Activision will have Fast & Furious: Showdown news “in the coming weeks”
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Fast & Furious: Showdown was leaked through a listing on EB Games’ Australian website. While we know that it’s on the way, Activision has yet to officially announce the game.
A statement provided to CVG confirms that news is coming soon. The comment reads:
“We will have more details and information in the coming weeks.”
EB Games’ listing hinted at a mid-May launch for Fast & Furious: Showdown. If true, its release is only a couple of months away. Activision should really begin promoting Showdown at this point!
Video: New and upcoming Wii U eShop games
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
Monster Hunter 3 Ultimate tools not out yet
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
Two of Monster Hunter 3 Ultimate’s tools are not yet available through the eShop. The Data Transfer Program, which allows users to move saves between the Wii U and 3DS versions, is missing in action. So is the Packet Relay Tools download that makes 3DS online play possible.
Both are coming very soon, Capcom has said. The company “is working closely with Nintendo to make these available for download as soon as possible and apologize for the delay.”
“The Monster Hunter 3 Ultimate Packet Relay Tools and the Monster Hunter 3 Ultimate Data Transfer Program are not yet live on the Nintendo eShop. Capcom is working closely with Nintendo to make these available for download as soon as possible and apologize for the delay.”
Pokemon Mystery Dungeon: Gates to Infinity hits Europe on May 17
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Pokemon Mystery Dungeon: Gates to Infinity will be released in Europe in May, Nintendo has announced. 3DS owners in the continent can purchase the title on May 17.
The launch of Pokemon Mystery Dungeon: Gates to Infinity is just on the horizon in North America. It’ll be officially released this Sunday.
Source: Nintendo PR
Youkai Watch battle system screenshots and details
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Screenshots | 0 comments
Level-5 updated the official Youkai Watch website last week with a look at the game’s battle system. Screenshots and details covering these elements are posted below.
– Battle other youkai in Sakura New Town
– Choose 3 youkai to use in battle on the touch screen
– All youkai have unique traits and strengths/weaknesses
– Use “Aim” command by pinpointing the crosshair at enemies by using your stylus for a concentrated attack
– Enemies may go into a guarding stance, in which players can use Aim to focus on a different target
– Your youkai can perform special attacks once they build up enough Youkai Power
– They will then unleash a powerful attack
– Touch the small blue will-o’-the-wisp icons to see how much Youkai Power each character has
– Jibanyan youkai cat can use his “Hundred Paws Shot” special attack
– Rotate through the party members by spinning the character wheel on the touch screen
– Knowing when to switch out the youkai members from your party against the right enemies will be a crucial part of winning fights in Youkai Watch
– Befriend different types of youkai to make a versatile crew that can take on the other monsters in Sakura New Town
Zen Studios unveils CastleStorm’s multiplayer modes
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
It’s been awhile since we last heard about CastleStorm – close to a year. Today, Zen Studios finally unveiled the game’s multiplayer mode.
CastleStorm’s multiplayer aspects are kept separate from the single-player campaign. That means you can progress – level up and gather experience – independently. All modes will playable locally or online.
Here’s a rundown of each, straight from Zen Studios:
1 vs. 1 split-screen mode: simply try and beat your opponent by bashing in their castle. Choose your side (the noble Knights or the ragtag Vikings) and then choose your arsenal of weapons wisely. Face off, castle to castle and the first to completely demolish his or her opponent’s castle wins!
Survival Co-op: Two players team up to fight off waves of enemies together! Assign one player to control the ballista and the other to control ground forces. Good timing and great aim are essential in Survival Co-op as friendly fire could be harmful to your own troops on the ground.
Last Stand Co-op mode: Would you rather ditch the castle and do some hand-to-hand combat out in the battlefield? Check out the Last Stand Co-op mode where both players control a hero and battle wave after wave of enemies together! The object is to stay alive as long as you can, but remember, enemies can come from either side so be ready.
Take a look at the video above for CastleStorm’s multiplayer in action.
More Deus Ex: Human Revolution Director’s Cut details, dev quotes
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
Even more Deus Ex: Human Revolution Director’s Cut details have emerged. The latest information batch covers gameplay changes, visual improvements, and more.
