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Fluidity footage

Posted on 14 years ago by (@NE_Brian) in Videos, Wii | 5 Comments


Fluidity details

Posted on 14 years ago by (@NE_Brian) in News, Wii | 1 Comment

– Tilt-controlled puzzle game
– Direct water through trap-filled mazes
– Inside a magical book
– Tilt the Wiimote back and forth
– Puzzle of water will split apart if you direct it over gratings, holes, gaps between moving platforms
– Sometimes need to divide water
– Usually need to make sure not to lose too much water in different pockets of the maze
– Bubbles restore lost water
– Bubbles also add to the original puddle
– Locate and pop bubbles
– Convert your water to gas or solid at multiple points
– Puzzles start out very basic
– The first few puzzles made to teach you the basics
– Flick the Wimote up to jump over gaps in the ground
– Levels start to become more complex as you progress
– Roll water through treacherous spinning platforms that threaten to break up your puddle in one level
– In another level, you need to float a fish back to its bowl to receive a Rainbow Drop
– Rainbow Drop is the game’s currency
– Use Rainbow Drops to unlock stages
– Game is coming “soon”

Source


This information comes from Yoshio Sakamoto…

“At Nintendo we always have the obligation to surprise users with a new game console. We have never done what others have. We prefer to create something new that catches attention, and I think this will continue this time as well. Surely the new Nintendo machine will leave you all with your mouth open.”

I don’t know how much Sakamoto really knows about the Big N’s next console, but Nintendo employees always say that they hope their hardware will surprise people. I’d definitely say a lot of people were surprised by the 3DS – The 3D itself, how well the 3D works, the system’s graphics and features, etc. I’m sure the Wii’s successor will impress gamers as well!

Source


– Nintendo/KeysFactory project
– 3D puzzler
– Releasing September 7 in Japan
– 800 points
– “Surinuku Anatoousu” means to go through holes
– Control a Tetromino-like collection of blocks
– Forced 3D sidescrolling stages
– Position and rotate pieces to make it pass through holes in approaching walls
– Wiimote or nunchuck
– Move pieces with the d-pad
– Rotate with A or B
– Accelerate with Z
– Different ways for getting a higher score
– Combos: Go through special markers in the holes in the wall to get extra points
– More points if you do this on consecutive fly-throughs
– Tricks: Use the piece to first draw out a silhouette matching the full whole
– Tricks bring big points
– Retry whenever you run into a wall
– Time limit
– Endless mode: Keep playing forever
– Trick Challenge mode: Attempt to do tricks in each hole
– Wi-Fi for worldwide rankings

Source



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