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Puyo Puyo’s official Twitter account is hinting at an announcement soon. News could come as soon as next week.

A message posted yesterday states that “there may be… some sort of… announcement… next week…”

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We’ve never seen a true, mainline 3D Pokemon game on a Nintendo console. Maybe we never will.

And that’s where environment artist Evan Liaw comes in. Liaw, who previously worked on Red Orchestra 2: Heroes of Stalingrad, has recreated one area from the series in a modern-looking 3D world. Liaw made a number of Pokemon Center images, all of which are rendered in UDK.

Photos of his efforts can be found in the gallery above.

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The Conduit was once hyped as a hardcore, exclusive first-person shooter for Wii. More than three years following its release, it looks like the title will now be heading to a new platform.

At CES 2013, The Conduit popped up on the Android-featured Nvidia TegraZone store. NVidia reps have, on the record, confirmed that The Conduit will be compatible with the new Project Shield handheld. While High Voltage Software is indeed developing the title, other details are unknown.

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Famitsu is looking ahead to the future in this week’s issue. The magazine collected a number of responses from Japanese developers regarding their plans for 2013.

You can find comments from the likes of Konami, SEGA, Atlus, Platinum Games, and more below.

Company: Konami
Keyword/phrase: “Continuous, New Enjoyment.
Look To 2013: It’s top secret, so we can’t disclose it now. It’s a secret.


Frozenbyte originally intended to include a “Magic Mayhem” mode in Trine 2: Director’s Cut following the game’s launch. But in an interview with GamingBolt, the studio’s George Reith said that the feature probably won’t be released. Magic Mayhem was scrapped for the launch window since “we had a lot of work with bringing the DLC up to the level of quality that we intended”.

“Magic Mayhem was something we intended to do and still is a possibility, but not a likelyhood. The idea was to have small mini games that would really make use of the Wii U Gamepad. In the end we had a lot of work with bringing the DLC up to the level of quality that we intended, so scrapping the Magic Mayhem for the launch window made sense.”


Famitsu’s teasers have generally turned out to be disappointing as of late. This latest one is a real doozy, though.

At the end of the current magazine, Famitsu promises two big scoops for next week’s issue. The first is some sort of “huge Capcom project”. The second, slightly less clear, is a long-awaited game that has been kept quiet. Next week, “information on that title becomes clear at last.”


The latest GameStop deals are as follows:



2K Sports announced MLB 2K13 a short while ago. But the company is mixing things up in a rather big way.

MLB 2K13 will only land on the PlayStation 3 and Xbox 360. Unlike last year, there isn’t anything in the works for the Wii or DS. There isn’t a Wii U edition either.

No baseball on Nintendo platforms this year, then.


Following the commotion surrounding a possible Crash Bandicoot redesign found through Facebook, Vicarious Visions has removed the original photo from its page.

This does seem to imply that something is going on with Crash Bandicoot. If nothing was in the works, why remove the photo? Some have speculated that the new design has something to do with Skylanders – mainly due to the pedestal Crash is standing on in the image.

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In an interview with Game Informer, Pokemon Company director of consumer marketing J.C. Smith commented on why there isn’t a Wii U version of Pokemon X/Y.

Admittedly, the response is predictable. Smith mentioned that Game Freak tends to prefer portables as a result of the communication and trading aspects, and because you can take them with you.

“I can’t speak to the specifics, but traditionally Game Freak has always loved the game to be on a portable device because of the communication, trading, and the experience of taking this adventure with you. That’s why they’ve always prioritized a portable version of the game first. They’ve always liked what you can do in the real world with that.”

Speaking more broadly, Smith discussed the lack of real Pokemon titles on console:

“It comes down to what the creators want to do. Every time I’ve heard them talk about it, it’s been about the portable experience, taking the adventure with you, being able to share it with friends, communicate, trade, battle – really encouraging that interaction.”

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