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General Nintendo

According to a Famitsu poll, readers were most pleased with Nintendo’s showing at E3 2011. Additionally, fans voted The Legend of Zelda: Skyward Sword as the most anticipated title from the event. Satoru Iwata took home the award for the person who had the greatest impact at E3.

Although gamers were pleased with Nintendo, one analyst was not. SMBC Nikko Securities analyst Eiji Maeda shared the following comments with Famitsu:

“Nintendo’s stock price plummeted after the Wii U announcement, partly because of 3DS sales falling below expectations. I also think that while the E3 presentation explained the device well, the mainstream press just described it as a ‘tablet controller’ and didn’t make a great effort to push the value of it. It was a lot easier for people to get the impression that Sony was trying hard with the PS Vita, especially on the price.”

Maeda also commented on the show overall:

“I think it was the most interesting E3 in several years. The hardware conferences had a lot of impact, as did the sheer number of third-party titles. The popularity of Capcom’s booth was also something that caught my eye. While they didn’t get the flashy displays of the console titles, there were a lot of private showings held for smartphone and social games, and a great deal of companies are putting a remarkable amount of resources into those markets.”

Game-shop owner Hisako Akitani also provided some commentary, discussing how she was disappointed by the lack of Japanese games at E3:

“Activision and the other Western third parties put on a good show, but my impression was that Japanese publishers weren’t putting in much effort. I’d like to think that they were saving their ‘A’ game for the Tokyo Game Show, but it was still disappointing.”

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It’s kind of funny to see how much the prices in North America and Europe differ. On the NA site, this reward would probably cost around 600 coins. In the UK, though, it’s 2,500! One thing to consider is that European members most likely receive more stars for registering games. Or they’re somehow able to secure more points.

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On this week’s episode: The Legend of Zelda: Ocarina of Time 3D Launch Event, friend code talk, Mystery Case Files: The Malgrave Incident and Inchworm Animation.


If you want a fancy Club Nintendo prize, you’ll have to take action quick. Members are required to have reached at least 300 coins within the last year for a “Gold” reward whereas the “Platinum” reward requires 600 coins. Please note that there’s just a few days left to accomplish this. The cutoff for gold/platinum eligibility ends on June 30.

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The Zelda timeline is quite a touchy subject for fans of the series. Nintendo has never provided an official sequence of events, causing a significant amount of discussion and debate among franchise followers. Be rest assured though that the developers of each Zelda title put a lot of effort into the stories so that they can match up. Shigeru Miyamoto discussed that topic and more – including Yoshi’s gender – in the latest Iwata Asks.

Iwata: When you make a Zelda game, how do you think about the story?

Miyamoto: The stories in The Legend of Zelda may not match up as the series progresses. We actually expend a lot of time trying to make them match up, though. It would make things a lot easier if the players said, “Oh, that doesn’t really matter.” (laughs)

Iwata: (laughs) You would rather spend your energy making game elements rather than the story.

Miyamoto: That’s right. Sometimes people ask whether Yoshi is a boy or a girl. If I answer, “Probably a boy,” then they say, “So a boy is laying eggs?” (laughs)


This information comes from the latest Iwata Asks…

Iwata: I heard from Osawa-san that you put a lot of effort into the cut scene when the horse jumps over the fence at Lon Lon Ranch.

Miyamoto: Well, rather than putting in lots of effort, I’d say we were pushing the new hardware, the Nintendo 64 system, as far as it would go. I wanted to make it look a little cool without looking strange. If you can leave the ranch wherever you want, rough parts of the ranch may stand out, so we thought of forcing in a special event.

Iwata: You forced that in? (laughs)

Miyamoto: Yes. You know that guy Ingo who’s at the ranch?

Iwata: Yes. He doesn’t have a very nice personality and looks a bit like Luigi. (laughs)


This information comes from the latest Iwata Asks…

Iwata: Also, you were the one who really wanted to show Young Link, right?

Miyamoto: Yes. The work was really piling up, but I said I wanted to show Young Link. I think that caused the other developers a bit of a trouble. (laughs)

Iwata: Yes, it seems that it did! (laughs)

Miyamoto: But when I saw Adult Link that Koizumi-san had made, it was cool, but I said, “I don’t want to make this without Young Link!” Then we tested whether we could use both Adult and Young Link.

Iwata: Koizumi-san tinkered with the system and you were able to use Adult Link’s motions for Young Link as well.

Miyamoto: Right. Thanks to that, we could also have Young Link.

Iwata: Why were you so persistent on Young Link?


Have you ever heard of Twin Peaks? It was a show that aired in America in 1990 and ended after a second season in 1991. Now… why the heck am I talking about this? Well, according to Shigeru Miyamoto, it influenced the way he handled characters in Zelda: Ocarina of Time.

Miyamoto: But while making it, I noticed that I didn’t want to tell a story so much as I wanted to have a lot of people appear around the main character and portray their relationships. Some years back, a television show called Twin Peaks was popular. When I saw that, the most interesting thing wasn’t the ins and outs of the story, but what kinds of characters appeared.

Iwata: Oh, (Takashi) Tezuka-san said the same thing in our session of “Iwata Asks” over The Legend of Zelda: Spirit Tracks.

Miyamoto: Oh, he did?

Iwata: Tezuka-san told the staff of The Legend of Zelda: Link’s Awakening that he wanted them to have a bunch of suspicious characters appear like in Twin Peaks.


The Legend of Zelda: Ocarina of Time is partially known for its expansive lands and Hyrule Field’s wide-open area. Early on in development, however, none of that existed.

Shigeru Miyamoto revealed in the latest Iwata Asks that, initially, he was thinking of only including Ganon’s Castle as the setting in the game. Miyamoto compared the idea to Super Mario 64, in which separate adventures would be made available in different rooms. Ganon’s Castle would have acted like a hub, just like Peach’s Castle in Super Mario 64.

Miyamoto: Right. So I would have “A” stay there all the time and the other data switch in and out. If you only change what you have to, the memory is more efficient and the data reads more quickly. In other words, you make good use of the characteristics of the ROM.

We put constructing the system first, and since we were going to determine the story in line with the system’s capacity, at first I thought only having Ganon’s Castle might be enough.

Iwata: Huh? At first you imagined Ganon’s Castle as the only setting?


Twitter user supererogatory has discovered a slew of domains picked up by Activision. Registered websites include goldeneyereloadedgame.com, goldeneye007gamereloaded.com, goldeneyereloaded007.com, and goldeneye007reloaded.com.

GoldenEye 007 saw a revival on Wii last year and was met with both critical and financial success. However, that doesn’t guarantee that a new entry in the franchise will necessary appear on a Nintendo platform. Activision is definitely bringing a new GoldenEye 007 to market though, as indicated in their 2011 product lineup.

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