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01./00. [PSP] The Idolmaster: Shiny Festa – Honey Sound / Funky Note / Groovy Tune (Bandai Namco Games) {2012.10.25} (¥5.980) – 119.132 / NEW
02./00. [PS3] Dark Souls with Artorias of the Abyss Edition (From Software) {2012.10.25} (¥4.800) – 67.002 / NEW <74,44%>
03./00. [PS3] Zone of the Enders HD Edition # (Konami) {2012.10.25} (¥3.980) – 44.751 / NEW
04./00. [3DS] AKB48+Me (Kadokawa Games) {2012.10.25} (¥5.670) – 40.542 / NEW
05./00. [PS3] Borderlands 2 (Take-Two Interactive Japan) {2012.10.25} (¥7.140) – 36.068 / NEW
06./03. [3DS] Bravely Default: Flying Fairy
(Square Enix) {2012.10.11} (¥6.090) – 31.001 / 213.960 (-25%)
07./02. [PS3] Resident Evil 6 (Capcom) {2012.10.04} (¥7.990) – 24.263 / 794.352 (-43%)
08./06. [3DS] New Super Mario Bros. 2 (Nintendo) {2012.07.28} (¥4.800) – 24.010 / 1.295.634 (-4%)
09./05. [PS3] World Soccer Winning Eleven 2013 (Konami) {2012.10.04} (¥7.980) – 18.810 / 325.157 (-42%)
10./00. [360] Borderlands 2 (Take-Two Interactive Japan) {2012.10.25} (¥7.140) – 18.699 / NEW
11./01. [PSP] Little Battlers eXperience W
(Level 5) {2012.10.18} (¥4.980) – 16.509 / 93.966 (-79%)
12./00. [360] Forza Horizon # (Microsoft Game Studios) {2012.10.25} (¥7.140) – 15.468 / NEW
13./09. [3DS] Style Savvy: Trendsetters (Nintendo) {2012.09.27} (¥4.800) – 11.446 / 148.119 (-20%)
14./10. [3DS] Tousouchuu: Shijou Saikyou no Hunter-Tachi Kara Nigekire! (Bandai Namco Games) {2012.07.05} (¥5.040) – 10.130 / 213.767 (-24%)
15./07. [PSV] The Legend of Heroes: Zero no Kiseki Evolution # (Nihon Falcom) {2012.10.18} (¥6.090) – 7.735 / 29.254 (-64%)
16./12. [NDS] Pokemon Black 2 / White 2
(Pokemon Co.) {2012.06.23} (¥4.800) – 7.402 / 2.815.250 (-12%)
17./04. [PS3] FIFA 13 (Electronic Arts) {2012.10.18} (¥7.665) – 6.646 / 42.446 (-81%)
18./21. [PS3] Rocksmith (Ubisoft) {2012.10.11} (¥8.880) – 5.663 / 24.142 (+25%)
19./11. [3DS] Project X Zone (Bandai Namco Games) {2012.10.11} (¥6.280) – 5.480 / 103.469 (-56%)
20./00. [PSV] Street Fighter X Tekken (Capcom) {2012.10.25} (¥4.990) – 5.420 / NEW


Nyamyam is a new indie studio from the UK comprised of former RARE staffers. The team is currently working on “Tengami”, an “explorative adventure game” set inside a pop-up-book.

For now, Tengami is only in the works for the PC, Mac, and iPad. But it sounds like the team has been chatting with Nintendo of Europe, and may be interested in bringing it to the Wii U eShop as well.

Nyamyam posted the following message on Twitter on a couple of days back:

“Chatted with Nintendo Europe today. Really excited about Nintendo’s plans for the digital WiiU store. Very indie/small dev friendly.”

The studio also started asking its followers if they’d like to see Tengami on Wii U. Nothing is set in stone right now, but I’d say the prospects are pretty good.

Source


We have a bunch of translated details from a recent Shigeru Miyamoto interview. Read on below for Miyamoto’s thoughts about F-Zero, a Metroid game on Wii U, and more. Be sure to check out this post for news concerning Link’s origins.

Miyamoto’s role with Wii U development

– Miyamoto is technically supposed to be responsible for software
– He always tends to have his say on development of hardware though
– As the hardware is developed together with new games, he’s been involved with development of the DS and Wii
– For Wii U, there was a very thin boundary between the controller and the software responsible for the hardware
– Miyamoto was among those who supported the idea of having a small screen in the controller
– After that it is pretty hard to tell who did what

Miyamoto on a Metroid game for Wii U

– A lot of Miyamoto’s Metroid ideas can be found in the Nintendo Land mini-game, Metroid Blast
– Miyamoto noted that the Wii U is an HD console with more power and prettier graphics
– Nintendo can naturally think about a nice Metroid action game in HD, but nothing is confirmed
– Miyamoto had a big smile of someone who won’t say more than this

Miyamoto on F-Zero

– Pleased to hear that fans are still interested in F-Zero since he feels the series hasn’t changed much since the first game
– Miyamoto thought people may start to become tired of the IP
– Miyamoto thanks the fans for their patience and advises to try playing the mini-game in Nintendo Land
– Miyamoto is curious to see what fans would like to see that they haven’t done before

Where Miyamoto hopes to be in ten years

– Miyamoto hopes he’ll still be alive
– He also hopes to be doing what he loves at Nintendo
– Thanks to some of the younger talented staff at Nintendo, he can let go of a few of his regular duties since their projects are in good hands
– Miyamoto wants to focus on the things that interest him, even if he continues to supervise a little
– He’s currently working hard to finish Pikmin 3

Source


In a new interview, Shigeru Miyamoto explained the origins of Link… and they’re incredibly interesting.

Link’s design was inspired by Peter Pan, believe it or not. In making the character, Nintendo was hoping to create someone who would be easily recognized by his sword and shield. They also came up with the idea of giving Link a long hat and long ears, with his overall appearance coming close to an elf.

Miyamoto noted how at the time, long ears made you think of Peter Pan. Throw in the fact that Miyamoto is a Disney fan and the team ended up taking inspiration from the character. Takashi Tezuka created Link’s design.

Regarding Link’s name, Miyamoto said that the staff originally intended for the triforce to be made up of electronic chips rather than fragments. The first game would have taken place in the past and future with the main character traveling between the two periods. Because the character would be the link between the past and future, the team settled on calling him “Link”.

Source, Via



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