Submit a news tip



General Nintendo


On this week’s episode: Spirit Camera, Colors! 3D, Kid Icarus Uprising and PAX East 2012.


Zen Studios Creative Director Neil Sorens has provided an update on downloadable content for Zen Pinball 3D and more. Sorens says that the DLC “will be definitely available this year.”

According to Sorens:

“Yes, definitely. We’re just waiting for the right time to add the support for add-on content for Zen Pinball. It will be definitely available this year. We’re going to have new tables for Zen Pinball, we’ll also release Marvel Pinball [for the 3DS, PS Vita and PC] and we’ll have add-on tables for that as well down the road.”

Sorens has also been asked about any interest the studio may have in making a Nintendo-based pinball table. While this is something they would be open to pursuing, the Big N’s protective nature of their IPs probably means that making something based on Mario or Zelda wouldn’t be possible for now.

Neil explained:

“Yes, definitely. We’d love to make Mario, Zelda or Pokémon pinball tables. Nintendo is obviously very protective of their Intellectual Properties, so we hoping that once our games become established on their platforms they’ll see us as a good potential partner and they’ll want to work with us.”


The day before E3 is going to be incredibly hectic. Three companies had already announced conferences for June 4. Make that four now. EA’s media briefing is set for 1:00 PM PST / 4:00 PM EST.

All of the conferences are pretty much set in stone now. As soon as Nintendo provides their own information, we’ll know when each every company briefing will be taking place.

Source



A retail source has sent in the above image to Kotaku. It’s a poster photo of Activision and Treyarch’s long-rumored Call of Duty: Black Ops 2.

Activision did not comment on the poster in question. If it’s reliable, however, we may hear something about the game early next month.

Source


Junction Point Studios’ Warren Spector is already thinking about a third Epic Mickey game.

Spector normally approaches development by considering a trio of titles. When working on a project, he tends to “plan out at least three games” since his “games take about three years to make and I need to make sure I’m willing to put in as many as ten years of my life on something.”

Spector explained:

“I assume every game developer has a process they go through when they start a new project, and mine involves a couple of things.

“One is [that] there are seven questions I ask myself and if I can’t answer them I don’t do it, and that’s posted on my blog if you’re curious. But the other is, I always plan out at least three games.

“I plan out a three-game story arc, and I plan out a three-game, sort of, gameplay arc, what am I going to introduce in each game. I don’t do that because I actually expect to do those games, I do it because my games take about three years to make and I need to make sure I’m willing to put in as many as ten years of my life on something.”

“It’s got to be a compelling enough world and compelling enough characters that I can do that. And so before we started with the first one I had four stories actually. At the high level, sort of thought out, I did this for Deus Ex too. I knew what the first three games were going to be before we started the first one.”

“For example, I knew we were going to do some songs in the second game and I knew we were going to do two player co-op multiplayer, I just knew that before we started the first game. And have an idea that if we’re lucky enough to do a third one what we’re going to do.

“So I already had an idea of what’s the next step, you know, before we started, so I’m always incentivised to do it.”

Source


Last month, GamesMaster released its 250th issue. For its May 2012 edition, the magazine celebrated the accomplishment by compiling a list of the top 250 greatest gaming moments.

We have the list below, but you can pick up the the latest issue now and read about why GamesMaster made each selection. And beware of spoilers – even though most of these games have been out for years, some of these moments do mention important happenings such as character deaths.



Back in October 2003, Nintendo filed a patent for game emulation. The US Patents and Trademarks Office approved the filing nearly ten years later.

According to Engadget, “built-in displays and accompanying software on external computing devices” are included in the patent.

Maybe we’ll see Nintendo emulators on airlines one day. Or maybe not.

Source, Via


Level-5 CEO Akihiro Hino has teased the sixth entry in the Professor Layton series. It will serve as the final title in the second trilogy of games.

Hino confirmed on Twitter that the general framework has been outlined. He also told fans that the game will have a long Japanese title.

It’ll be awhile before Level-5 announces the game. At least we can look forward to Professor Layton vs. Ace Attorney – assuming it’ll be localized in western territories.

Source, Via


Korean website Betanews had a chance to interview Shigeru Miyamoto at the Louvre Museum last week.

Supposedly Miyamoto confirmed the existence of Super Mario 4, saying:

“We have Mario team in company, so we are making Super Mario 4. But only I can say is, we just announced that game. More details will be revealed later.”

It wasn’t specified if this is the 3DS Mario game or the upcoming Wii U title.

Obviously the above quote is a very rough translation. Super Mario 4 was mentioned by Miyamoto, though… assuming we can trust the source. I’d be more confident if a) we received a more accurate translation and b) if the source and Miyamoto’s words could be verified. Until then, remain cautious.

Source


Beamdog’s first Nintendo game was MDK2 for WiiWare. It will also be the studio’s last title for a Nintendo platform apparently.

A fan recently asked Beamdog founder Trent Oster if the company would consider Baldur’s Gate: Enhanced Edition for Wii U.

Oster responded with the following:

“We don’t do Nintendo development. Our previous experience with Nintendo was enough to ensure there will not be another.”

Given Beamdog’s minimal experience with Nintendo platforms, one would have to assume that their negative experience was related to MDK2. I wonder: What’s the story behind this?

Source, Via



Manage Cookie Settings