Nintendo maintenance schedule – September 24, 2023
Posted on 2 years ago by Brian(@NE_Brian) in 3DS, 3DS eShop, News, Switch, Switch eShop, Wii U, Wii U eShop | 0 comments
We have Nintendo’s maintenance schedule for the week of September 24, 2023. A couple of additional sessions are now planned for the start of October aside from what we reported on last week.
Here’s the full maintenance schedule for the week of September 24, 2023:
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Famitsu sales (9/11/23 – 9/17/23)
Posted on 2 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 0 comments
Famitsu sales (9/4/23 – 9/10/23)
Posted on 2 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 0 comments
Famitsu sales (8/28/23 – 9/3/23)
Posted on 2 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 0 comments
Famitsu sales (8/21/23 – 8/27/23)
Posted on 2 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 0 comments
Nintendo maintenance schedule – August 27, 2023
Posted on 2 years ago by Brian(@NE_Brian) in 3DS, News, Switch eShop, Wii U | 0 comments
We have an updated Nintendo maintenance schedule for the week of August 27, 2023 is now available. Wii U and 3DS are being thrown into the mix, and there’ll be some downtime for the Switch eShop.
Here’s the full maintenance schedule for the week of August 27, 2023:
More: maintenance
Famitsu sales (8/14/23 – 8/20/23)
Posted on 2 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 0 comments
Famitsu sales (8/7/23 – 8/13/23)
Posted on 2 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 0 comments
Famitsu sales (7/31/23 – 8/6/23)
Posted on 2 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 0 comments
Sakurai reflects on the making of Smash Bros. for 3DS / Wii U
Posted on 2 years ago by Brian(@NE_Brian) in 3DS, Switch, Videos | 0 comments
Masahiro Sakurai uploaded his latest video on YouTube a short while ago, and this time around, we get to hear about the making of Super Smash Bros. for 3DS and Wii U.
Late Nintendo president Satoru Iwata asked Sakurai to handle development, and he was certainly up to the task of developing two versions at the same time. Smash hadn’t been released on a portable system previously which would be unique, but its power would put a bit of a limit on the game. Meanwhile, Wii U’s power and HD output would be the main appeal. Thankfully, some of the work was made easier since the two versions could share mechanics, animation, and game balance.