games. It’s for that reason alone that Reggie Fils-Aime, President and COO of Nintendo of America, does not appear to have any interest of releasing a console without some sort of solid controller.

“We’ve considered so many types of input devices. We’ve considered not having input devices. One of the things that our developers have told us is giving the consumer some sort of feedback is very important. Whether it’s standing on a balance board…whether it’s the feedback you get with a Wii remote. So for us, we’ve considered just about everything, but we do believe that feedback is pretty important, and that’s what you don’t get without having any type of input device at all.

You know, who knows what the future may hold, but what we will do is always have within an input device, something the gives the gamer feedback as to how they’re doing, how they’re playing, and how they can improve that gaming experience.”

Thanks to Jake for the news tip!


Nintendo unveils exclusive announcements at WiiWare and Nintendo DSiWare media summit

16 September 2009 – Nintendo of Europe is today holding a summit for media and developers in the heart of London, at which it will exclusively reveal a whole host of new games scheduled for launch on WiiWare and Nintendo DSiWare in the coming months. And who better to show off the games than the creators themselves!

Highlights of the day will include a world-first hands-on experience of LostWinds: Winter of the Melodias developed by Frontier, creators of the original LostWinds for WiiWare in 2008. David Braben from Frontier will be speaking exclusively to media on this new sequel and explaining why he believes the game couldn’t have happened without WiiWare.


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“The games that become localization projects are basically business decisions made after much discussion between NCL and NOA. Those decisions are extremely complicated and involve the input of many departments of both companies — the particulars must remain secret to disorient the very vocal champions of various neglected franchises…As far as what I’m working on now, that’s a secret too, but I’m pretty sure it’ll make you smile.” – Nate Bihldoff, Sr. Localization Manager

Personally, I get the feeling from this quote that the localization team is busy with something that has already been released in Japan. And, you know, a lot of things would make me smile. We’ve been waiting for games like Disaster, Another Code R, and Captain Rainbow (although the chances of that title ending up in North America are slim.) I’m chomping at the bit to find out what’s being worked on. It’d even be interesting if it was, somehow, an unannounced project.

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