Square Enix: Final Fantasy V/VI have “technical issues” on DS
Posted on 14 years ago by Brian(@NE_Brian) in DS, News | 3 Comments
This information comes from Square Enix producer Shinji Hashimoto, who was asked about the possibility of Final Fantasy V/VI ports…
“For FF5 and 6, there are technical issues as well, so at present these are also undecided.”
We’ve seen two Final Fantasy remakes on the DS – III and VI. But I’m a bit confused as to what would be holding back ports/remakes of V and VI. If there are indeed technical issues, might Square Enix bring the games over to the 3DS instead?
Capcom files Mega Man Universe trademark
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, News | 7 Comments
Capcom was just saying that “there are exciting ideas in the Mega Man space.” Could Mega Man Universe be one of them?
Gunblade NY and LA Machineguns Arcade Hits Pack trailer
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Tatsunoko vs. Capcom beat initial expectations according to Capcom
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 6 Comments
“[Tatsunoko Vs Capcom] certainly beat the initial expectations. It didn’t set any land speed records, but it was a success. And that’s really saying something considering that we’re talking about a game that was not only never coming out, but has a title that most people can’t even pronounce.” – Capcom’s Seth Killian
This is very good news. Tatsunoko vs. Capcom is a high-quality title and Capcom put a lot of effort into bringing the game over to North America, so it’s nice to hear that consumers have been purchasing the game. To be honest, I wasn’t expecting it to sell very well, but I’m certainly glad that it has!
Ni No Kuni – New story details
Posted on 14 years ago by Austin(@NE_Austin) in DS, News | 1 Comment
These new details come straight from the game’s developer, Level-5:
– The game takes place in Hotroit, a white-bread industrial city that looks a bit like Anytown, U.S.A. as envisioned in the 1950s. Oliver and his friend Mark are both pre-teen tinkerers, retiring to the garage in their spare time to work on a secret car project they’ve been puttering around with for a while.
– One night, Oliver waits until his mother Allie is asleep, then sneaks out in order to test out the racer with Mark at the riverside. Allie, noticing that her son is missing, arrives at the scene just in time to witness Oliver crash the car and get thrown into the river, thrashing about helplessly. Allie dives in to rescue the boy as eyewitnesses look on, successfully bringing him back to shore uninjured. Just then, however, Allie is struck down with a heart attack and very suddenly passes away.
– Distraught, Oliver holes up in his room all day in mourning, clutching the doll that his mother made for him. He’s rather surprised to find that the doll comes to life before his eyes. It calls itself Shizuku, a spirit from the world of Ni no Kuni, and claims that Oliver’s tears are what freed him from a curse laid upon him by Jabow, an evil wizard. Shizuku wants Oliver to help him defeat Jabow and rescue the great sage Alicia — who apparently shares souls with Allie over in the “real” world. If Oliver saves Alicia, Shizuku says, he might be able to bring Allie back to life as well.
– The pair proceed through a magical gate to Ni no Kuni, a fantastic world filled with strange characters — many of whom bear an eerie resemblance to people and things Oliver knew in Hotroit. For example, the kingdom is run by Nyandahl XIV, a despotic ruler who looks quite a lot like a neighborhood cat named Frank that Oliver runs into now and again near his house. Nyandahl is extremely angry about something — what, nobody knows for sure — and refuses to help Oliver or even see him.
– Realizing that Ni no Kuni and Earth are more connected than at first glance, Oliver returns to his home world to find that Frank the cat is also acting rather annoyed — he likes having the neighborhood dairy-shop owner clean his ears, but the lady hasn’t done it lately because she’s lost her special ear-pick. Oliver tracks down the pick, Frank is happy, and before long, our hero finds that this has changed things for the better in Ni no Kuni as well…
Gunblade NY and LA Machineguns Arcade Hits Pack announced for Wii
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
LONDON & SAN FRANCISCO (27th April, 2010) — SEGA® Europe Ltd., and SEGA® of America, Inc., today announced Gunblade NY and LA Machineguns Arcade Hits Pack™, a double pack of fast-paced machinegun shooter adventures exclusively for the home video game system Wii™. Gunblade NY and LA Machineguns Arcade Hits Pack will be in stores late this year.
Gunblade NY and LA Machineguns has been adapted from the original arcade machine games to make full use of the Wii™ controller. Whilst interacting and shooting on the streets of New York and Los Angeles the Wii Zapper™ compatibility provides even more immersion for the players. Gunblade NY and LA Machineguns Arcade Hits Pack also contains new features such as the Chain Combo System which enables even higher scores, and the Unlockable Weapon Toggle which uses game ranking to unlock hidden extras such as wide shot, rapid fire and heavy shot.
True to the original arcade games, Gunblade NY and LA Machineguns for Wii™ is set in the airspace above some of the United States’ most well-known locations. Players will be able to combat android invaders in New York City with their Gunblade helicopter gunship or take their flying gunship to battle a new force of android enemies in some of America’s most well known locales such as Los Angeles, Alcatraz, Yosemite and Las Vegas.