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General Nintendo

Kotaku has published a very interesting and insightful article about the working relationship between the folks at Next Level Games and Nintendo. The two companies needed to come together for the development of Luigi’s Mansion: Dark Moon.

We’ve picked out a bunch of quotes below, but be sure to read the full piece here. Topics include Next Level not knowing which system it would be making Luigi’s Mansion: Dark Moon for initially, 3D and multiplayer experiments with the original GameCube title, Nintendo’s rules for Luigi, why the character can’t jump in the Luigi’s Mansion games, and more.


You can find Shigeru Miyamoto’s full interview with Geoff Keighley on GameTrailers TV below. We’ll add in an alternate video when a higher-quality video pops up.


What’s Broken Rules up to these days? The developer released Chasing Aurora for the Wii U eShop back in November but has been quiet since.

In a new interview, Broken Rules confirmed that it is making a new title “set in the same world as Chasing Aurora”. It’ll be a single-player experience, according to the studio. And for those hoping it’d support Nintendo’s portable, we’re sorry to say that Broken Rules doesn’t have any 3DS plans at the moment.

“We have nothing in the works for the 3DS. Yet we’re certainly working on a new game set in the same world as Chasing Aurora. All I can tell you so far is that it will be a single player game.”

Via


Yacht Club Games, the first project from the new studio formed by former WayForward staffers, is known as “Shovel Knight”. The company launched a Kickstarter tonight that can be accessed here.

As described by Yacht Club, gamers can expect the following from Shovel Knight:

“Shovel Knight is a sweeping classic action adventure game with awesome gameplay, memorable characters, and an 8-bit retro aesthetic. It’s a hot mashup of new and old that may remind you of Mega Man, Castlevania, or Dark Souls! You play as the eponymous Shovel Knight, a small knight with a huge quest. Shovel Knight has come to this valley with two goals: to defeat the evil Enchantress and save his lost beloved. He wields a ShovelBlade: a multipurpose weapon whose techniques have now been lost to the ages. Always honest and helpful, Shovel Knight is a shining example of the code of Shovelry: Slash Mercilessly and Dig Tirelessly!”

Shovel Knight is a PC-only game for now. But Yacht Club’s Sean Velasco hinted to IGN that we could see the title on a Nintendo platform one day. Velasco told the site: “Our Nintendo love is definitely strong.” It’d be lovely if Shovel Knight eventually landed on the 3DS and/or Wii U, wouldn’t it?!

Source



“A jury awarded $30.2 million in damages to Tomita Technologies in a patent infringement lawsuit brought by Tomita against Nintendo. The Tomita patent did not relate to the 3D games playable on the Nintendo 3DS. The trial was held in U.S. District Court in New York before Judge Jed Rakoff.

Nintendo is confident that the result will be set aside. The jury’s verdict will not impact Nintendo’s continued sales in the United States of its highly acclaimed line of video game hardware, software and accessories, including the Nintendo 3DS. Nintendo has a long history of developing innovative products while respecting the intellectual property rights of others.”

– Nintendo Statement


As expected, Nintendo will be appealing the decision and trying to get it reversed. None of us are law professors or lawyers (probably– maybe one of you will surprise me), so it would be hard for us to comment on exactly whether this is a fair decision or not. If they are guilty, it’ll be the first time in quite a while that Nintendo will have lost a lawsuit!

Via IGN


Assassin’s Creed creator Patrice Desilets left Ubisoft a few years ago. But now that THQ is no more and its assets have been sold off, Desilets has returned to the place where he started.

It has been confirmed today that Desilets is once again working for Ubisoft, as THQ Montreal was taken in by the publisher. In January, when asked about his status, Ubisoft said that it was “too soon to say for certain” if Desilets would be back for another stint with the company.

A spokesperson said in a statement:

“We are very pleased to welcome Patrice to Ubisoft again and anticipate that this renewed partnership will produce new ideas and high-quality titles for Ubisoft’s customers.”

Desilets is hard at work on two projects: 1666 and a mysterious game codenamed Underdog. Neither title has been revealed as of yet.

Source


Back in the day (pre-Super Mario Bros. 2), Mario and Luigi were completely identical. They looked the same and played the same.

Now, however, the two brothers have separate identities. Luigi is known these days for being a bit of a wimp, and from a gameplay perspective, can jump higher and can be slightly slippier to control.

Nintendo’s Yoshihito Ikebata and a pair of staffers recently discussed the differences between Mario and Luigi. Read their comments below.



Road Rash is an old game. So old, in fact, that its first iteration released back in 1991, and it had 12 subsequent releases including one on the 3DO, one on the SEGA Master System, and one on the Gameboy Advance. Since the GBA version, however, we haven’t seen a single entry in the series despite its success, which prompted one Reddit user to ask game-creator Dan Geisler whether we’d see the franchise return in the future:


“It hasn’t resurfaced because I was burned out after Road Rash 3. But I’m ready to do another one now. I just needed 20 years off. I’m ready to make a better one now. I miss playing it too. If there is enough interest, I’ll do a Kickstart on it.”

– Programmer and co-designer of Road Rash, Dan Geisler


The systems this would come out for and what gameplay mechanics it might use (technology has improved somewhat since the GBA release) remain a secret, but if you see a kickstarter for Road Rash pop up in the near future, don’t be surprised.

Via Eurogamer


Seijiro Tomita took Nintendo to court over a glasses-free 3D patent last month after filing a lawsuit back in 2011. Today, a New York federal jury ruled against the company, which will be forced to pay $30.2 million in damages.

Tomita was granted a patent in 2008 for technology that allows users to see 3D content without special glasses. While Nintendo did meet with Tomita in 2003, the hardware manufacturer argued that he was one of many providers it met with and, as The Verge notes, “avoided key aspects of his patent.” The jury sided with Tomita in the end, resulting in the guilty verdict for Nintendo.

Source, Via



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