Here’s the roundup:
– More than a port
– Eidos Montreal says it’s the “ultimate edition of the game”
– Eidos is working with Straight Right on the game
– Deus Ex’s boss battles were originally outsourced
– The three bosses have had their map layouts reworked to provide players with alternative potential strategies
– New hacking challenges are available to players who focus on hacking, and stealth options are available to those who focus on stealth
– Barrett’s map has been reworked to provide a second additional layer so Jensen can hide, forcing his foe to lose sight of him
– Energy system is more forgiving on Wii U
– Can have two energy cell recharge by default on all but the hardest difficulty
– Players can now use Jensen’s augmentation powers more freely
– Improved AI for enemies to include the tweaks made for The Missing Link downloadable expansion
– Enemy cone of vision has been retrofitted into the entire game for the Wii U version
– Missing Link DLC originally looked better than the main game since the developers were more comfortable with their tools when they came to create them
– Missing Link’s improved visuals have now been applied to Director’s Cut full game
– Includes better shaders and revamped lighting system
– New fog system that “makes the atmosphere really stand out”
– Choppy shadows are now smoothed
– Visual improvements not possible on the Xbox 360 since there’s not enough disc space available
– Anti-aliasing also wouldn’t work on the console but is in for Wii U
– GamePad ued for new augmentation called Neural Hub
– The game’s Smart Vision augmentation, which allows players to see enemies through walls, was extended and fused with the GamePad, resulting in the Neural Hub
– Use the GamePad to see enemy health, armor type (heavy, medium, or light) and loot
– Can use the GamePad to navigate menus, display the map, augmentation system, inventory, etc.
– Swipe controls
– Grenade throwback: equip a proximity detector that alerts him to a nearby grenade
– If an enemy chucks a grenade at you, the GamePad will vibrate, and you can swipe the touch-screen to pick it up and lob it back
– Touch screen shows Jensen’s radar by default, which is a sort of hybrid between the main radar and the 2D map
– Can open the 2D map on the GamePad and use the stylus to write notes that will appear on the main radar screen
– Use the touch screen for the hacking mini-game
– Weapons that have a scope (ex: sniper rifle) will let you use your TV to center your target, then enter a precision mode using the touch-screen, which displays the cross-hair
– Around 8 hours of commentary from Eidos Montreal
– Icons dotted around the world can activate this voice over, and you’re free to continue playing as you listen
Head past the break for commentary from Deus Ex executive game director Jean-Francois Dugas and game designer Emile Pedneault.
Media Create hardware sales (3/11 – 3/17)
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii, Wii U | 0 comments
The latest Japanese hardware sales from Media Create are as follows:
3DS LL – 47,985
Vita – 36,028
3DS – 21,454
PS3 – 20,676
PSP – 12,721
Wii U – 9,539
Wii – 1,323
Xbox 360 – 543
For comparison’s sake, here are the hardware numbers from last week:
Vita – 63,581
3DS LL – 39,801
3DS – 21,207
PS3 – 19,567
PSP – 18,023
Wii U – 9,454
Wii – 1,363
Xbox 360 – 738
Deus Ex: Human Revolution Director’s Cut – first screenshots
Posted on 11 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
Deus Ex: Human Revolution Director’s Cut officially announced, first details
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 1 Comment
Deus Ex: Human Revolution Director’s Cut is now official. Square Enix officially confirmed the game for Wii U today.
Director’s Cut is an exclusive to Wii U, Square Enix says. It’ll make use of the GamePad in a variety of different ways “including touch-screen hacking, interactive map editing, augmented sniping, grenade throwbacks and many other neural hub enhancements.” There is also “in-depth Miiverse integration” planned as well as “access to developer commentaries and in-game guides.”
Director’s Cut will also feature “overhauled boss fights, refined game balance and combat, improved AI, and striking visual improvements”. Human Revolution’s full Missing Link chapter and Tong’s Rescue mission have “been integrated seamlessly into the narrative flow of the Director’s Cut.”
Square Enix has not provided a release date for Deus Ex: Human Revolution Director’s Cut. A first look will be shown at PAX East this week.
Source: Square Enix PR