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General Nintendo


Here’s what Nintendo’s E3 2013 schedule looks like for Tuesday…



GameTrailers will be live-streaming E3 demonstrations and interviews on Monday and Tuesday of next week. That Tuesday will feature a “Nintendo Power Hour” at 2 PM ET / 11 PM PT. Reggie Fils-Aime and Shigeru Miyamoto will be making appearances, and the first Sonic Lost Worlds E3 demo for Wii U will be shown.

The full description reads:

“It’s the interview you’ve been waiting all E3 (well let’s be honest, ALL YEAR!) to see. Geoff Keighley sits down with REGGIE FILS-AIME for an in-depth two part interview about the state of Nintendo. Will Reggie yell at Geoff again or will he check all the boxes and leave the competition in the dust? Find out live! Plus, the legend himself SHIGERU MIYAMOTO joins Geoff as well for a special chat about what’s new at Nintendo. Finally our friends from MEGA64 join us to discuss their thoughts on E3 so far and we show the first E3 demo of SONIC LOST WORLDS for the Wii-U.”

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Tom Ivey, a longtime staff member at Retro Studios, is now with Armature Studio. Ivey worked at Retro for nine years before leaving in March and was the final senior designer of Donkey Kong Country Returns – Mike Wikan and Kynan Pearson being the other two.

Of course, Armature was originally founded by key members of Retro, which makes the news even more interesting. The company is currently developing Batman: Arkham Origins – Blackgate and previously worked on the cancelled Mega Man first-person shooter, Maverick Hunter.

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After hosting a screening for Super Mario Bros.: The Movie in Los Angeles a couple of weeks ago, two additional ones will be held in New York City this month. Fans can attend midnight showings at the Sunshine Cinema on the 21st and 22nd.

Samantha Mathis, the actress who played Daisy, will say a few words prior to the screening.

More details about the event can be found here.



Good news: everything is a-ok with Katsuhiro Harada.

There was initially some concern that the Tekken producer had gone missing due to a message posted on his Twitter account. The Tekken Project support team stated that Harada “has been missing from office” and he was being searched for.

Harada himself has now clarified on Twitter that he was sick and stayed home for a few days to recover (and do other things like riding Yoshinori Ono’s new car). Harada was also ignoring office calls since he “was busy.”

“I just finished up the master version, and I had a cold and a fever so I was home drinking tequila and getting some work done. Ono got a new car late last month so I took it for a test drive, and cleared some games I had piled up (Crysis 3, Bioshock, Metro) so I ignored calls from the office. I was busy. Then Grid 2 came out while work was piling up, people were treating me like I was missing or something. I’m fine, and back to work and I’ll be at E3, so don’t worry.”

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Update: North American page is open as well.


While there isn’t much to see currently, Nintendo has launched their official European and Japanese pages for its E3 2013 Nintendo Direct.

Access the European site here. You can find the Japanese page here.

Mentioned on the latter is that Nintendo will highlight games in the broadcast that will be on display at this year’s E3.


The new Zelda: A Link to the Past game on 3DS and Zelda Wii U title will both introduce brand new elements.

When it comes to the Link to the Past sequel, Aonuma said that it “will play very differently to the original.” The development team is adding in “new additions” that “will make players see the game in a different way.”

Aonuma also spoke very briefly about Nintendo’s original Zelda Wii U game, which will “introduce even more unexpected elements”.

Aonuma told EDGE this month:

“The new game (A Link To The Past 2) will play very differently to the original. I think the new additions will make players see the game in a different way. And, of course, we’ll introduce even more unexpected elements in the Zelda game that we’re making for Wii U.”

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Eiji Aonuma has been working on Zelda for a very, very long time. He has almost exclusively been involved with the franchise since joining Nintendo. With retirement coming sooner rather than later, Aonuma is thinking about trying “all sorts of new things before it’s too late”.

Aonuma told EDGE this month:

“I’m 50 now, so I only have about ten more years to make games at Nintendo. I want to try all sorts of new things before it’s too late — I don’t want to get to the end of my career and only have worked on Zelda. But every time I come up with some good new ideas, they end up being used in a Zelda game! I need a six-month break to get away from the Zelda cycle and focus on something new [laughs]. But I’d probably end up making a game that is similar to Zelda; after all, A Link to the Past was my biggest influence.”



E3 2006 was the full-blown reveal for Wii, so Nintendo’s conference was jam-packed with all sorts of games.

Where to begin? For starters, Shigeru Miyamoto came out on stage and conducted a Zelda tune with his Wiimote and a Wii Music backdrop. He then did a little dance as Excite Truck and Red Steel were introduced in video form.

Zelda: Twilight Princess was confirmed and demoed for Wii, though Nintendo remained committed to bring it to GameCube as well.

Other titles highlighted during the media briefing include Super Mario Galaxy, Metroid Prime 3: Corruption, Project H.A.M.M.E.R. (cancelled), and Disaster: Day of Crisis (never released in North America).

SEGA brought along its Sonic game that would become Sonic and the Secret Rings. Square Enix gave a glimpse at Final Fantasy Crystal Chronicles: The Crystal Bearers for Wii, but it would end up being something completely different.

Nintendo closed out the proceedings with a Wii Sports demonstration with Miyamoto, Satoru Iwata, Bill Trinen, and a contest winner. Fun was had by all!


Ian Livingstone, life president of Eidos, feels that Nintendo should expand its horizons. Speaking at the Bristol Games Hub, Livingstone said that the company’s IPs should be spread out across all platforms. He believes that if this isn’t considered, “a whole generation of young people will miss out on their games.”

Livingstone’s comments in full read:

“Nintendo should have their IP on every platform. Otherwise a whole generation of young people will miss out on their games.”

While Livingstone may want this to happen, it won’t. As long as Nintendo remains in the hardware business, there’s no way you’ll be seeing the likes of Mario and Zelda on competitor systems.

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