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Square Enix’s All The Bravest trademark wasn’t a name for Bravely Default’s localization. Instead it’s a completely new 2D Final Fantasy entry for iOS platforms.

The game’s product description confirms implementation of the Active Time Battle system:

“Every character possesses an ATB gauge that displays the time remaining until that character can execute an action. When the gauge is full, simply tap or drag your finger over the character to attack. Touch multiple characters in quick succession to experience exhilarating and fast-paced battle.”

In terms of features, All the Bravest contains characters, enemies and over 30 songs from the Final Fantasy series. Players can take on the role of twenty possible classes including a red mage, monk and warrior. Bosses will appear at the end of each stage.

Those who download All the Bravest will receive access to an in-game shop. You’ll be able to purchase 35 premium characters from “a number of Final Fantasy titles.” Stages from Final Fantasy VII, X and XIII can be bought as well.

All The Bravest should cost around $3.50 USD. It’s listed as $4.19 on the New Zealand product page, so expect a similar price point.

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IGN’s Rich George is teasing “interesting 3DS-related news”. Expect an update sometime over the next seven days or so.

George tweeted:

Here’s how George responded when asked if the news is about an already-announced game or something that’s still in the dark:

Hm… sounds like localization news to me…

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Renegade Kid has priced its next 3DS eShop title. ATV Wild Ride, expected to hit the store in March, will cost $7.99 according to co-founder Jools Watsham.

Watsham additionally confirmed that a demo will not be released. When asked about the decision, Watsham tweeted:

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Famitsu published a listing of the top 100 best-selling games in Japan of 2012. Enterbrain compiled the data based on sales between December 26, 2011 and December 30, 2012.

Keep in mind that games bought directly on digital platforms are not included, nor are download cards purchased at retail. Titles bundled in with hardware are included.

The full lineup can be found in the graphic below:


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One of the Wii U’s biggest selling-points is the ability to play games directly on the GamePad. Quite a few titles have supported the feature thus far, but plenty require a television to experience.

Off-TV play is now the focal point of an advertisement that has been banned in the UK.


A new physical reward is available on Club Nintendo. For 400 coins, members can place an order for the Yoshi Cleaning Cloth.

The product description reads:

“Mario’s green friend usually loves cleaning up anything he can get his tongue on. Now he can help you keep your consoles, computer, and tablets shiny and smudge-free with this high quality cleaning cloth. Show your Nintendo fandom wherever you go with this super soft and easily portable gadget accessory.”

Club Nintendo’s Yoshi Cleaning Cloth is made of polyester material and measures in at 6×6 inches. Note that there are limited quantities of the item.

Order the cloth here.


ZombiU features multiplayer gameplay, but you can’t team up with a friend inside the campaign. The team did consider multiplayer for the main mode, though quickly decided against it due to time concerns. Ubisoft wanted to get ZombiU out the door in time for the Wii U’s launch.

According to producer Guillaume Brunier:

“We did, but we ruled it out quickly as we thought we could not deliver it on time. How to bring a cooperative experience and still keep fear and tension is a question we would love to address though.”

When asked if the the push to launch ZombiU alongside the Wii U required some aspects to be left on the cutting room floor, Brunier said:

“Cooperative play would be one example. There are also things that we should have left on the drawing board like the tapping gameplays to nail barricades or open manholes.”

Brunier also discussed the topic of online multiplayer. The team didn’t consider this aspect for too long since the staff “had other issues to address.” However, Brunier did share one dream that the team has:

We did not spend a lot of time contemplating online multiplayer as we had other issues to address. In our most exciting dreams, we would like to create an online experience where players never quite know where they stand between coop and player vs. player. Doubt is a great nest for tension and fear.”

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