Pictures: Super Mario 64, Minecraft edition
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, Images, News | 0 comments
A group of people are in the process of recreating Super Mario 64 in Minecraft. The results thus far are pretty darn impressive.
We’ve posted a few photos from the project above. You can find even more images here and keep track of progress here.
Thanks to ~P~ Russell for the tip.
Rumor: Michel Ancel thinking about leaving Ubisoft after Rayman Legends
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, Podcast Stories, Rumors, Wii U | 0 comments
Rumor has it that Rayman creator Michel Ancel could be leaving Ubisoft.
Long story short, Ancel would take a few employees with him – maybe five or six staffers – and start up a new project, perhaps with another company. This would provide Ancel with the opportunity to be more creative.
Ubisoft apparently has some idea that Ancel could be heading down a new path. Even if this does happen, the publisher could in some form.
Gamekult, the source of the speculation, also reports that one reason that Rayman Legends went multiplatform is because Nintendo and Ubisoft were unable to reach an agreement when it came to distributing and marketing of the game.
Ubisoft and Ancel are both denying all rumors for now.
Capcom celebrating its 30th anniversary with special logo
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments

Did you know that Capcom is celebrating a big anniversary this year? It’s true! The company will be turning 30 years-old in just a few months.
To celebrate the anniversary, which officially takes place on June 11, Capcom has prepared a special logo “that will be used with internal and external corporate communications. The logo incorporates Capcom’s corporate colors and uses a perspective that creates a sense of depth. This design expresses Capcom’s accomplishments since its inception along with the determination to continue to grow in the future. The logo will be used in all Capcom Group advertisements, sales promotion materials, publications, websites and other communication channels until March 2014.”
Capcom also said the following about the significant milestone:
“Capcom views the 30th anniversary as a new beginning for creating more content that fully draws on the company’s outstanding development skills and basic research programs. Capcom is dedicated to using this progress to contribute to the advancement of the entertainment industry as well as to earn even greater satisfaction and trust among all stakeholders.”
No Captivate event this year
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Capcom has maintained an annual tradition of hosting “Captivate” events. It has typically acted as an opportunity to announce new games and reveal new content about already-revealed titles.
This year, Capcom will be breaking its tradition. Senior vice president Christian Svensson confirmed on the company’s official forums that there will be no Captivate gathering this year.
Svensson wrote:
“This year we’re likely to be looking at announcements around other events or not at events at all. So there isn’t a Captivate planned this year.”
For those wondering, Capcom will continue to have a presence at PAX, E3, and Comic Con.
More “emergency maintenance” for Nintendo services next week
Posted on 12 years ago by Brian(@NE_Brian) in 3DS eShop, DS, General Nintendo, News, Podcast Stories, Wii Shop Channel, Wii U eShop | 0 comments
Nintendo has scheduled a new round of “emergency maintenance” for its services next week. Two different stages are planned.
The first stage will affect network services, the DS itself, and Pokemon games:
From Monday, February 25, 2013 11:00 PM – Tuesday, February 26, 2013 5:00 PM Pacific Time
Affected Services:
- Nintendo DS
- Network Services
- Pokémon Black Version
- Pokémon White Version
- Pokémon Black Version 2
- Pokémon White Version 2
Meanwhile, Wii U services will be down for only an hour on Monday:
From Monday, February 25, 2013 4:00 PM – Monday, February 25, 2013 5:00 PM Pacific Time
Affected Services:
- Wii U
- Match Making, Ranking, etc.
- Ninja Gaiden 3: Razor’s Edge
- Warriors Orochi 3 Hyper
As Nintendo notes: “During the emergency maintenance, parts of the affected services may be intermittently unavailable.”
Goodbye Galaxy Games: We want Homebrew games without the potential for piracy
Posted on 12 years ago by Austin(@NE_Austin) in 3DS, 3DS eShop, General Gaming, General Nintendo, News, Podcast Stories | 0 comments

