Ono says Nintendo vs. Capcom is unlikely, apologized to Iwata
Posted on 13 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Recently, there has been talk of Nintendo and Capcom teaming up to create a fighting game. That’s because Yoshinori Ono had apparently expressed interest in such a project. Ono told IGN just a few days ago, however, that there are no plans to create a Nintendo vs. Capcom title. Surprisingly, Ono actually visited Nintendo’s offices to apologize to president Satoru Iwata.
“At the Germany Games Convention I was asked about [Nintendo vs. Capcom]. I mentioned it was an interesting idea that somehow transmogrified on the Internet into me saying I was going to do it! I have no plans to do it. I certainly don’t think anything is impossible, though not terribly likely is probably a way to phrase it I had to go to Nintendo President Iwata-san and actually apologize that I let things get out of hand. But maybe this whole conversation could be the start of something like that… or maybe it ends with me in the dog house with Iwata-san. Time will tell where [this is] going to go.”
Capcom dates Captivate 2011
Posted on 13 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Capcom provided the statement in an investor Q&A session…
“In North America, we plan to hold our Captivate private game fest on April 6 and 7, 2011.”
Expect all types of reveals at Captivate 2011. Last year, for instance, Capcom finally confirmed that Okamiden would be coming to North America.
My life with Nintendo (Part 1: The Game Boy and Pokémon)
Posted on 13 years ago by Brian(@NE_Brian) in Features, General Nintendo | 0 comments
This feature, in short, is about my life with Nintendo. I may have started late in the company’s long run of systems, but there’s no denying that Nintendo is a large part of my gaming life, even if it’s not the main focus. Today, I’m going to talk about my time with the Game Boy, and Pokémon – my greatest Nintendo obsession.
My obsession with Pokémon began in 1998 when the original show was airing on Saturdays on WB (now called the CW). This was even before they repeated everything the day after. They stopped doing that a few months later. The first episode I saw was the one where Ash was facing some trainer with a Parasect and Charmeleon refused to obey him and got owned by said Parasect. I don’t recall the name of the episode though (but I’m sure someone knows it).
Did you know? Super Mario Bros. specs included rifle, beam gun, rocket
Posted on 13 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Some interesting tidbits about the Mario series have been shared in previous Iwata Asks articles. The latest interview is live, and features some surprising facts about previous plans for Super Mario Bros. According to Nintendo president Satoru Iwata and Shigeru Miyamoto, the original specifications for the game included a rifle, beam gun, and even plans for a rocket.
Iwata: And it says the A button is for kicking when empty-handed and also for using a rifle and a beam gun. Is this really for Super Mario Bros.?! (laughs)
Everyone: (laughs)
Miyamoto: He was going to use a beam gun when he flew on a cloud.
Iwata: Ever since the beginning, you imagined him flying in the sky?
Miyamoto: Yes. But at the time, it wasn’t on a cloud, but on a rocket.
Iwata: Huh? Mario flying on a rocket?! (laughs) Oh right, that’s on another page.
Miyamoto: I decided to divide the actions between ground and sky. I think I was still puzzling it out. Even though it was only six months before completion. (laughs)
Iwata: Still, I’m surprised that early on you didn’t use the A button to jump.
Miyamoto: I didn’t remember either!
Everyone: (laughs)
Iwata on the 3DS’ competition, Pokemon 3DS, lack of 3G, more
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii | 0 comments
Iwata’s response to an opinion that people will expect less from home consoles in the future…
“The question was if the value (created by home consoles) or ‘the rich experiences which could be realized only by home console video game systems’ have changed. Until recently, it was true that the focus had been placed significantly on the ‘rich experiences’ which were available because of such advantages as it could use the home electricity and, accordingly, home consoles have less restrictions in terms of power consumption, unlike portable devices which require batteries to operate, and that large and dynamic graphics can be created for the large monitor screens. But are these ‘rich experiences’ the only unique characteristics which could be realized solely by home console video games in the first place?
If such ‘rich experiences’ were actually the only uniqueness, home consoles would lose their meaning when battery-operated portable devices become capable of reproducing similar rich experiences. On the contrary, and this is something which started to be discussed when Wii made its debut in 2006, bigger screen TVs were entering our living rooms around that time, which enabled people to use their living rooms for a more broad range of purposes. More specifically, living rooms had morphed into play areas where people could move their bodies. This is one of the unique entertainment features that home console systems, not handheld devices, were able to realize.
