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Sadly, Darksiders is pretty much dead. The IP was one of the few assets that THQ was unable to successfully sell off.

Crytek did pick up a good majority of Vigil staffers – responsible for the Darksiders games – but left the series behind.

Rovio creative director Patrick Liu tweeted earlier this week: “No more Darksiders! šŸ™ Whyyyyy Crytek…”. Responding to this, Darksiders’ lead designer Haydn Dalton wrote:

“Tis true Patā€¦sometimes good things come to an end. That’s why you’ve gotta enjoy them while you can.”

And thus Dalton confirms what we all expected at this point: Darksiders is gone.

Via



Nintendo has opened the official website for Pokemon Mystery Dungeon: Gates to Infinity. Access it here.

The site comes with the standard content: details, videos, and screenshots. Be sure to visit the Pokemon Mystery Dungeon: Gates to Infinity if you’re interested in the upcoming release.



This isn’t Iwata Asks – it’s more like Monolith Soft asks!

Monolith Soft Kyoto, the studio behind titles such as Baten Kaitos, conducted an internal interview. Topics such as working together as a team were covered in the discussion. Nintendo’s influence came up in the talk as well.

A quick summary of the interview is posted below.

– Since working alongside Nintendo, Monolith Soft has realized just how important it is for a team to work closely together
– There has been a great increase in meetings between Nintendo and Monolith over the past year
– Nintendo has been actively consulting on the studio’s work and providing feedback with tweaks and ideas on how to make things better
– Monolith Soft is amazed by Nintendo’s ability to work and think together as a team
– Monolith thinks this is a major asset in producing quality products
– From a developerā€™s standpoint, seeing how Nintendo communicate and their companionship as the foundation of their hard work, has inspired Monolith Soft to do the same with their studio
– Monolith designer Shoko Fukuchi mentions making people feel included byā€”for exampleā€”asking programmers, who arenā€™t often in talks with designers, for ideas
– Some of the staff had been worried about moving to Kyoto, but these concerns have since dissipated
– Having taken a page from Nintendoā€™s book, Monolith Soft have been livelier than ever
– Monolith Soft has been working closer together as co-workers and as a family with the common goal of developing great games

Source 1, Source 2



UK software sales for Wii U last month were rather abysmal. Just 34,000 games were sold in the territory throughout January. The figure is even more bewildering when you consider that all copies of Nintendo Land – yes, the ones bundled in with the Premium Pack – count towards the total. Wii U maintained a market share of just 1.6% in the UK.

A full listing of UK software totals can be found in the graphic above.

Source


The Legend of Zelda: Hyrule Historia is now out in the wild. Thus far, the art book has performed excellently for Dark Horse Publishing.

A total of 400,000 copies have been printed up to this point. Hyrule Historia has also nabbed the top spot on the Wall Street Journal and New York Times Bestseller list.

Dark Horse believes things are just getting started for Hyrule Historia and will continue to print copies of the book in order to keep up with demand.

“We believe the buzz on The Legend of Zelda: Hyrule Historia is just beginning and will be reprinting as many as needed to keep up with demand.”

Source



Creator of the critically acclaimed sequel to the critically acclaimed Bioware RPG Star Wars: Knights of the Old Republic Obsidian are saying that they’re attempting to pitch a new RPG based on the sci-fi series to Disney, possibly based on the events between Episode III and Episode IV. No word on exactly what the final product might end up being, but they’re hoping for the best!


ā€œI would say itā€™s within the top three pitches weā€™ve ever come up with. Thereā€™s a lot of different eras in Star Wars, and thatā€™s what we would focus on.ā€

[The Lucas/Disney situation] changes things a lot, but you know, weā€™re gonna push on it. We really worked on it hard and distilled it down to these eight or ten pages that really sold the story and characters. Then we sold it off to LucasArts and got a call back later that day. They were like, ā€˜This seems really cool. We want to talk to you guys, like, tomorrow about itā€™.

ā€œWe havenā€™t [talked with Disney yet]. Weā€™re kind of waiting for the smoke to clear. But thatā€™s one of my next big things to do. To kind of go over there and [get the ball rolling again].ā€

– Obsidian CEO Feargus Urquhart


I could definitely use a high quality single player Star Wars RPG sometime in the future! The Old Republic seemed good, but since it didn’t come to consoles I didn’t have the chance to try it out– if this new one happens to hit next-gen devices it would be a big incentive for folks to go out and get one!

Rock Paper Shotgun via MCVUK


Someone at Nintendo screwed up earlier today. Scribblenauts Unlimited appeared on the European Wii U eShop, despite the fact that the game had just been delayed earlier this week.

Nintendo has since commented on the error. In a statement, the company wrote:

“Scribblenauts Unlimited for Wii U which was recently delayed for Europe was made available today to download on the Nintendo eShop for a short period of time. This title has now been removed from the Nintendo eShop. We are very sorry for any confusion this may have caused and we hope to make further announcements on the European launch of these games very soon.”

Source



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