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Zelda producer Eiji Aonuma answered a few fan questions on the series’ official Facebook page a few weeks ago.

Aonuma commented on what he’s most excited about with Wind Waker HD, who his favorite character is in the game, and which feature he’s most looking forward to in A Link Between Worlds.

Something I wasn’t actually aware of: Aonuma wrote all of the text for the King of Hyrule.


Apparently Pokémon is big enough a brand to warrant having its own exposition/convention in Japan this year, as the Pokémon Company has set up a large-scale event called “Pokémon Game Show” to showcase games like Pokémon Tretta, the trading card game, and Pokémon X/Y, the latter of which will be playable for attendees.

The show will take place in Tokyo at ‘Tokyo Big Sight’ on August 17th and 18th this year. More info to come.

Via Siliconera



Man… Reggie sure has been saying “my body is ready” a lot. It feels like E3 2007 all over again!


Mutant Mudds originally came out on the 3DS as a download title. Now, developer Renegade Kid is looking into making a boxed version of the game available.

Co-founder Jools Watsham wrote on his blog that Kickstarter may very well used as a way to make this happen. He’s still looking into things, but “the first step towards having physical cartridges of Mutant Mudds for the Nintendo 3DS has been taken.”

Watsham’s message reads:


Animal Crossing: New Leaf is currently going for $30.25 on Amazon. I’ll be the first to admit that this isn’t a huge sale – but it’s a discount nonetheless! And with the way Animal Crossing has been selling out of the gate, it’s surprising to see any kind of price drop.


Nintendo has generally been able to pull off impressive usage of the 3DS’ 3D effect in its own games. But not all outside developers are on the same level. That begs the question: is Nintendo willing to help out third-parties in implementing the 3D sensation?

Satoru Iwata, responding to this topic during Nintendo’s latest investor’s meeting, said that the company shares knowledge of how much to separate the eyes’ perspective and put little stress on the eyes – when asked, that is.

Iwata’s comments – in summary form – are posted below.

“Gained lots of know-how on how much to separate eyes’ perspectives and put little stress on the eyes. How successful software has done this is shared both within the company and with other companies when asked. No tool to indicate 3D limit. It’s up to humans to tell what the limit is for 3D volume. Player experience varies depending on the place. Some like low vol., others high. 3D volume adjustable in games, but fixed in downloaded trailers. The non-adjustable volume may not be fulfilling. Up to dev, but supporting.”

Source



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