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It has become clear that Mario, Zelda, Smash Bros., and Pikmin games are in development for Wii U. However, one franchise that isn’t a lock for the system is Star Fox.

In an interview with the Official Nintendo Magazine, Nintendo’s Yusuke Amano was asked about the possibility of Star Fox for Wii U.

Amano said:

“You’ll probably have to ask Miyamoto-san! But if we were to make a new one, it would probably have new exciting features that improve on what we’ve seen in Star Fox games before.”

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Darksiders II producer Ryan Stefanelli has commented on some of the experiences he’s had with Wii U thus far. Specifically, Stefanelli discussed the touch screen that the console offers and mentioned how easy it was to enable full gameplay on it.

“Just to have something on the touch screen, we put the inventory and map systems on the controller – and even that small thing makes a big difference. When you collect a new piece of loot, you just look down to see if you want it, and can equip it instantly. I can’t say for sure if that’ll be in the final cut, but it’s really cool that the gameplay experience never has to be broken up by changing out equipment. …It (the touch screen) allows for quick weapon and equipment swaps. For example, you could have two different equipment sets for Death – one that’s geared towards heavy weapons and big armour, and another that’s designed for mobility and quick strikes. On the Wii U, all it would take to switch from one to the other would be a hot button on the touch screen, and multiple swaps could be made during an intense combat without ever pausing.”

“Our one and only goal once we got the Wii U hardware was to get Darksiders II running on it. We didn’t even have running the game on the touch screen on our ‘to do’ list. but once we got it running, we just fooled around with getting it on the touch screen as a lark. It took all of five minutes and two lines of code, and boom! – there was the entire game running on the controller. Amazing.”

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NAMCO BANDAI Set to Release Open-Ended, Family-Friendly Vacation Destination Game

SAN JOSE, Calif., (September 22, 2011) – Leading video game publisher and developer NAMCO BANDAI Games America Inc., today announced that Go Vacation™ for the Wii™ system has been sent to manufacturing for a final retail release on October 11 for the suggested retail price of $39.99. Go Vacation is set on the diverse resort of Kawawii Island, where players can traverse an open-ended world of exploration and adventure that includes dozens of fun and engaging activities for the whole family to enjoy. With a huge variety of different resorts to explore and activities to play, gamers will experience a fun vacation that never ends.

“Even though summer is over, vacation will just be starting for Wii-owning families when Go Vacation is released on October 11,” said Carlson Choi, Vice President of Marketing, NAMCO BANDAI Games America. “With the game off to manufacturing, Wii gamers are soon to be in for a family-friendly vacation full of exploration, adventure and fun.”


Frogger Makes Debut on Nintendo 3DS™ Handheld System With Non-Stop 3D Action

EL SEGUNDO, Calif. – Sept 22, 2011 – Konami Digital Entertainment, Inc. today announced that Frogger 3D is now available for the Nintendo 3DS™ handheld system. The excitement of Frogger’s timeless run-and-dodge gameplay is back and better than ever, all in 3D and just in time for Frogger’s 30th Anniversary celebration.

Featuring new graphics, novel levels twists and new friends to help Frogger make it across the way, Frogger 3D introduces the classic Frogger gameplay on an all-new platform. Using the tight controls on the 3DS, players can run, dash, and dodge past moving obstacles and enemies. Players can also team up with some of Frogger’s special frog friends in certain levels to destroy obstacles, absorb damage or light the way in dark spaces.



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