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“We are very pleased with Scribblenauts’ sales so far. We are hoping the positive word of mouth continues to translate into sales through the holiday season. People were ready for something that changes the way games are played, and developer 5th Cell delivered a game where players of all ages are challenged to experiment and use their imagination. Scribblenauts’ appeal is resonating with people on many levels. When core gamers, kids and parents all love a game, it is a good sign for success. (Scribblenauts is) easy enough for anyone to pick up and play. (The buss) grew into great consumer word of mouth [that] definitely contributed to the game’s overall success…We’d love for Scribblenauts to be the leading third-party title on DS.” – Warner Bros. Interactive Entertainment’s president, Martin Tremblay

“Scribblenauts is a strong brand with a lot of potential. You never know what the future holds.” – Warner Bros. Interactive Entertainment’s president, Martin Tremblay

“Drawn to Life sold 40,000 units its first month and went on to sell a million. Seeing the sales of Scribblenauts so early and so much better than Drawn to Life, it’s really encouraging to us that people are genuinely receptive to innovative games and it’s not just something people tout as a theoretical. WB took a chance and supported the title where others wouldn’t or didn’t, which I wish more publishers would do.” – Jeremiah Slaczka, co-founder and creative director at 5th Cell

Even though Scribblenauts possesses a few flaws, it is an excellent game nonetheless. And speaking of Scribblenauts, don’t forget to participate in our first contest challenge!

Source


21 October 2009: Get connected and get rewarded in Nintendo’s new Connection Ambassador Promotion which launches today. The scheme is designed to reward loyal Nintendo fans and will give players 500 free Wii Points each when they help another person connect their Wii to the Internet.

By becoming a Connection Ambassador, players can gain up to 10,000 Wii Points by encouraging friends and family to get connected to the Internet with their Wii. Each time a friend or family member connects for the first time to the Internet with the help of the Connection Ambassador, both the Connection Ambassador and the person they helped will receive 500 Wii Points.


This comes from an error code report from Nintendo’s website…

Error Code: 206602
Nintendo DSi Shop – Nintendo Points Card or Nintendo DSi Download Ticket Error

There appears to be a problem using the Nintendo Points Card or a Nintendo DSi Shop Download Ticket.

* Make sure you entering the number in the correct field in the Nintendo DSi Shop.

o For Nintendo Points Card redemption, enter the number off the Nintendo Points Card in the “Add Nintendo DSi Points” section off of the main Nintendo DSi Shop page, and select “Redeem Nintendo Points Card.”

o To redeem a Nintendo DSi Download Ticket number, such as for the Nintendo DSi Speak Channel, enter the number off the Nintendo DSi Download Ticket in “Settings and Features” off of the main Nintendo DSi Shop page, then select “Nintendo DSi Download Ticket.”

* After verifying you are entering the number in the correct location, retry the number again and make sure it is being entered correctly.

And this blurb is what you should pay attention to:

o To redeem a Nintendo DSi Download Ticket number, such as for the Nintendo DSi Speak Channel, enter the number off the Nintendo DSi Download Ticket in “Settings and Features” off of the main Nintendo DSi Shop page, then select “Nintendo DSi Download Ticket.”

This could be a pretty neat idea. I’m surprised that Nintendo let this information slip on by, though!

Source 1, Source 2


EEDAR analyst Jesse Divnich has discussed Dead Space Extraction’s poor sales and notes that EA did not support the title with strong advertising…

“Electronic Arts didn’t market Dead Space Extraction as much as it does with other titles. And the success or failure of a Wii title usually correlates directly to marketing spend. If Electronic Arts spent little on marketing, I am sure the sell through was no surprise to them. So I do not believe sell through was a disappointment to EA. Given Wii games tend to have a flatter sales curve, I don’t think 20,000 plus units is out of the question for October and maybe we get a holiday bump in November and December. Most games have a 12 to 24 month development schedule and over a year ago the industry was under the assumption that mature-rated games could succeed on the Wii. Unfortunately, as we progressed and witnessed the sales results from games such as MadWorld, it became pretty clear the market size for games with mature-content was extremely small, much smaller than any other home platform. The truth is most core gamers who gravitate towards mature content likely own more than just a Wii.”


– Studio has developed Kingdom Hearts: Chain of Memories, Spectrobes, Mario Picross
– Called “Kyoudaisei Taishi Higashida ga Kangaeta Puzzle: Hirameki Emusubi”
– Based off of Taishi Higashida’s puzzles
– Draw lines on to connect shapes, don’t cross the lines
– Can erase previous moves
– Releasing November 4
– 200 points
– Jupiter hoping for 100,000 downloads
– Jupiter also working on other DSiWare titles

Source


DSi 53000
PSP 39000
Wii 27000
PS3 27000
DSL 3900
Xbox 360 3000
PS2 2700

Source


Deep in the heart of Provence, one small independent studio is holding out against the invaders. BiP media, a band of indomitable Gauls, is pleased to announce the release of Viking Invasion, their first title for Nintendo DSiWareTM, on 16 October 2009.

Viking Invasion is a strategy game that pits a band of numb-skulled Vikings against defenders with a dodgy sense of humour. The adventures take the fearsome warriors of the North into a comical, off-beat world where they find themselves developing strange cravings for tulips and cream cakes.



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