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General Nintendo

Last year, Game Informer chose the top 200 video games of all time. This time around, the magazine published another list featuring the “Top 30 Characters Who Defined a Decade.” Nintendo fans will notice a few familiar characters such as Professor Layton and Phoenix Wright. You can check out the full list below, as well as cover art for the different editions of the magazine.

Glados (Portal)
John Marston (Red Dead Redemption)
Nathan Drake (Uncharted)
Master Chief (Halo)
Niko Bellic (Grand Theft Auto 4)
Alyx Vance (Half Life 2)
Kratos (God of War)
Andrew Ryan (BioShock)
Loghain Mac Tir (Dragon Age Origins)
Ezio Auditore da Firenze (Assassin’s Creed 2)
Ethan Mars (Heavy Rain)
Commander Shepard (Mass Effect)
Captain Price (Call of Duty)
Jimmy Hopkins (Bully)
HK-47 (Star Wars: Knights of the Old Republic)
Elena Fisher (Uncharted)
Illusive Man (Mass Effect 2)
Tommy Vercetti (Grand Theft Auto: Vice City)
The Boss (Metal Gear Solid 3)
Tim (Braid)
Auron (Final Fantasy X)
Razputin Aquato (Psychonauts)
Kaim Argonar (Lost Odyssey)
Jade (Beyond Good and Evil)
KOS-MOS (Xenosaga)
Professor Layton (Professor Layton)
Phoenix Wright (Phoenix Wright)

Wander (Shadow of the Colossus)
Bonnie MacFarlane (Red Dead Redemption)
King of All Cosmos (Katamari)

Thanks to Christian S for the tip!


The image above comes directly from the latest issue of Game Informer. By the look of things, the magazine will be unveiling a brand new Tomb Raider title. There have actually been a few rumblings about the project over the past severals months, but we’ll be getting a proper blowout next month.

Source


The Colbert ReportMon – Thurs 11:30pm / 10:30c
Stephen Trademarks Dated Catchphrases
www.colbertnation.com
Colbert Report Full Episodes2010 ElectionMarch to Keep Fear Alive

I love Colbert, and I will say that this little bit made me laugh pretty hard. I won’t spoil it for you guys that want to watch it!


“The holidays are more important to Nintendo than to other manufacturers. We have a distinct edge when it comes to gift-giving, and it’s no doubt because of the familiarity and recognition of both our brand and key franchises. The disparity on the software side is even greater. For Nintendo platforms, 44 percent of all game sales came during November and December. For the rest of the industry, that number was only 33 percent.” – The Regginator (Nintendo of America Boss)

I’d say that if there’s one thing I think of when the holidays roll around, it’s sitting around with friends drinking cocoa and playing some Nintendo games.

Okay, maybe that’s not entirely true, but I’d be lying if I said Nintendo products are very prominent in my holidays, and apparently they’re very important to Nintendo as well! I dunno, Nintendo games always give me that warm and fuzzy feeling that is associated with the holidays that all the gritty games made by other developers can’t match.

Via Gamasutra


It’s almost the middle of November, but we still don’t really know too much about this year’s Spike TV Video Game Awards. We should begin to find out some information soon, however. Geoff Keighley recently posted on his Twitter account that the first details will be announced next week.

Although the show has received a great deal of criticism over the past several years, perhaps the event will be worth watching this time around. After all, Keighley seems quite confident in the reveals lineup. Last week, he hyped up the show by saying that it will feature “the best VGA lineup” ever.


Miyamoto on whether he thinks about his legacy and the things he’s done before when making new games…

“I don’t really think of things in terms of legacy or where I stand in the history of Nintendo or anything like that. The important thing for us is to make sure that we’re having fun in our job.

So I really try to focus on, again, not only myself enjoying what I’m doing, but looking at my staff, and making sure that they’re having fun in their jobs as well.

Especially when you’re working on a series, there are times when you’re doing some repetitions, some work that maybe you’ve done before. You really want to make sure that the people working on it are approaching the project in a way that they’re not getting bored or frustrated, and that they’re thinking of new things and new twists and new appeals. That’s something we look at as well.”


No, no… This project is anything but official! Still, it’s a pretty neat concept. A fan is completely remaking Super Mario Bros. 3, but with New Super Mario Bros.’s engine. It looks like quite a bit of fun!


This information comes from Shigeru Miyamoto…

“Well, I look back and play some of these games and there are a lot of places where, to be honest, I’m a little embarrassed. I look at Super Mario 3, and was like, ‘This was it?! This is what we thought was good enough?’ That being said, I do have new understandings of that work. The balance in that game is what it needed to be at that time. It really was. And so, even seeing all the limitations, I’m very happy with what we created and I wouldn’t change it.

It seems as though Miyamoto would have liked to add a bit more to Super Mario Bros. 3. Personally, I’m quite happy with the end result! I have a feeling a lot of you guys feel the same way.

Source


Even though Donkey Kong is still a pretty important Nintendo character today, his success pales in comparison to Mario’s fame. Yet, we can’t forget that Donkey Kong was very popular back in the day. Eventually, Shigeru Miyamoto chose to focus on the Italian plumber rather than the lovable ape. According to Miyamoto, this decision was made because he felt Donkey Kong was too big and also due to the fact that Nintendo wanted Mario to appear in additional titles.

“Well, the first reason is that Donkey Kong is just too darn big. And because he’s so big, we actually created Donkey Kong Junior to try to come up with the same sort of character, but in a smaller, more manageable size. And as we were looking at an 8-bit size, Mario became a much easier character to use. So that’s the first reason. My original goal was that I really wanted to use Mario in a lot of different games. So, for example, in the original Punch-Out! you’ll see Mario and Donkey Kong in the audience. You’ll see Mario is the referee in Tennis [a 1984 Nintendo Entertainment System game]. And then it became taking Mario and Luigi both and putting them in different situations in various games, and was the direction that I decided to take.”

Source


Some of you may have seen Chris Bringhurst’s original picture with 100 video game characters. Recently though, he made a new image with 200 characters (see below). Chris explained to PixiGeek how the original idea started:

“Well, I work at a call center that has some pretty long stretches of nothing, and I get bored pretty easily. I had thought before how cool it would be if Master Chief and the Halo franchise were given the Mega Man treatment. So I took about two days – yes, that long – and tried to create the best Master Chief Mega Man sprite I could in between calls at work. People liked it and asked me to do others, so I tinkered with Mortal Kombat a little, then Nathan Drake from Uncharted, and I realized that there were literally hundreds of characters in the video game universe who might really work with that retro look that we all love. Two months later, here I am.”

Chris says that he takes requests, so if you’d like to see a video game character reimagined as a Mega Man sprite, make sure to let him know!.



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