Video: Pikmin 3 with Mr. Miyamoto
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Sonic & All-Stars Racing Transformed screenshots
Posted on 12 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
Peter Molyneux, Microsoft unsure of Wii U GamePad
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Microsoft and Fable creator Peter Molyneux are expressing some doubt over Wii U.
As was the case earlier this month, Molyneux still doesn’t seem to be convinced with the console following E3 2012.
Many of his doubts appear to come from the GamePad. Molyneux believes “that monitoring both screens turns out to be a bit demanding, as some games make it necessary to change your view from time to time between both screens.”
Molyneux told GameBeat:
“I am not really decided about Wii U. I watch people playing and they sometimes seem to be confused about which screen they should look at when they play with the tablet. I also feel that monitoring both screens turns out to be a bit demanding, as some games make it necessary to change your view from time to time between both screens.”
Yusuf Mehdi, chief marketing officer for Microsoft’s game business, has a few similar thoughts.
Mehdi noted:
“I think… One of the things that’s interesting is, when you’re playing a quick, realtime, twitch game, how much can you look up and down between the screens? That’s an interesting question. …In other cases, when you do want to have cross-screen sharing, that’s where I believe this approach is actually better, because what we’re doing is embracing it as truly a supporting screen. Not as the thing you should be looking at…”
Ubisoft delayed Rayman Origins 3DS because “it wasn’t the right window”
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
The 3DS version of Rayman Origins is done. The thing is, Ubisoft is just sitting on the game, waiting for it to be released.
Rayman Origins 3DS is now scheduled for November 2012.
Regarding the delay, Ubisoft senior vice president of sales and marketing Tony Key said:
“Rayman 3DS is coming out in November. It will probably be coinciding with the Wii U version. It’s absolutely going to ship. They already made the game.”
It doesn’t sound like Ubisoft will be taking the extra time to improve the game. The delay is simply a matter of promoting Rayman Legends. According to Key, Ubisoft “decided it wasn’t the right window” and “want to better align it with the communication around the next Rayman.”
Miyamoto, Takashi Tezuka check out Ubisoft’s Watch Dogs
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, Random, Videos | 0 comments
Yep, that’s Shigeru Miyamoto and Takashi Tezuka stepping out of some sort of private viewing for Watch Dogs. Looks like Bill Trinen was there as well.
Off-screen Aliens: Colonial Marines footage
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Another zany photo: Iwata, Miyamoto, and Reggie
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Video: New Super Mario Bros. U with Mr. Miyamoto
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, Videos, Wii U | 0 comments
Ghost Recon Online still in development for Wii U
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Lost in the shuffle of E3 news was the absence of Ghost Recon Online for Wii U. It was one of the earliest games confirmed for the console, but it was a no-show at this year’s expo.
That doesn’t mean the Wii U game has been cancelled, however. Ubisoft senior vice president of sales and marketing Tony Key has discussed the company’s plans for the game, explaining that it intends to finish the PC edition first and then move on to the Wii U project.
According to Key:
“Ghost Recon Online is being developed for the PC first. That was always the plan. The team is taking a little bit longer than they thought they would to get Ghost Recon Online to the level and quality that they want and that definitely has had an impact on how much time they’re able to spend on the Wii U version because we want to make sure we get it right.
“If we start working on the Wii U too soon, we might end up wasting a lot of resources because the PC is a lot easier to test and learn with. Ghost Recon Online on the PC, we can test and learn with that and apply all the best benefits we learn onto the Wii U version to make sure that it’s a great Wii U game. That’s an unusual product for a console and we want to make sure we nail it. It really is because the PC team is a lot of the same guys that will work on the Wii U.”