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This information comes from Vigil general manager David Adams…

“I think it’s cool, and the nice thing for us is that it’s compatible with what we’re doing. For me personally, I love Nintendo. I love Zelda. I love Mario, and I’ve never actually made a game that’s gone on a Nintendo platform, so for me that’s just awesome. I think that if you look at the Darksiders franchise, it’s a little more mature, but it has that similar aesthetic to a Nintendo game. I feel like it’s a natural fit from a gameplay and platform perspective.”

This information comes from Vigil technical director Colin Bonstead…

“We’re not interested in any gimmicky stuff like with the Wii launch games, where it was basically like, this is exactly like a normal game except every once in a while you jab your controller at the screen to jump or something. I think the new system is better than the Wii controller in that it has a couple features that core games like ours can leverage and make use of. Yeah, just because the hardware is more powerful and it will have some extra features that I think will actually be useful to people playing the game. With it’s controller, [the Wii U version of Darksiders II] might be the best version of the game.”

Source


RMONK, N.Y., June 7, 2011 /PRNewswire/ — IBM (NYSE: IBM) today announced that it will provide the microprocessors that will serve as the heart of the new Wii U™ system from Nintendo. Unveiled today at the E3 trade show, Nintendo plans for its new console to hit store shelves in 2012.

The all-new, Power-based microprocessor will pack some of IBM’s most advanced technology into an energy-saving silicon package that will power Nintendo’s brand new entertainment experience for consumers worldwide. IBM’s unique embedded DRAM, for example, is capable of feeding the multi-core processor large chunks of data to make for a smooth entertainment experience.


A Link to the Future

One of the most storied franchises in history soars to new heights. The Legend of Zelda™: Skyward Sword shakes up the tried-and-true adventure game formula and marks a turning point for the franchise. The introduction of full motion controls enabled by Wii MotionPlus™ technology synchronizes player movements with Link’s actions while offering the most intuitive play control of any game in the series to date.

FEATURES:


This game was released in Japan quite some time ago, but it’s finally coming to North America.



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