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Bayonetta 2 details

Posted on 11 years ago by (@NE_Brian) in News, Wii U | 0 comments

Details on Bayonetta 2 are as follows:

– E3 demo is mainly enemy encounters
– Violence hasn’t been toned down
– Fast-paced combat system
– Combo-centric
– Bayonetta is just as capable of meleeing, kicking and shooting her way through crowds of angelic enemies as she was in the original, gaining advantage on her foes by dodging their attacks and activating Witch Time to bring their movements to a near stop
– Brutal Torture Attacks are also back, letting players execute weakened foes with a brief quick time event and a summoned, hair-based murder machine
– Torture Attack in the demo involved a pair of grinders and a fatality reminiscent of the treadmill fight from Indiana Jones and the Temple of Doom
– New abilities including “Umbral Climax”
– After filling up a meter with successful combos, turns Bayonetta’s regular attacks into enormous, screen-sized strikes
– Her attacks in this state are just as stylish as her other special maneuvers, sending enemies flying with giant, floating fists and feet made from her trademark raven hair
– Sexuality hasn’t been cut back either
– The ratio of attack power/clothing is very much still in effect, leaving Bayonetta with little more than a few strands of hair covering her body after pulling off a huge combo
– Battle is set on the back of a speeding harrier jet flying through the heart of a congested city, chased by other jets and massive, horrific angels
– Bayonetta’s foil from the first game, Jeanne, makes an appearance
– Off-TV play
– Cinematic “Touch” mode: control Bayonetta using the GamePad’s touchscreen
– Nintendo hinted that Touch mode would be designed to make the game more palatable to casual audiences

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Three Mega Man games are now up for purchase on the Wii U eShop. Gamers can purchase Mega Man 2, Mega Man 3, and Mega Man 4. I suppose all three have gone live to celebrate Mega Man’s inclusion in Smash Bros.!


Details on Donkey Kong Country: Tropical Freeze are as follows:

– Dynamic camera
– Ground pound ability is back
– Blowing move is gone
– This is now replaced with a handle-grabbing pull, allowing Kong to pull up platforms and levers
– Diddy is found in a barrel
– Diddy adds hearts and gives his jumps extra horizontal movement
– Mixed into the typical platform mechanics are the usual array of collectibles, tucked into every corner and under every floor board
– Barrels propel you in every possible direction, even pulling you into the backgrounds of levels and into entirely new areas
– Greater, more dynamic purpose to how this game moves through its levels
– Donkey Kong’s new opposition, invading Vikings, have an immediate impact, in part because they’re simply something different, but mostly because they have incredible personalities imparted strictly through their in-world appearance
– Penguins fire fish arrows as you move from barrel to barrel

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