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Three classic Street Fighter games may be making their way to the Wii U eShop next week. According to listings on Nintendo’s website, Street Fighter 2: The World Warrior, Street Fighter 2 Turbo: Hyper Fighting, and Super Street Fighter 2: The New Challengers will be available as Virtual Console downloads. Each is priced at $7.99.

Remember: Nintendo’s listings are sometimes hit and miss. It’s very possible we’ll be seeing these three titles next Thursday, but we won’t know for sure until the official Nintendo Download report is published.


Pokemon X/Y demo images

Posted on 11 years ago by (@NE_Brian) in 3DS, Images | 0 comments

Images from the Pokemon X/Y demo in Japan have started to emerge. You can get a look at the title screen, Pokemon riding, and even some neat photos from the event itself. View the full set in the gallery above.

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A slew of indie developers are bringing their games to PAX Prime 2013. That includes Fuzzy Wuzzy Games, who intends to have Armillo playable on Wii U.

A tweet from the studio confirms:


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Soriti Horse is a rather peculiar game. It’s certainly not something that most would thought that the developer behind Pokemon would have created.

But Soriti Horse was made possible due to the company’s unique “Gear” system, Game Freak programmer Masao Taya told Famitsu:

“Yes, for starters, let’s talk about Game Freak’s very own unique system. At Game Freak, there’s a system called ‘Gear’ where anyone can start up a plan, and then if they can get three staff members together who say ‘that looks like fun,’ we can begin a manufacturing trial. It’s a system that began about three years ago, which was applied towards this opportunity.”

“There are many staff members at Game Freak who think, ‘I want to make a fun and original game’ and we’re always thinking about what we can do for new games. The company itself has as policy of wanting to release new titles, so the system is made for that.”


As is the case for development on most games, AlphaDream cut a number of ideas while working on Mario & Luigi: Dream Team. One such idea was a volcano Luigi attack – tons of little Luigis would take on a volcanic form, erupt, and attack enemies.

The idea may have “looked cool”, as Hiroyuki Kubota explained to Kotaku, “but it wasn’t going to control very well”.

“It was something that once we came up with the prototype for, played around a little bit. We realized it looked cool, but it wasn’t going to control very well, so that was something we had to strike out.”

To say that Mario & Luigi: Dream Team went through a difficult and length development cycle would be an understatement. The game was made between two platforms and went through seven versions over a four year process, right after Mario & Luigi: Bowser’s Inside Story was completed.


Don’t count on any new Street Fighter game landing on Wii U anytime soon.

Yoshinori Ono, executive producer of the series, wrote on Twitter today that Capcom doesn’t have any current plans to bring the series to Nintendo’s console.

He said:


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Gory Detail, led by former Rare staffer Chris Seavor, has become an official 3DS developer. The company shared the news on Twitter today, writing:


Gory Detail is also developing for Wii U. The studio’s new project called Rusty Pup is slated for the console.

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Some may say that the Wii U is on a similar path as the GameCube. Both consoles have sold comparably thus far. Nintendo has also struggled with its marketing efforts – another common element between the two.

Kyle Mercury, formerly a brand specialist, consultant, and technical director for U.S. Concepts and Nintendo of America, commented on the parallels between the Wii U and GameCube while speaking with NotEnoughShaders. You can see what he had to say after the break.



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