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Nothing like a little controversy to kick off the work-week! I have been so busy lately, it’s ridiculous, so I’m sorry that I don’t seem as focused as I normally do during videos.

Enjoy!


Sure, we all know most of the major news from Nintendo’s E3 2011 press conference: The Wii U was revealed, Luigi’s Mansion and Super Mario hit the 3DS, third-party developers finally got onboard with a Nintendo console… But there was plenty of other Nintendo-related news throughout the week, some of which you might have missed, and you really don’t want to sort through about twenty pages of E3 information here on Nintendo Everything. So here’s some other important things we learned about Nintendo’s games and consoles at E3 2011:


This year’s E3 was an event filled with fantastic visual and technical spectacles. From the Wii U’s unveiling to the graphically stunning Uncharted 3 getting a gameplay demo, to a Zelda HD trailer and Resident Evil Revelations blowing all other 3DS titles out of the water (visually, anyway), it almost seemed taboo that the highlight of the show for me would be getting to sit down and play a game that featured neither giant explosions nor high definition graphics. I was on my way back to our hotel on the last day of the convention, prepared to stay up until 4AM yet again and write about everything I had seen before flying home the next day. As far as I was concerned, E3 was over.

As far as the E3 gods were concerned, however, I still had work to do. It is for this reason (I assume; the reasoning of the E3 gods can be tricky to decipher) that they lead me to run into none other than Renegade Kid’s co-founder and director, Jools Watsham who, after a brief conversation, pulled out his 3DS and let me try my hand at the newly transformed Maximillion and the Rise of the Mutant Mudds.

I was about 60% certain he wouldn’t be getting it back from me. Ever.


It’s finally done. After months of speculation, Nintendo has unveiled their brand new home console. A good amount of the rumors were surprisingly spot on. The controller does indeed have a 6.2 inch screen, which is a touch sensitive, and it includes a camera as well.

Since a few days have passed since Nintendo’s E3 2011 conference, perhaps it’d be a good time to reflect on the Wii U’s showing. I’ll share my thoughts below and hopefully you guys will as well in the comments area!


Man, am I exhausted! I slept through all three of my alarms this morning, and I’ve just been feeling totally out of energy all day. I guess E3 does that to you! Anyway, we’ve got our final podcast installment for E3 done and up for everyone to listen to. It goes over our time with the Wii U, my meeting with Majesco, some Mutant Mudds talk, and various other things. As always, post questions and we’ll get to em next podcast!

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I admit, I was among those who let out a bit of a chuckle when I heard the name of Nintendo’s next home console. I mean, come on. “Wii U”? It has less flow than the hoover dam when it has no water in it. Or anything else that has no water, I guess. But that’s beside the point. I wasn’t going to pass judgement on an entire console simple because the name sounded like an ambulance passing by, or a cowboy who just wrangled a large stallion. I wanted to play it first, and so I waited in line for three hours, moved to another line, and then waited in line for another hour before the Nintendo representative opened the gate and I headed into the designated area to get my hands on what could be called the most revolutionary gaming device since the 3DS.


    Day Two at E3

    After getting up and grabbing some bearclaws from the complimentary continental breakfast before rushing out the door of our Super 8 motel, Austin, Laura, and I headed out once again towards downtown LA for day two of E3. We intended to get there at nine forty-five? fifteen minutes early? so we could get our hands on the WiiU and have a decent amount of time left to check out the rest of what E3 had to offer later that day. We arrived at the convention center and saw an enormous crowd at the front door, an ominous sign of what was to come (more lines). We wedged our way through and made our way towards the West Hall, where the Nintendo show floor was, and saw yet another enormous crowd upon arriving. After waiting about ten minutes, the doors opened, and a mad rush towards the Nintendo area ensued. Once again, we got lost in the shuffle, and ended up only a few feet away from the cut off for the line to play the WiiU that day. So, unfortunately, we were not able to get hands on with the new system, but I promise ye NE and GE readers that we’ll get a spot in line tomorrow, as we intend to get to the convention center at around seven thirty in the morn.


Here’s everything that went on during day two of E3! Includes more impressions on games we played yesterday, stuff on Rayman: Origins, Glee Karaoke, Centipede, Skyward Sword, etc etc. Enjoy!


Hey guys! Just wanted to help you all out by posting all the great features we’ve had written over the last couple of days about E3 in one place so you don’t have to scroll through all the news to read em. Check out what we’ve got to offer here:

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3 Announcements From Nintendo’s E3 Press Conference (That Completely Disappointed)

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Kirby: Mass Attack – A Hidden Gem Among E3 Giants

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Mario Kart 3D – Shaken, Not Stirred

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Star Fox 64 3D Multiplayer – Perfect Blend of Old and New

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Impressions from Day One at E3 – A Full Text Overview

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E3 Day One: Full Overview/Impressions [Podcast/Roundtable]

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Resident Evil: Revelations – Unfortunately, I Can’t Make Fun of This Game

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3 Things About Metal Gear Solid 3D That Will End The Franchise On 3DS

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The Legend of Zelda: Skyward Sword Public Service Announcement (Impressions)

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E3 Day Two: Full Overview/Impressions [Podcast/Roundtable]

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Impressions from Day Two at E3 – Full Text Overview

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Please check all of this out! It’s all written by us for you guys!


I’ve never really wanted to jump off of a bridge before, so the feeling sort of came as a surprise. It happened while I was in line waiting to play Skyward Sword for the second time at E3. I was watching person after person ahead of me waggle their Wii remotes, trying to defeat skulltulas and moblins when an insurmountable frustration overtook me. I began glancing around frantically, looking for something incredibly high to throw myself off of, but the only thing in sight was the balcony of the VIP section in Nintendo’s giant castle booth thing. Unfortunately, I wasn’t a VIP.

After a few moments I came to grips with myself and tried to figure out why I had nearly just Link’d myself, but I could not figure it out. It wasn’t until it was my turn to play that I realized the problem: Nobody knows how to f*cking playing f*cking Skyward Sword.



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