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General Nintendo

Nintendo has been “fantastic” to work with, Just Add Water CEO and Oddworld Inhabitants development director Stewart Gilray has told us.

Stewart shared the information in an interview soon to be published on Nintendo Everything. He also officially confirmed that Dan Adelman, the man in charge of all things indie at Nintendo of America, specifically asked for Oddworld: Stranger’s Wrath HD on Wii U. That was the starting point for the title’s presence on Nintendo’s new console, along with Munch’s Oddysee HD.

“Indeed, their developer relations man is a fan of the franchise so reached out to us to ask for that title specifically, that’s where the discussions started. In terms of what are they like to work with, they’re fantastic. I’ve NEVER had a problem with working with Nintendo in respect of their people and teams, it’s been a case of a problem in terms of the hardware and indeed the lack of a competent digital outlet, until now.”


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A new reward has popped up on the Japanese Club Nintendo site: Animal Crossing-themed pouches. Users can choose from two color variations. For 120 points, Nintendo will provide either a light blue or pink pouch. Both measure in at 13 × 20cm.


The Nintendo Treehouse is behind pretty much all localized titles that Nintendo puts out on its systems. Mario & Luigi is no exception. Fortunately, senior localization manager Nate Bihldorff says that the characters only require a few tweaks – no major recreations of characters are required:

“Conceptually, all the characters are generally just one tweak away from being awesome. It’s a matter of making it fit better.”


Way back in the day, Yoshihiko Maekawa worked on Super Mario RPG. 17 years later, he’s now with AlphaDream and is still making Mario RPG games through the Mario & Luigi series.

Recently, Maekawa took a moment to reflect on his past work while speaking Kotaku. Maekawa was asked if he has any interest revisiting the world of Super Mario RPG. His answer was pretty clear:

“Actually, I don’t feel like I want to return to that world and use those characters in another game. I feel like I was able to accomplish what I wanted to with that world and those characters and the gameplay ideas that came out of those, and now I mostly feel like I want to make something different.”

Question for you all: would you like to see Nintendo return to Super Mario RPG one day?

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When the Wii U was first revealed, some people were confused as to whether the console was brand new or simply an add-on for the Wii. Things have become clearer since then, but the uncertainty hasn’t dissipated completely.

Retailer giant Target seems to be among those who remain confused about the Wii U – at least if a recent ad is to go by.

A new ad posted online indicates that Target used a Wii console to show the Wii U. As you can see in the photo above, a GamePad controller sits on top of a Wii system – not a Wii U console. Ah well… close enough.

Source, Via


Starting today, Club Nintendo members in Europe can use their points to purchase a new reward. Nintendo has added in a pair of Pikmin 3 keyrings, priced at 1,700 points each. You can choose from either a “Red Pikmin Fruit” or “Yellow Pikmin Fruit” reward (or both!).

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Nintendo president Satoru Iwata recently conducted a wide-scale interview with Toyo Keizai Online. Among the topics discussed include the Wii U and his thoughts when it comes to being a developer.

You can find a few tidbits below, courtesy of Kotaku. We’ll have more quotes from the interview over the next few days.


Level-5 is returning once again with its annual “Vision” event after taking a one year break. Level-5 Vision 2013 was announced and dated by the company today.

The event is set for August 26. Along with details on existing titles, Level-5 will make announcements about new projects.

This year’s Vision theme is “swirl”. T-Pistonz+KMC will be performing live.

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Precursor Games pledged support for Wii U in a big way when it announced Shadow of the Eternals for the console (and PC, later followed by PS4). Yet not all companies are willing to put out new titles for Nintendo’s system. There’s no denying that the Wii U is struggling, which is one of the big reasons why third-party support has been slim.

So what is it about the Wii U that drew Precursor to the console? Chief creative officer Denis Dyack pointed to a number of reasons in an interview with GameSpot:

“We like the Wii U. …Well, I think first of all we’re great friends with Nintendo. We love Nintendo. Also, Eternal Darkness got its roots with Nintendo and I think a spiritual successor should follow those roots and I think that was just natural. I also think that the controller and the system itself is very, very unique and leaves a lot of possibilities for us.”

Later in the interview, Dyack went on to speak about Nintendo’s recent struggles and said of the console race: it’s “way, way too early to tell.”

“I’m always very cautious about saying Nintendo’s put themselves in a corner or made a lot of huge mistakes because I’ve never seen a company surprise so many people and come out of nowhere to win and I think certainly this console race with the Wii U is way, way too early to tell. The people at Nintendo are extremely smart, really great people. We’ll see where it goes. I think it’s just too early to tell…”



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