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One of the hot topics surrounding the launches of Wii and 3DS was related to the amount of stock available. With the Wii in particular, finding a system in stores was incredibly difficult for the first few months.

Will that happen with the Wii U? It’s anybody’s guess. Keeping that in mind, there could be a significant amount of units available in the console’s first six months if new comments from Ubisoft CEO Yves Guillemot can be relied on.

Guillemot believes Nintendo will produce five million units during the Wii U’s first six months on the market.

He noted:

“Generally, that’s what (Nintendo) does. The number can be more, it can be less… they are always limited in the number that they can build.”

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If you’re like me and would like to see more Golden Sun, you have to make your voice heard. Developer Camelot says that a fourth entry in the series could materialize depending on fan interest.

In a new interview, Camelot’s Hiroyuki Takahashi said:

“A big reason for us making RPGs comes from the requests from all the people who have enjoyed our RPGs in the past. Perhaps if there are enough Nintendo users asking for another game in the Golden Sun series, then this will naturally lead to the development of such a game.”

Takahashi also spoke about the tremendous effort put into the story and overall effort of an RPG like Golden Sun:

“RPGs take a very long time to make and need a lot of effort. As you will appreciate if you have played the game, the number of ideas that went into the story was rather substantial. When writing a story like that for a Golden Sun game, I really feel like I am pouring my soul into it and when I am finished, I always feel really drained. Everyone else working on the project also really devoted themselves to it, treating it like their life’s work. So it really is a huge encouragement to us to get a positive reaction from the people who play the game.

“Speaking personally from the perspective of the story, I think that honestly it may not be so likely because Golden Sun really requires a full effort to be put in. But of course, if there are enough people saying that we really must create another game, then we may just have to listen to them. Still, you would need to give me a bit of time to work on ideas for the story before we could release a fourth game in the series.”

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Based on a new LinkedIn profile finding, DemonWare is working with Wii U. Software engineer Jonathan Frawley listed the console as a development platform.

While that may not seem like a big deal, it’s significant because the company is owned by Activision. Some of DemonWare’s online technology has been incorporated into Call of Duty and Guitar Hero.

Maybe this is a sign of things to come… such as Black Ops II for Wii U.

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You know what’s strange? Despite the fact that Animal Crossing 3DS was given a Fall 2012 release for Japan just a couple of months ago, it didn’t make an appearance at E3 2012.

Nintendo of America president Reggie Fils-Aime didn’t have much to say about Animal Crossing at the expo last week, only confirming that it’s still in the works. Fils-Aime told Kotaku, “Animal Crossing is a game that is in development.”

Perhaps Animal Crossing 3DS won’t launch in North America until early 2013?

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Shigeru Miyamoto has shared new tidbits about Pikmin 3, including some interesting development revelations.

Before Pikmin 3 became a concrete idea, Nintendo tried out some experiments on the 3DS and DS. The game was then planned for Wii, but once Wii U rolled on in, Pikmin 3 was moved over to the new console.

Miyamoto has also explained the lack of online play for the title. He told IGN that “it would be very difficult to sync up” all of the Pikmin’s locations and movements, so it will support local multiplayer only.

Head past the break for direct-quotes on these topics and more.


More Castlevania: Lords of Shadow – Mirror of Fate details have made it out from E3 2012. Members of the development team shared some insight about the game’s development, features, and more.

Read on below for the new details.

– The core of the game is the combat system of Lords of Shadow, but with more exploration.
– Only one big scenario, which is the Castle
– Not a spin-off
– Mirror of Fate is the second part of the trilogy, fully integrated
– Lords of Shadow 2 takes place after Mirror of Fate
– In development for two years
– 40-man development team
– Takes place around 12 hours without looking for secrets and beating it 100%
– 4 playable characters: Gabriel, Simon, Trevor and Alucard
– Each character plays differently with unique abilities, secondary weapons, and magic
– Simon can summon creatures to help him in fights
– Trevor can use light and shadow magic
– Gabriel can only use shadow magic
– Revisit new zones when you receive new abilities such as the double jump
– Touch screen includes Bestiary, Inventory Map, Writing notes, Magic, Special Abilities
– Use the notes to remind yourself about certain things, like double jumping in a certain room
– There will be SpotPass support
– Don’t have to play it in chronological order

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Bravely Default art

Posted on 12 years ago by (@NE_Brian) in 3DS, News | 0 comments

The official Bravely Default website has been updated with a look at newly revealed character Lee. We may get direct-feed images later this week.

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