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Former Nintendo president Hiroshi Yamauchi has $2.1 billion in the bank, but unfortunately that’s no longer enough to keep him on top of Japan’s ‘Richest People’ list. Due to Nintendo’s falling share price, Yamauchi has dropped to “only” 13th place on the list since he still owns more shares of the company than anyone else. After running the company for 55 years he’s probably wondering where things are headed, but I’m guessing he has more a say in the goings-on over at NCL HQ than a lot of folks.

Via NintendoLife



LucasArts has, unfortunately, been shut down. Despite the fact that the company had been on technological life support for many years, it’s sad to see it go, and few people are taking it as hard as Tim Schafer and Ron Gilbert. The two guys worked for LucasArts way back when the developer was doing things like Grim Fandango, so their memories are definitely more nostalgic than most of ours:


“Even though part of me felt this was coming, I’m still, somehow, shocked. I never thought that Lucas would actually shut down. I feel badly for all the talented people there. LucasArts was my first job in the industry. And sad to see all that history go away. And all that concept art. I’m going to be dumpster diving behind their offices for a while to see if I can find any old Full Throttle concept art.”

– Time Schafer


“It’s hard for me not to be sad. I haven’t worked there since 1992, but it was still home to me. I grew up there. I learned just about everything I know about designing games there. I became a real programmer there. I made lifelong friends there. Eight of the most memorable and influential years of my life were spent there. I would not be who I am today without Lucasfilm Games.”

– Ron Gilbert


Gilbert went into much more detail in a blog post he wrote up, so if you’re interested in hearing more about the way things worked at LucasArts way back when, or if you just want to reminisce alongside Ron, check it out at the link.

Via ShackNews


The Wii U eShop could potentially game a couple of new titles from Muse Games and King Art Games.

Muse took to Kickstarter last month and has already raised over $60,000 of its $100,000 goal for Guns of Icarus Online – Adventure Mode. A Wii U version hasn’t been confirmed yet, but the game’s developer has been in touch with Nintendo about the possibility.

Meanwhile, Battle Worlds: Kronos is another indie title funded through Kickstarter that has a shot of landing on Wii U. King Art Games is pleased with Nintendo’s policy changes and friendly attitude towards small developers, so Kronos could make its way to Nintendo’s console in the future.

Source


Last week we learned that Neko Entertainment has plans to release Kung Fu Rabbit on the Wii U eShop. Details have since emerged covering the new GamePad additions/changes. You can find a summary of the latest information below and quotes from managing director Laurent Lichnewsky on a few other topics.

– Controlling the rabbit has improved
– Uses control pad rather than virtual pad on iOS
– Item unlocks rather than in-game purchases
– Collect carrots across the levels to get points and “buy” different items
– Items increase the rabbit’s skills
– GamePad’s touch elements used on the map
– Can point/touch the different “worlds” you want to play
– Can enter the Dojo, in-game shop
– Off-TV supported
– Game will be released in Europe before North America

Lichnewsky on whether Neko is pleased with Puddle’s performance on Wii U…

Yep, taking into account that Europe and US Wii U market can only grow, we’re pretty satisfied. Puddle is well placed in eShop’s sales. And we’re delighted of our relationship with NoE and NoA teams. We also have strong hopes of releasing our title on NCL eShop with a Japanese partner.

Lichnewsky on future plans for the Wii U eShop…

A bit soon to say… but beyond a new Cocoto title in [the] final phase of development for Europe retail, we have two other potential indie titles for eShop… To be continued! (winks)

Lichnewsky on whether there are plans to work with other mobile devs in bringing games to Nintendo systems…

‘Top secret!” (winks) Yes, we are studying the possibility of proposing really nice games that, in our opinion, make sense on consoles.

Source


A new 3DS game based on the manga and anime series, Beast Saga, is heading to Japan this summer. Nippon Columbia plans to release “Beast Saga: The Strongest Clash in the Colosseum” for the system, which features fighting action gameplay. Liogre and Big Serow have been confirmed as playable characters thus far.

Beast Saga: The Strongest Clash in the Colosseum launches on July 25. You can find some images from the game above.

Source


Warner Bros. recently held a media event for LEGO Marvel Super Heroes. New previews outlining the title’s gameplay went live today, and we have a bunch of details rounded up below.

The information is as follows:

– One sequence in the game: a gigantic, marauding Sand Man made up of thousands of swirling Lego blocks, each coming together to form skyscraper-sized arms and hands used to cinematically pummel Spider-Man and friends.
– Over 100 unlockable characters
– The Hulk is one of the game’s “BIG-fig” characters
– TT wants the BIG-fig characters to feel different and be fun to play
– Hulk can pick up cars twice his size, smash through petrol tankers and walls, and pull chunks of Lego out of the ground for lobbing
– Hulk eventually runs into Abomination
– Game will offer a “whole raft” of similarly built powerhouses from the various Marvel families
– Giant open-world NYC
– Character switching gameplay and unique abilities for the cast
– Can switch at any time to Iron Man while Hulk is inside the Grand Central Station
– When you play as Iron Man, gameplay is almost like a third-person shooter
– On-screen reticule appears that lets Iron Man shoot enemies with a barrage of missiles
– Can also use Iron Man’s hover boots to skim across the sandy floor
– Hulk can transform into his Bruce Banner form
– Doing so lets you take advantage of his scientific skill to make advanced machinery and generally pick up things the lime goon’s mitts can’t grasp without crushing
– A wall of sand will block the pair’s path, but Hulk shrinks down to Banner form to build and fire a water cannon at the obstacle, solidifying it enough for his larger form to smash through
– Another sequence set on the rooftops of the city features Spider-Man
– Spider-Man can scale some walls, make ropes to out-of-reach areas, and pull away scenery
– Players will see clouds of blue particles in the environment showing where the spider sense can be used
– This highlights significant aspects of the scenery which can be interacted with in order to advance
– All three characters used to reach and defeat the Sand Man
– Iron Man shoots up a generator, Spider-Man creates a web rope for Banner, who can then construct and fire a water cannon at the boss, who’s finally left venerable for a bit of Hulk Smashing
– Fully voiced characters
– Drop-in and drop-out co-op

If you haven’t already, be sure to check out the first LEGO Marvel Super Heroes screenshots here.

Source



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