Robox hitting Europe this Friday, trailer released
Posted on 14 years ago by Brian(@NE_Brian) in Videos, Wii | 0 comments
WiiWare/DSiWare downloads – block sizes (9/20)
Posted on 14 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
WiiWare
The Very Hungry Caterpillar’s ABCs – 280 blocks
Triple Throwing Sports – 113 blocks
Virtual Console
Aero the Acrobat 2 – 28 blocks
DSiWare
Everyday Soccer – 65 blocks
GO Series 10 Second Run – 43 blocks
Nintendo Countdown Calender – 27 blocks
Billy’s Boot Camp: Wii de Enjoy Diet! coming to Wii
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 1 Comment
Are you ready for another exercise game? I hope so, as Rocket Co., Ltd. revealed a new title featuring Billy Blanks in the latest issue of Famitsu. Billy’s Boot Camp: Wii de Enjoy Diet! is scheduled for release in Japan in March 2011. You can check out additional details about the game below
– Virtual Blanks working out in an exercise studio
– Also has Mii characters
– Use the Wii Balance Board, one or two Wiimotes, or a combination
– Three exercise modes: a daily “leave it to Billy” regimen, programs that emphasize particular muscle groups, or intensive daily workout schedules for periods of three, five or seven days
– No US publisher has picked the game up yet
Nicalis and Pixel have ideas for more Cave Story, other titles
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 2 Comments
At the end of the Tokyo Game Show last week, Destructoid was able to catch up with Nicalis’ Tyrone Rodriguez. Rodriguez had some interesting nuggets to share that he and Pixel – the creator of Cave Story – have discussed. It’s possible that additional Pixel games could head to consoles, Cave Story could wind up on new platforms, the WiiWare version could be tweaked, and there may even be something done with the Cave Story Beta. Currently, what was mentioned are nothing more than ideas at this point, but something could definitely happen in the future.
Rumor: New 3DS hardware details
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, Rumors | 11 Comments
Keep in mind that the details below have not been confirmed. But apparently, an anonymous source who is familiar with the 3DS has provided IGN with the information below.
– Two 266MHz ARM11 CPUs
– 133MHz GPU
– 4MBs of dedicated VRAM
– 64MBs of RAM
– 1.5GBs of flash storage
– Some variation of the ARM11 processor (ARM11 powers the Zune HD, some Android smartphones, previous iPhone/iPod touch models)
– DMP’s PICA200 GPU, which has a maximum processing speed of 200MHz, has apparently been scaled back a bit for the 3DS
– Developers have compared graphics to current-generation consoles like the Xbox 360 and PlayStation 3, but on smaller/lower-resolution screens
– 1.5GBs of flash memory (DSi has 256MBs)
– Expand total drive space with an SD card
Off-screen Zack and Ombra’s Amusement Park of Illusion footage
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Worms: Battle Islands trailer
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Worms: Battle Islands screenshots
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Okamiden staff share story details
Posted on 14 years ago by Brian(@NE_Brian) in DS, News | 7 Comments
Personally, I don’t think there are any spoilers in the quotes below, as nothing specific is revealed about certain characters or events, but read at your own risk…
This information comes from director Kuniomi Matsushita…
“When the development team was making a prototype for the game, they came up with Chibiterasu with the idea that, hey, let’s make Amaterasu’s child. Seeing the character made me reason that, although he’s cute and everything, it’d take more than a child to save the world. That’s why we gave him partners to work with — together, they’re one, so to speak. That expanded the potential gameplay available, and I think it made the characters more engaging to players. The basic storyline and gameplay system went from there. There was a lot of debate on what to do before then. At one point we had five Amaterasus forming a party; we tried all sorts of stuff.”
“And because encounters and separations are such a big part of the theme, that’s why we didn’t want you to be able to switch control between partners. If you could switch between them any time you wanted, then they wouldn’t be partners anymore — they’d be tools.”
“We thought about setting it more like ten years later, but with that kind of space, a lot of things change in that time. We wanted things to be just a little different from before, so that’s why we went with nine months.”
“I saw it (killing one of the main characters) as necessary for the story’s flow. Okami had several key people die during the story, but none of them were characters the player would get very emotional about. For this game, I wanted a more important character to die in order to reinforce that ‘separation’ theme. There were a lot of people against it, definitely, but I discussed it with Kitajima and he said that he could see it working.”
This information comes from producer Motohide Eshiro…
“Having the story being about kids working together was very easy to visualize, comparatively. It might be partly because I’m a fan of the movie Stand By Me. That’s another story of kids going on an adventure and growing a bit along the way. Everyone’s had an experience like that, I think, and that’s what makes the story resonate with us. For example, maybe you moved out of town and had to say goodbye to your friends — but then you made friends with new people where you moved. Encounters and separations are some of the most moving things we experience in our lives, and I wanted to depict that in the game.”
“I do think, though, that we’ve been successful in really integrating the story with Okami’s. We could have made them separate tales, but I think fans would prefer having the two worlds linked together.”
This information comes from Yukinori Kitajima, Japanese novelist and the screenwriter for Okamiden…
“You’ll find out how that (Kuni’s birth and his age) happened during gameplay. I think it worked out pretty well plotwise, although getting there was a major headache for me, to be sure. I’d come up with some humorous backstory, but it’d always lead to contradictions later. What’s more, the last bit of Okami had Issun restoring humans’ faith in the gods and so on, and apparently it’s now all been forgotten in the space of a few months!”