Strike Suit Zero considered only briefly for Wii U
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U eShop | 0 comments
It’s impossible to deny that the Wii U has received a healthy dose of indie support thus far. The future looks bright with more developers pledging support for the system.
One title that won’t be coming to the eShop is Strike Suit Zero. While the team considered a Wii U version, there were only discussions for a brief time.
Born Ready Games community manager Ben Smith told Writer Trigger:
“There were brief discussions about how a Wii U version might work, but they never got further than the ideas station.”
Darksiders lead designer pretty much confirms series’ end
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 0 comments
Sadly, Darksiders is pretty much dead. The IP was one of the few assets that THQ was unable to successfully sell off.
Crytek did pick up a good majority of Vigil staffers – responsible for the Darksiders games – but left the series behind.
Rovio creative director Patrick Liu tweeted earlier this week: “No more Darksiders! 🙁 Whyyyyy Crytek…”. Responding to this, Darksiders’ lead designer Haydn Dalton wrote:
“Tis true Pat…sometimes good things come to an end. That’s why you’ve gotta enjoy them while you can.”
And thus Dalton confirms what we all expected at this point: Darksiders is gone.
Monolith Soft Kyoto on working together as a team, Nintendo’s relationship
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Podcast Stories | 0 comments
This isn’t Iwata Asks – it’s more like Monolith Soft asks!
Monolith Soft Kyoto, the studio behind titles such as Baten Kaitos, conducted an internal interview. Topics such as working together as a team were covered in the discussion. Nintendo’s influence came up in the talk as well.
A quick summary of the interview is posted below.
– Since working alongside Nintendo, Monolith Soft has realized just how important it is for a team to work closely together
– There has been a great increase in meetings between Nintendo and Monolith over the past year
– Nintendo has been actively consulting on the studio’s work and providing feedback with tweaks and ideas on how to make things better
– Monolith Soft is amazed by Nintendo’s ability to work and think together as a team
– Monolith thinks this is a major asset in producing quality products
– From a developer’s standpoint, seeing how Nintendo communicate and their companionship as the foundation of their hard work, has inspired Monolith Soft to do the same with their studio
– Monolith designer Shoko Fukuchi mentions making people feel included by—for example—asking programmers, who aren’t often in talks with designers, for ideas
– Some of the staff had been worried about moving to Kyoto, but these concerns have since dissipated
– Having taken a page from Nintendo’s book, Monolith Soft have been livelier than ever
– Monolith Soft has been working closer together as co-workers and as a family with the common goal of developing great games
Dark Horse pleased with Zelda: Hyrule Historia’s success thus far
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
The Legend of Zelda: Hyrule Historia is now out in the wild. Thus far, the art book has performed excellently for Dark Horse Publishing.
A total of 400,000 copies have been printed up to this point. Hyrule Historia has also nabbed the top spot on the Wall Street Journal and New York Times Bestseller list.
Dark Horse believes things are just getting started for Hyrule Historia and will continue to print copies of the book in order to keep up with demand.
“We believe the buzz on The Legend of Zelda: Hyrule Historia is just beginning and will be reprinting as many as needed to keep up with demand.”
Obsidian says they’re pitching a new Star Wars RPG to Disney
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Podcast Stories | 0 comments
Creator of the critically acclaimed sequel to the critically acclaimed Bioware RPG Star Wars: Knights of the Old Republic Obsidian are saying that they’re attempting to pitch a new RPG based on the sci-fi series to Disney, possibly based on the events between Episode III and Episode IV. No word on exactly what the final product might end up being, but they’re hoping for the best!
[The Lucas/Disney situation] changes things a lot, but you know, we’re gonna push on it. We really worked on it hard and distilled it down to these eight or ten pages that really sold the story and characters. Then we sold it off to LucasArts and got a call back later that day. They were like, ‘This seems really cool. We want to talk to you guys, like, tomorrow about it’.
“We haven’t [talked with Disney yet]. We’re kind of waiting for the smoke to clear. But that’s one of my next big things to do. To kind of go over there and [get the ball rolling again].”
