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This information comes from Nintendo Power…

– Many big scripted events
– Giant screen-filling octopus hunts Donkey Kong through a full level
– The octopus has different attack strategies
– In co-op, if one player dies, shake the Wiimote to get the balloon-lifted barrel that your partner is in closer
– Tiki Tak Tribe use their hypnotic powers to turn the island’s animals against DK/Diddy
– They steal Donkey Kong’s stash of bananas, but it isn’t clear what they want with them
– Camera automatically zooms in/out based on what’s around
– Grip & Trip (World 4-2): Mine cart ride, sometimes have to hang from a patch of grass rolling on a rail above you
– Mole Patrol (World 4-4): Navigate through a tight tunnel in a Rocket Barrel as it is being dug, if you touch any side once, you’ll die
– Muncher Marathon (World 5-8): DK’s ground pounding angers a ton of spiders, need to keep running to stay ahead of them, chase goes on for awhile with little room for error

Thanks to Chandler for the tip!


Going to keep this on the front page until Sunday morning. Once again, I’m very, very appreciative of all the warm feedback! Make sure to check out Patrick’s 3DS Virtual Console article below this post, and feel free to comment on this one if you have a question about Okamiden/Epic Mickey!

Just a quick note before I mention our site’s anniversary: We’re preparing two interviews which we’ll post on the site within the next few weeks. One is for Okamiden, and the other is for Epic Mickey. Oddly enough, both games are two of my most anticipated titles at the moment! In any case, if you have any questions about either game, let us know via the comments section below and we’ll try to relay them to our interviewees.

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Moving on – yes, it’s true… It’s been three years to the date since Nintendo Everything opened its doors. Surprised? Yeah, it kind of caught me off guard as well. It’s remarkable how fast three years can go by!

Like I was telling Austin yesterday, it truly amazes me that the site has been around for so long. Unfortunately for us, NE was established long after the blog explosion, and once most of the popular gaming/Nintendo publications started. We essentially started from nothing, and scratched and clawed our way to become somewhat relevant. But I’m thrilled with the position we’re at today, and I have a feeling we’re only going to get stronger from here on out. It seems as though many sites tend not to make it past their first year, so I’m definitely pleased that we’ve made it this far.

With that said, things from here on out won’t be easy. I’m in a bit of a difficult position; Blogging on Nintendo Everything and Gaming Everything – believe it or not – isn’t my day job. I’m usually out an about – I have many, many responsibilities and things to do outside of working on the two sites. So, usually that means I’m stressed out of my mind every day, looking for a way to find more time, and trying to balance everything at once.

Still, like I said last year, I don’t plan on closing NE down anytime soon. And one of the main reasons for that is because of how important you guys are to the site. Really, without your interest in what we do, we’d be nothing! That’s why I absolutely love it when I see you guys comment – It lets me know that there are people out there reading our posts! I truly hope you all know how important you are to me, as well as the rest of the staff. Hopefully I’ll continue to see our regular commentators on the site, as well as some news faces. Here’s to another three years of Nintendo Everything!


World Soccer Winning Eleven 2011 (PS3/360) – 9/9/9/8
God Eater Burst (PSP) – 9/9/9/8
Golden Sun: Dark Dawn (DS) – 9/8/8/8
Solarobo (DS) – 9/8/8/8

NBA 2K11 (PS3/360) – 8/8/9/7
Phantom Brave Portable (PSP) – 8/8/8/8
Carnage Heart EXA (PSP) – 8/7/8/7
Zack and Ombra: The Phantom Amusement Park (DS) – 8/7/7/7
NBA 2K11 (PSP) – 7/7/7/7
Lucian Bee’s (PSP) – 7/7/7/7
Dream Club Portable (PSP) – 7/7/7/6
Shin Koihime Musou: Otome Ryouran * Sangokushi Engi – Wei-Hen (PSP) – 7/6/7/6
Radirgy Noa Massive (360) – 6/6/6/6
Wan Nyan Doubutsu Byouin (DS) – 6/6/6/6


– Devs looking to cut down on load times
– Transitions between areas only take around two seconds
– Character models are front and center during conversations
– Character portraits have been eliminated for conversations
– Producer Yoshifumi Hashimoto wants characters to feel “alive”
– Hashimoto thinks 3D helps makes the events feel more dramatic

Source


Man, I get more and more excited about this game with every bit of information we receive. I’m greatly looking forward to seeing the first trailer!

Source


Update: Game Night is now over!


SEGA

Phantasy Star Portable 2
Shining Hearts

CAPCOM

Monster Hunter Portable 3rd
Marvel vs Capcom 3

TECMO KOEI

Ishin no Arashi Shippuu Ryoumaden
The page also says “Perhaps you’ll get to also play that new game that you’ve been waiting for.”

SONY COMPUTER ENTERTAINMENT

Bleach Heat the Soul 7

SQUARE ENIX

Videos of the latest games in a Mega Theater, new game demos

TAKARA TOMY

Naruto Shippuuden Gekitou Ninja Taisen! Special

NINTENDO

Latest Wii and DS titles

HUDSON

Party Game Box 100 (Wii)

NAMCO BANDAI GAMES

One Piece Gigant Battle (DS)
Naruto Ultimate Ninja 2 (PS3/X360)

Source


“As you play through Disney Epic Mickey, what you do affects you and the game world, and changes how the game plays out. This includes what Guardians you attract, how many, which quests you can finish (and which you can’t), and how you finish the quests you do choose to take on. Some of your actions will affect who is in a particular part of the world, and how they treat you, including whether they choose to even give you quests.” – Epic Mickey producer Adam Creighton

I remember Warren Spector saying that originally, your actions would also change the way Mickey looked in the game, but they took that feature out because it upset some people to see their beloved character look really evil. I’m glad they’re still keeping the idea of a changing world in though! I suppose it wouldn’t be much of a Spector game if it didn’t feature that in some way…

Via Inc Gamers



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