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Square Enix has trademarked something called “Soul Suspect” in Japan, which is also going by the name of “Murdered: Soul Suspect”.

Based on the title, it sounds like Soul Suspect could be a mystery game. These trademarks tend to come with announcements, so look for news on the unannounced project in the future.

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Game Freak included a New Year’s greeting card in the latest issue of Nintendo Dream. In it, Pokemon director Junichi Masuda wrote that the company plans to work toward evolving the Pokemon world in 2013. Masuda unfortunately didn’t go into any detail.

Cryptic, Masuda. Very cryptic.

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Much like Senran Kagura, Marvelous AQL has plans to turn Kaio: King of Pirates into a multimedia franchise. In addition to the 3DS game led by Keiji Inafune, there are plans for a manga and anime adaptation.

Japanese V-Jump readers can expect the first manga next year. Marvelous AQL hasn’t confirmed when the anime will air as of now.

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As a show that has been running for over 600 episodes, it makes sense that the Pokemon anime series would have its fair share of Christmas specials, but this time around I only want to focus on the show’s first Christmas special. Holiday Hi-Jynx (I appreciate the restraint in not calling it “Jynx-le Bells”) aired fairly early in the series’ run —early enough for the episode to actually be broadcast.


Like many indie studios, Little Inferno developer Tomorrow Corporation is interested in working on the Wii U in the future.

Tomorrow Corp’s Kyle Gray said in a recent interview:

“We’re definitely interested in working on the Wii U again, but that really depends on the next game itself. It’s going to be pretty difficult to top the weirdness of Little Inferno, but we’re all excited to see what’s next!”

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Japan has been getting classic Mega Man 3DS eShop titles on a regular basis. That hasn’t been the same in North America, but Capcom finally confirmed that the NES title will arrive starting on December 27 and throughout 2013.

Capcom senior community manager Brett Elston was recently about the hurdles in releasing the Mega Man games on the North American eShop. Ultimately, the delay came about since Capcom wanted to have the retro titles lined up for Mega Man’s 25th anniversary.

“Now that we’ve announced the release date of these titles (starting with MM1 on 12/27), we’ll come clean and say most of those ‘hurdles’ were getting everything lined up for the anniversary period. We wanted to have MM1 arrive as close to 12/17 as possible, which required close coordination with Nintendo.”

Elston also commented on whether he believes Mega Man could still find a home at retail. He noted that it is “entirely possible we’ll find an idea or concept that warrants a full disc release, but for the immediate future, digital feels like the right way to experience Mega Man.”

“It’s entirely possible we’ll find an idea or concept that warrants a full disc release, but for the immediate future, digital feels like the right way to experience Mega Man. What form it takes, and which platform(s) it appears on, would need to suit the game and the intended audience. That said, the perceived quality of a digital title should be quite strong these days; just because something arrives via download and not in a box doesn’t mean it’s ‘lesser’ in some way.”

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GamesMaster’s full interview with Shigeru Miyamoto has been posted online. We previously posted quotes regarding the possibility of abandoned GameCube-GBA link ideas being realized on Wii U, and origins of Pikmin.

Check out the full interview transcript below. Miyamoto addressed the importance of online, creating a social network, his future and changing role at Nintendo, and more.


WWE has responded to the situation surrounding THQ’s bankruptcy filing. It was announced earlier in the week that THQ will enter Chapter 11 bankruptcy so that an asset purchase by Clearlake Capital Group could be facilitated.

According to the WWE, THQ owes the wrestling giant $45 million. But even if THQ is unable to deliver on owed money, WWE’s financials will not be affected and the company believes that its business will not be significantly impacted.

WWE (NYSE:WWE) is listed in THQ, Inc.’s recent bankruptcy filing as an unsecured creditor holding a claim of approximately $45 million reflecting the entirety of the existing multi-year agreement. Any impairment of a current THQ account receivable would be immaterial to WWE’s financial statements. Even if the impact of THQ’s bankruptcy were detrimental to WWE, the Company does not believe that the ultimate economic impact for financial statement purposes would materially and adversely affect the results of operations or financial position of WWE in light of the strength of the WWE brand and the historical performance of WWE’s video game business.

In another statement, WWE said that it is “following the developments of THQ’s bankruptcy filing” and “anticipates actively participating within this proceeding.”

Thanks to Captain N for the tip.

Source 1, Source 2, Via


A year ago, one Zelda fan suggested that Nintendo’s legendary series should be turned into a LEGO set. “MINGLES” set up a page on LEGO CUUSOO, which eventually gained 10,000 votes of support.

That milestone led to an official review from LEGO. But, unfortunately, the project has been denied despite the large amount of support.

Simply put, it’s a business decision. It was explained that “multiple new element molds would be required to create the minifigures for such a product, and the expense of these molds means that the Legend of Zelda project unfortunately does not pass the LEGO Review on the basis of the business case.”

The full official statement:


Capcom COO David Reeves is stepping down. Reeves will now assume his old consultancy and advisory role, which he held prior to his COO appointment in March 2010.

Reeves commented:

“Over the past three years I have been very fortunate to be able to manage Capcom at an operational level in Europe but I want now to take up several new global consulting opportunities in non-competing industries, which, when combined with my existing and extensive charity commitments, means I cannot commit full time to my existing role at Capcom Europe. I have therefore chosen to relinquish the day to day management at CEE from the end of January 2013 and revert back to a consulting and advisory role for the company.”

Capcom Europe’s senior director of PR Ben Le Rougetel commented:

“We were very fortunate to have David for three years in the COO role in Europe. His experience has brought CEE both expansion in the PAL Regions and stability within the European entity. David will continue as a consultant with us and we are in the latter stages of formulating a reorganisation in Europe and will be making an official announcement later in January 2013 when everything has been finalised.”

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