Iwata on first-party releases at launch, Western support, more
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii | 0 comments
Last week, Satoru Iwata shared some interesting information about Zelda, 3DS system updates, and more at the company’s latest investor briefing. That wasn’t all the Nintendo president had to discusssed, though. Here’s what else he had to say:
– Nintendo believes the pack-in software for the 3DS is the equivalent of Wii Sports
– Nintendo is only releasing nintendogs + cats at launch to make way for third-parties
– Other software was finished before nintendogs + cats, but expect these titles to be released later
– Additional software hasn’t been announced, will be released this year
– Not as easy to get third-party support in the West because handhelds are downplayed
– Iwata feels that this importance will rise
– Nintendo will be looking to see how the West responds to 3DS and NGP
Thanks to Harry for the tip!
Longtime gamer, Dragon Quest fan, misses out on localized DS game
Posted on 13 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Edith Jeter was a huge Dragon Quest fan. In fact, she actually wrote in to Nintendo Power after Enix closed down, expressing her concern that the sixth game in the series would not be localized:
“I’m now 76 years old. I may not live long enough to see Dragon Quest VI unless someone takes action soon.” – Edith Jeter, Puyallup, WA
The letter above was published roughly fifteen years ago. While Dragon Quest VI never made it out of Japan on the SNES, the game is finally releasing for the DS in just a couple of weeks. But, sadly, Edith won’t have a chance to play the title. She passed away earlier this month at the age of 91.
Gamers have been leaving Edith some heartwarming messages on an online memorial, such as the following:
“Your letter in Nintendo Power Volume 82 was the first thing I thought of when I heard DQ6 was finally coming to America. I never knew you, but you and your family are in my thoughts and prayers.” – Joshua Kanary, Mentor, Ohio
Iwata on the NGP, 3DS firmware update in May, more
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 0 comments
This information comes from Satoru Iwata, who was asked about Sony’s newly announced NGP…
“They’re trying to appeal to customers from a different direction than us. The customers will decide which is correct. Nintendo is not the kind of company that thinks about how we oppose other company’s product.”
Iwata also talked about the 3DS. Pre-orders in Japan are off to a good start, though Iwata is more interested in seeing continued sales rather than a “rocket start.” It was also revealed that a 3DS firmware update will be made available at the end of May to enhance wireless functionality and allow DSiWare transfers.
Lastly, regarding the possibility of putting original titles on non-Nintendo hardware, Iwata said “So long as I am CEO, it definitely will not happen.”
Super Street Fighter IV 3D using most of the 3DS’ capabilities, unannounced Capcom games in the works, more
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 0 comments
This information comes from Capcom’s Jun Takeuchi…
“In most cases, launch titles until now have used around 50% of the capabilities of the system. This time, we’re suddenly using up 80 to 90%.” He boasted that the game’s graphics are so good that they will make you ask “what is the difference between a portable game machine and a console!?”.
“We have titles for 2011 that have yet to be announced.”
Regarding the secret titles, Takauchi said that they are large scale projects. Both games will be revealed by the summer, though it isn’t clear if either game is for a Nintendo platform.
Takauchi also commented about the 3DS’ hardware. Takauchi appears to be impressed with the system’s graphical capabilities, and mainly pointed out Metal Gear Solid 3: Snake Eater as one of the more interesting examples. Additionally, he feels that the 3DS will be able to do amazing things for those who implement inventive ideas and know how to use the hardware.
Details from the latest Iwata Asks
Posted on 13 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii | 0 comments
The latest Iwata Asks is different than what we’ve become accustomed to. Although it was posted on The Last Story website, RPGs in general are the focus of the latest column. Satoru Iwata, Xenoblade director Tetsuya Takahashi, and The Last Story director Hironobu Sakaguchi participated in the interview.
– Takahashi and Sakaguchi were both working at Square in the 90s
– Takahashi was a graphic designer on Final fantasy IV through VI
– Takahashi left in 1999, met up with Sakaguchi again three years later
– The Iwata Asks gathering is the first time Takahashi and Sakaguchi have met in 8 years
– Takahashi left Sakaguchi’s team to do new things (before leaving Square and after Final Fantasy VI)
– He was hoping to use 3D in different ways from VII, with fully 3D maps
– 90% of his team was unaware about using 3D at the time
– Sakaguchi’s team was similar when working on Final Fantasy VII
– Up to III, the Final Fantasy main programmer was foreign, couldn’t speak Japanese
– Sakaguchi and the programmer ate steak every night because it was the only thing the programmer could eat
– Iwata thinks one reason Japanese RPGs aren’t as successful outside of Japan is due to the excessive use of the same patterns and conventions
– Sakaguchi: “Because of this, RPGs need a change”
– Sakaguchi feels that Japanese-developed titles show feelings and detail well, thinks they can be accepted worldwide if creators value these areas
– Iwata, Sakaguchi, and Takahashi agree that there are things all people can find interesting in spite of cultural differences like foreign movies
– Sakaguchi thinks the answer to this is near and RPGs can succeed if they work towards this target
– Iwata: “This is one topic we game creators in Japan will have to clear going forward”
– There appear to be no hints of releasing Xenoblade/The Last Story overseas