Submit a news tip



There’s a few old shots mixed in, but new screens are also included.


“… I can’t go into detail on what the plans are today, but of course, with a device like Nintendo 3DS, we do intend to offer some type of digital distribution. What I can say is that if that type of digital distribution is not something that is very new and fresh compared to what we have done with Nintendo DSi, then I think we’re going to have a hard time reaching out beyond the audience that actively seeks out that type of digital content. So up until now, much of the digital distribution focus has been on more of a “pull type” where the consumer goes out, gets the content and pulls it to themselves. With Nintendo 3DS, we’re looking at a model that would be more focused around the “push type,” where we’re able to push information or content out to the device. And with a model like that, what it means is that because the consumer doesn’t have to actively seek out the information themselves, it gives us a venue for creative new ideas of our company or of our developers to reach consumers much more easily. And ideally, if it is possible, we would like to try and find ways to customize that functionality as much as possible to meet our consumers’ tastes. Unfortunately, we can’t go into detail on that today because there’s still a number of questions about the degree to which we’ll be able to do that. But I would like to say that we are thinking seriously about strengthening digital distribution.” – Satoru Iwata

Based on all of those Japanese trademarks we saw recently, this doesn’t come as much of a surprise. Now I just want Iwata to confirm a complete Virtual Console for the 3DS!

Source


“Nintendo has made no announcement about bundling Wii MotionPlus with The Legend of Zelda: Skyward Sword.” – Nintendo PR rep

Since Skyward Sword is such a significant title for Nintendo, so it seems logical that they’ll evaluate a possible bundle closer to release. A non-bundled version will also be necessary since many Wii owners already have at least one MotionPlus.

Source


For one reason or another, a few images were missing when we posted about the screenshots last week. I’ve attached the complete set of pictures from Nintendo’s press site to this post, and you can check them out below.


This information comes from a Capcom Europe press email…

“Following last week’s announcement that Capcom currently has two titles, Resident Evil: Revelations and Super Street Fighter IV 3D Edition (tentative title), in development for the Nintendo 3DS the first trailer for Resident Evil: Revelations has just been released and is now available for download from our press extranet. Featuring appearances from Chris Redfield and Jill Valentine the trailer is rendered in real time using the game engine.”


A new Wii update, Menu version 4.3, is now available for download. Wondering what it does? Well, not much…

“Because unauthorized channels or firmware may impair game play or the Wii console, updating to Wii Menu version 4.3 will check for and automatically remove such unauthorized files. In addition, there are some behind the scenes enhancements that do not affect any prominently-used features or menus but will improve system performance.”

Yeah…Definitely on the lame-side. Unless Nintendo releases an update such as 5.0 or 6.0, it’s usually a minimal update.

Source


WiiWare

Art Style: Rotozoa – 62 blocks
The Tales of Bearsworth Manor: Chaotic Conflicts – 202 blocks
The Tales of Bearsworth Manor: Puzzling Pages – 202 blocks

DSiWare

Spin Six – 101 blocks
Puffins: Let’s Fish! – 90 blocks
Mega Words – 66 blocks
Super Swap – 78 blocks
Legendary Wars: T-Rex Rumble – 122 blocks



There have been concerns about the difficultly in The Legend of Zelda: Skyward Sword for a few of years – Even starting from 2008 when Shigeru Miyamoto said he wanted to make Zelda accessible for casual gamers. Those who have been wondering about the game’s difficult have nothing to fear, however. According to Eiji Aonuma, there are no plans to make Zelda easier.

“I do not want to make Zelda easier. Easy to me does not equal fun. I want puzzles where people have to think about it, and when they solve the puzzle, there’s that feeling of accomplishment. That’s something that’s really valuable, that concrete feeling that when you accomplish something [in the game], it feels like you’ve done something worth doing. If the game is too easy, the accomplishments aren’t valuable. When Mr. Miyamoto says easy, he doesn’t mean simple. He means easily — this is the difficulty of the language here. It’s accessible, and you know how to do things, if not necessarily what to do. You may have a series of puzzles to figure out, and it may be difficult to decipher the meaning, but it’s not difficult to accomplish what you need to do.”

Source



Manage Cookie Settings