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Nintendo has provided information from its latest financial results. There’s a whole lot of sales mumbo jumbo and random statistics, so we’ll just post a summary of the information below.

– Net loss of 43,204 million yen on sales of 647,652 million yen
– Last year: net gain of 77,621 million yen on sales of 1,014,345 million yen
– Nintendo cited price reductions for the 3DS and Wii, stronger yen
– Operation loss was 37.3 billion yet
– Exchange loss of 27.7 billion yen brought Nintendo’s ordinary loss to 60.8 billion and net loss to the 43.2 billion noted above
– Sales of 820 billion yen and net profit of 20 billion yen expected for the current fiscal year ending March 2013
– Major releases for Nintendo this current fiscal year: New Super Mario Bros. 2, Animal Crossing
– New Brain Age hitting Japan this summer
– Wii U release still the same: on track for end of the calender year launch
– Hardware/software forecasts for the current year (previous year in parenthesis); Wii U included in Wii figures
DS: Hardware 2.5 million (5.1 million), Software 37 million (60.82 million)
3DS: Hardware 18.5 million (13.53 million ), Software 73 million (36 million)
Wii: Hardware 10.5 million (9.84 million) , Software 70 million (102.37 million)

Source 1, Source 2


Ubisoft has registered two domains for “Rayman Legends”. Both “RaymanLegends.com” and “Rayman-Legends.com” were acquired by the company yesterday.

Perhaps this will be the name of Ubisoft’s rumored Rayman Origins sequel. Then again, it could be a brand new Rayman unrelated to Origins. Or this could be nothing at all!

Source


So where’s Kirby’s Block Ball? Or how about Wario Land: Super Mario Land 3?!

This week’s Nintendo Download includes the following featured content:

Nintendo 3DS™
Nintendo 3DS System Update – The latest Nintendo 3DS system update is now available. For a full list of what is included, visit http://www.nintendo.com/3ds/system-update. (For Nintendo 3DS)

Nintendo eShop
Block Factory – Create and share puzzles with this predefined falling-block puzzle game. Your goal is to avoid filling the playing field to the top. When a block hits the top, the game is over. (For Nintendo 3DS)



After being announced over three years ago, Square Enix has finally nailed down a Japanese release date for Dragon Quest X. The company has shared an August 2 launch with a ¥6,980 price point for the software itself and an ¥8,980 price point for a USB Memory card bundle. A 16 GB SD card and Internet connection are required to play Dragon Quest X.

Dragon Quest X will ship with two discs on Wii. Square Enix has also confirmed a variety of service charge options. ¥1,000, ¥1,950 or ¥2,900 prices will be available for 30, 60 and 90 days of play respectively. Players can make payments with either Wii Points or with a credit card. Up to three characters can be created.

Although Dragon Quest X does require payment, every copy of the title comes with 20 days of free play time. Additionally, a number of “Kids Times” are planned for free play. These events don’t have a particular age limit, though Square Enix has already told consumers that they’re intended for children.

Don’t forget that there’s also a Wii U version of Dragon Quest X in the works. Obviously the new console won’t be out in August, so the Wii/Wii U versions will be shipping on different dates. Square Enix hasn’t provided any new details about the Wii U version of the game.

Source


Update: Bumping to the front page will full page scans.

Six new characters have been revealed for Project X Zone. God Eater’s Alisa and Soma, Dead Rising’s Frank West, Darkstalkers’ Lei-Lei, and Resonance of Fate’s Zephyr and Leanne will be included in the roster.

Scans from Famitsu have started to leak, showing off the look of these characters in the game. We’ll add in any additional images that are taken from the magazine to the gallery above.

Other confirmed character inclusions for Project X Zone can be found here.


Masahiro Sakurai will be making some changes for the next Smash Bros. games, and the link between the 3DS and Wii U titles will be key. He appears to realize that they cannot simply add in more content – such as new characters and items – and expect to ship the product without introducing new elements.

Sakurai told IGN:

“As you noted, there is a certain dead end we come to if we just expand the volume of the game. I intend to change direction a little as we go. The key to that’s going to be its dual support for 3DS/Wii U.”

Sakurai expanded on his comments a bit more, and stressed that the Smash Bros. Wii U/3DS connection will be used “as the game’s central axis”.

He said:

“I’m really just getting started on this so it’s going to take time, but I’ll come up with something that uses that link as the game’s central axis, so I hope you’re looking forward to it.”

Source



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