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General Nintendo

A couple of days ago, Ubisoft registered a slew of Assassin’s Creed domains. Each has the word “initiate” in the URL.

Twelve domains are now in Ubisoft’s possessions. They are:

ac-initiate.com
ac-initiates.com
acinitiate.com
acinitiates.com
assassins-initiate.com
assassins-initiates.com
assassinscreed-initiate.com
assassinscreed-initiates.com
assassinscreedinitiate.com
assassinscreedinitiates.com
assassinsinitiate.com
assassinsinitiates.com

These domains may not actually be game-related. They could be for an upcoming comic, film, or something else entirely. Only time will tell!

Source, Via


On this week’s show: New Super Mario Bros, 2, Nintendo 3DS XL, Johnny Kung Fu and Mole Mania.


“Yes, they’ll give Nintendo a head start, and no, neither of them is concerned about the impact of a head start. They won’t say it, but both manufacturers think Nintendo’s glory days are behind it. I don’t think the Wii U’s head start will make much difference at all, since I don’t expect it to be any more powerful than current generation consoles, but maybe Nintendo will surprise me.” – Michael Pachter

Yea… I dunno. Maybe what he’s saying is true, but I’d imagine Sony and Microsoft are more concerned with seeing what Nintendo is going to bring to the table so they can mimic it more swiftly this time…

Via Examiner


Nintendo president Satoru Iwata has sounded off on social gaming for Wii U and the Miiverse.

Iwata feels that gaming is now in an era “where even a single-player game experience can have a social component”. For Miiverse, Nintendo wants to have “a gaming platform as the place to create that ‘social graph’ for folks who are in gaming circles”. He also hopes it’ll allow those who are playing alone to not actually feel like they’re playing by themselves.

There’s lots of commentary below from Iwata concerning social gaming and Miiverse – be sure to check it out.


This week I think we had a very nice discussion about the Wii U and the concern that it will be filled with ports of PS360 games! Additionally we wrap things up discussion IGN’s list of top ten 3DS games so far. Check it out here:


Left click here to stream, right click + “Save As” to download!

Also, if you’re wondering why I haven’t put this podcast on iTunes, it’s because I’m a firm believer in the concept that the first ten of anything you make (such as this podcast) are destined to be crap. So we’re gonna do ten “test” episodes via archive.org and then I’ll get them subscribe-able on iTunes for you guys after they get good! : D

~Austin


Earlier today, it was confirmed that Nintendo Power will be ending with its December 2012 issue. The magazine will be made available to subscribers in late November.

Those who would have received additional issues in 2013 will be provided with a refund. In the US and Canada, this will be taking place 4-6 weeks after the December 2012 issue goes out. Subscribers outside of these territories must wait 6-10 weeks.

A notice on Nintendo Power’s website reads:

“Nintendo Power’s last issue will be the December 2012 issue, which will be mailed to subscribers in late November and sold on newsstands starting December 4.

“If you are a subscriber and your subscription extends past the final December 2012 issue, you will receive a refund or credit card credit of the remaining value of your subscription. If you reside in the US or Canada, your refund will arrive within 4–6 weeks after the December 2012 issue; for customers outside the US and Canada, your refund will arrive 6–10 weeks after the December 2012 issue.”

Source


The Legend of Zelda celebrated its 25th anniversary last year. However, twenty five years ago, the series made its debut in the United States. The first game in the series hit the NES on August 22, 1988.

Via


I’m not gonna make commentary- just give this a read:

“The Nintendo Fun Club, and later Nintendo Power, were incredibly important periodicals for me growing up in suburban New England. Remember, I grew up in an era pre-internet, so any data one could acquire about games came from only a handful of sources—the back of the box, or from a network of friends. The latter were often unreliable in the fact that they’d make up urban legends, such as the one about the negative worlds in Super Mario Brothers in which Mario allegedly got to go skiing. (I once, in middle school, had a friend try to convince me that there was a sequel out to the amazing game Herzog Zwei, when he had somehow misunderstood that the “2” was actually what “Zwei” meant in German. There was no Herzog Zwei 2. Closest thing is that sweet game AirMech that’s coming out.)

“I digress. Nintendo Power wasn’t just my glimpse into what was coming next, it felt like my portal to the outside world. It poured fuel on the fire of my burning love of video games by showing me previews of upcoming titles and how tantalizing they looked. I’ll never forget seeing the giant bosses in Mega Man 2 laid out on those spreads; in fact, when I think back I can still smell the ink of the pages.

“The magazine also gave me my first taste of video game infamy with having my name in the Fun Club and later in the first issue ofNintendo Power—I sometimes wonder if this was what led to my eagerness to engage the press and gamers on such a regular basis.

“Most importantly, I learned the power of hype. Let’s be honest, Nintendo Power was a propaganda device for the big N. But when you had a willing young boy in middle school who ate Nintendo Cereal, covered his walls with Nintendo logos, and was called “Nintendo Boy” on the bus it was a monthly shot in the arm that I would check the mailbox for daily. The magazine had a great run, and it will be missed, as will its enthusiasm, especially in a digital age that can sometimes be quick to damn before praising.”

– Cliffy B of Epic Games, creator of Gears of War

Via Kotaku


This week’s GameStop deals are as follows:



I have to admit, this is pretty darn impressive. Remember: Atari 2600 is a much different system compared to the NES, and it has many more limitations than Nintendo’s classic console. Its creator says that the finished product is “pretty close” to Super Mario Bros.

16 levels are included in this “demo” – World 1-1 through 4-4. Again, there are limitations that prevent it from being an exact clone, but it’s still incredibly neat.

There’s lots of additional information here.



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