Homebrew has always been a thorn in Nintendo’s side from their perspective, but a lot of people use the “hack”– including myself at one point– to run goofy indie games, fun applications, and to expand the functionality of their console. One of the lesser-used features of homebrew is open game development. A lot of people can’t get 3DS dev kits for various reasons, so they resort to hacking the console, making “homebrew” games, and releasing them to the homebrew community. The inevitable consequence of this is that people mis-use the hacks and pirate games that people worked hard on.
Goodbye Galaxy Games is working on a potential fix, however, that lets you create and test your homebrew games with nothing more than free PC software and a small 3DS app– all without having to hack the console, and they say that the games can exist without the piracy.
– Goodbye Galaxy Games lead Hugo Smits
The real question for them is whether Nintendo would allow them to release this piracy-free development software on the eShop like they’d like to. I would doubt it, but maybe the Big N is feeling humbled considering the sales of Wii U lately!
Japanese game designer and musician, Kenji Eno, passes away
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Longtime Japanese game designer and musician, Kenji Eno, has died of heart failure. He was 42 years-old.
Gamers will remember Eno for the SEGA Saturn game D as well as its sequel, D2. He was also the leading force behind the WiiWare title You, Me, and the Cubes.
Castlevania – Mirror of Fate helped avoid MercurySteam closure, why the game was delayed
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 0 comments
After MercurySteam wrapped up development on Castlevania: Lords of Shadow, the studio was floundering a bit. The team didn’t have any new projects to take on once its game was done. That put MercurySteam in a difficult position, as it would be nearly impossible to continue paying employees.
Thankfully, Konami and MercurySteam eventually agreed on a new Castlevania for the 3DS, which we now know as Lords of Shadow – Mirror of Fate. Before the deal was signed, though, there was a strong possibility that MercurySteam would have been forced to close.
According to Castlevania producer David Cox:
Hyrule Historia reveals canned co-op for Link’s Awakening
Posted on 12 years ago by Austin(@NE_Austin) in General Nintendo, News, Podcast Stories | 0 comments

We have learned an awful lot about the Zelda series with the recent release of Hyrule Historia, and the latest revelation to come out of the pages of the textbook-sized fan service is that the Gameboy oddity Link’s Awakening actually may have had some form of co-op at one point.
The information comes in the form of development documents for the game, one of which includes a picture of two Links fighting a boss with the note “What’re we gonna do about 1P mode?”. This would certainly indicate they had briefly considered the option at one point, though I would be skeptical if someone told me they actually ever programmed the option in to try it out.
WWE 2K14 coming this fall, Yukes and Visual Concepts working together
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments

WWE has offered up some of the first comments about the transfer of its wrestling rights to new owner Take-Two Interactive.
As previously mentioned, 2K will publish all WWE titles going forward after THQ sold its assets last month. A new five-year deal is in place.
Fans can look forward to the next title, known as WWE 2K14 (as opposed to WWE ’14), this fall. Yukes will remain as the primary developer behind the annual wrestling releases, but Visual Concepts will assist the studio from here on out.
According to WWE executive VP of consumer products Casey Collins:
“We looked at a lot of different leaders in the industry and talked to all of the big guys, and for us, we had been with THQ for so many years, it was nice to finally go out and date a few other companies and see what kind of thought process they had about the video game industry going forward. As we look at the next-gen systems coming out, whether that’s this holiday or next holiday, we want to make sure we align our property with who we thought would be a leader going forward on these next-gen systems. With Yukes, we have a lot of history, and we’ve been very happy with what Yukes has done in the past. What we’re going to do moving forward is meld Yukes with the team at Visual Concepts, so we can have the best of both worlds. Having Yukes’ experience and then getting the Visual Concepts guys on board with them, we think this is going to be a dynamic duo.”
The new WWE game-making team will include “some of the key designers behind the WWE gaming franchise” from THQ. Additionally, “the THQ Fight Team is also being brought over, and they’ll report directly to Visual Concepts. Their experience in the marketing, their experience in the development, their experience with our franchise for years. We thought that it was very valuable to keep that continuity.”