– Obsidian CEO Feargus Urquhart
I could definitely use a high quality single player Star Wars RPG sometime in the future! The Old Republic seemed good, but since it didn’t come to consoles I didn’t have the chance to try it out– if this new one happens to hit next-gen devices it would be a big incentive for folks to go out and get one!
Spector says he is definitely not retiring, devs need to stop making games “for teenage boys” if they want to reach a new audience
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Warren Specter has to be the most beloved game developer who isn’t actually that great at the technical aspect of game design in the industry right now. I mean, he has made some utterly incredible games– Deus Ex being perhaps his most famous– but recent products of his have been flawed (Epic Mickey) or downright poorly designed (Epic Mickey 2). Going into the future, the recent string of less-than-perfect games isn’t deterring him from continuing, however, and he says he has plenty more to make:
– Game designer Warren Spector
“I want content that is relevant to my life, set in the real world. If we’re going to reach a new audience, we have to stop making games for teenage boys.”
– Game designer Warren Spector
Philosophies like that second one are why people hold Spector in high regard, despite the shaky quality of some of his releases. He knows where the gaming industry should go and he knows how to keep the art on par with any other expressive media, he just can’t do it all the time. I truly hope going forward he manages to strike that balance of art and technicalities!
There will be a new Call of Duty this year
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Podcast Stories | 0 comments
A new Call of Duty game is coming this year. Surprised? Didn’t think so!
Activision shared the news during its fourth quarter calender 2012 results. The company didn’t divulge any specific details, however.
BioWare not keen on calling Mass Effect 4 as next game in the series
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
BioWare Montreal is busy making the next Mass Effect. When the team and publisher EA are finally ready to announce the title, it probably won’t be known as Mass Effect 4.
Writing on the official BioWare forums, community manager Chris Priestly said that calling the next game Mass Effect 4 would be “doing it a disservice”.
Ubisoft confirms new Assassin’s Creed for FY14
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Yes, Ubisoft is working on a new Assassin’s Creed.
Following the huge success of Assassin’s Creed III, the new game will be made by an “all new team”. Fans will be able to experience a previously-unexplored time period with a new hero. Ubisoft believes it will “be another major leap forward for the franchise”.
During Ubisoft’s latest financial call, CEO Yves Guillemot teased that there will be “More details to come very soon.”
The next Assassin’s Creed will launch during fiscal year 2014 – meaning before April 2014.
Pier Solar devs on working with Wii U, 3DS possibilities, future games
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, General Nintendo, News, Wii U eShop | 1 Comment
Pier Solar and the Great Architects has been confirmed for Wii U. We don’t know when it’s coming, but the team is hard at work on the project.
One of the game’s developers, Gwénaël “Fonzie” Godde, discussed what it’s like working with the Wii U system:
“Although the main game logic in modern platforms share the same code, some features are exclusive to each platforms. Wii U has many interesting features and we want to be able to make good use of them. Hopefully, it will be a great surprise.”
Pier Solar will make use of the GamePad’s various features, according to Tulio Goncalves:
“Yes of course. Wii U feels like a ‘TV version’ of Nintendo DS, and as we’ve seen in the handheld, many possibilities can be explored. However, we’ve got to be careful when designing those functionalities. As everyone knows, one of the great features of Wii U is the ability to switch gameplay from the TV to the Wii U controller screen; in that case it has to behave just like as if you were playing with the regular controller, so those functions have to be non-vital functions to the game.”
Pier Solar is heading to Wii U… but could we ever see it on the 3DS eShop? Goncalves and Fonzie commented on the possibility:
Tulio: The 3DS resolution doesn’t favor the original resolution and aspect of the SD version of Pier Solar. If a port gets made it will be the HD version scaled to 3DS resolution.
Fonzie: Either way, having PS HD in 3DS would be great. However, first we must focus on all the platforms that we announced on Kickstarter. We have lots of motivation but we’re still a small dev team!
And last but not least, Fonzie discussed WaterMelon’s future projects:
“We are working on a few other projects at the moment through the Magical Game Factory. We got one Mega Drive beat ’em up and RPG project and one Super Nintendo action-adventure project, as well as few surprises!”