XSEED teasing… something
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 2 Comments
Update 2: Folks on NeoGAF have deduced that this is likely The Legend of Heroes: Trails in the Sky Second Chapter – the image below seems to be from Agate’s wrist. All future updates can be found on our sister site.
Update: Added in another tease:
— XSEED Games (@XSEEDGames) September 6, 2013
XSEED is up to its teasing ways on Twitter. The publisher sent out a rather bizarre message on Twitter – essentially a small, beige square.
So… guys… đ
— XSEED Games (@XSEEDGames) September 5, 2013
— XSEED Games (@XSEEDGames) September 5, 2013
The last time XSEED sent out these kinds of teases, the company ended up announcing Senran Kagura Burst. What could they have in store this time around?
CommanderVideo to be playable in 1001 Spikes
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 0 comments
1001 Spikes will feature a tie-in from another indie series. On Twitter, the official Bit.Trip account confirmed that CommanderVideo will be playable in the upcoming title.
The message in full reads:
CommanderVideo is going to be a playable character in 1,001 Spikes! Need proof? Check out this video: http://t.co/ICM9x2Q15h
— CommanderVideo (@BitTrip) September 5, 2013
You can find multiplayer footage of 1001 Spikes above, including a look at CommanderVideo.
Video: Nintendo at PAX Prime 2013
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
Monster Hunter 4’s day-one shipment expected to be over one million
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
Monster Hunter 4 is seeing very high shipments in Japan, much like you would expect. Sinobi, a game shop owner in Japan, claims that Capcom will initially send out 600,000 units. That will be followed up by shipments of between 200,000 and 300,000 units.
Sinobi estimates Monster Hunter 4’s launch shipment to be in the range of 1 to 1.5 million copies with the inclusion of e-Capcomâs own sales. It wouldn’t be as high as Monster Hunter Portable 3rd’s launch week sales of 1.9 million, though it’d still be a heck of a lot higher than most releases.
Namco Bandai on why Soulcalibur II HD Online isn’t coming to Wii U
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 7 Comments
Soulcalibur II HD Online was announced a couple of months ago for the PlayStation 3 and Xbox 360. Unfortunately, Wii U was left out of the mix.
When asked why the updated fighter won’t be available on Nintendo’s console, Namco Bandai explained:
âWe have always been willing to try any platform if there is enough demand. Project Soul doesnât have any attachment to a particular console; only the desire to achieve the greatest results possible for the platform chosen,â Project Soul told us.
Wouldn’t it have been nice to see Soulcalibur II on Wii U knowing that the original came out on GameCube? It does stink, doesn’t it? Who knows… perhaps Namco Bandai could have included Link in a potential Wii U version!
Percy’s Predicament in lotcheck, should be out this month for $4.99
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Wii U owners should have another eShop game to look forward to this month. Emily Rogers, who has rather good relations with indie developers, wrote on Twitter a short while ago that Percy’s Predicament is in lotcheck after being submitted to Nintendo. If all goes well, it’ll be out this month for $4.99.
Armillo could have been without its platforming stages, Fuzzy Wuzzy talks about visual changes
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Armillo’s initial prototypes and designs were quite different than the final product.
First, when it comes to gameplay, developer Fuzzy Wuzzy Games wrote on Twitter that the platforming stages were “actually almost cut.”
The platformer stages in Armillo was actually almost cut. It went through different prototypes and feedback stages until the current design.
— Fuzzy Wuzzy Games (@FuzzyWuzzyGames) September 5, 2013
Fuzzy Wuzzy also commented on some of the visual ideas the team originally had in mind:
Visually, it changed a lot. It went from voxel-like 2D style to regular art style to 8bit/NES palette, then to the current electric style.
— Fuzzy Wuzzy Games (@FuzzyWuzzyGames) September 5, 2013
Off-screen Shantae and the Pirate’s Curse footage
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, Videos | 0 comments
Activision Publishing CEO says the company has shown an “appetite for risk”
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
“First-person shooters have been stable for a number of generations now, and I don’t think that just because Destiny and Call of Duty are in the same genre that they are not diverse. I think they couldn’t be more different from one another. One is a deep, mythological sci-fi epic opera in space, the other is a gritty action movie that’s come to life. The games are very different from a pacing and design standpoint too, so I think there is diversity there, you just might not see it at face value.”
“[Skylanders is] a new IP, a new genre, a new play-pattern, untested in an area of the business that was shrinking. I feel like people breeze past that when they ask me about diversity. I don’t know anyone that’s taken a bigger bet on a less proven franchise based on their gut-instinct than we did with Skylanders.”
– Activision Publishing CEO Eric Hirshberg