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This game will be releasing in Japan on January 28.


leapt_through_time_shooting

This game will be released in Japan on November 25 for 500 points.


Famitsu review scores

Posted on 14 years ago by (@NE_Brian) in DS, News, Wii | 2 Comments

Ratchet & Clank Future: A Crack in Time (PS3) – 9/9/9/9
Taiko no Tatsujin Wii Dodon to Ni-Dai-Me (Wii) – 9/8/7/8
Calling (Wii) – 8/7/7/6
Ultimate Party Challenge (Wii) – 8/7/6/5
Dorabase 2: Nettou Urutorasu Tajiamu (DS) – 7/6/6/6

Monster Finder (DS) – 7/6/6/6
Akogare Girls Collection: Lovely Youchien (DS) – 6 / 6 / 5 / 7
Wizardry: Seimei no Setsu (DS) – 7/8/8/8
Mario & Sonic at Vancouver Olympics (DS) – 8/8/9/8


– When you’re sneaking Zelda out the castle, she will follow you, but you can tell her to stop (touch an icon) – touch a different icon to have her follow you again when it’s safe
– Also possible to draw a path for Zelda to follow
– Ganon isn’t the villain who wants Zelda’s body for revival
– Anjean “claims to have known Zelda’s ancestors”
– Although you don’t have to revisit previously cleared areas in the Spirit Tower, you can see secrets that you may have missed
– Phantoms “who are supposed to protect the tower from evil, have gone haywire”
– Need to get the three Tears of Light in the vicinity AND hit the Phantom (from behind) with the sword before Zelda can enter a Phantom
– Later in the game, Zelda can go from one Phantom to another
– Have to watch the top screen’s map while on the train so that you’re aware of enemies whereabouts, switch to a different track so that you don’t crash
– No Phantoms in the first dungeon (Forest Temple)
– Six slots available for inventory items
– Will need to visit villages/other areas so that you can reach new places before entering the Forest Temple
– There are “odds and ends” treasures such as wooden hearts + dragon scales, which are involved in sidequests
– In the Forest Temple, you will need to write down the safest route to the boss when you have the Master Key (you might get swept up by Wallmasters)

Source


keroro_ds

Last week, Namco Bandai opened a site for a brand new title. Someone managed to connect the dots though, and guessed that the game is a Keroro RPG. As it turns out, that’s exactly what the teased Namco Bandai title is. Also, as expected, it’s for the DS. We’ve posted the first scan of the game from Famitsu above, but we’ll have to wait a short while for details to pop up.


Game Ships to Retail!

Burlingame, Calif., November 10, 2009 – Natsume Inc., a worldwide developer and publisher of family-oriented video games, announced today that Harvest Moon: Sunshine Islands for the Nintendo DS has shipped to retail! It is available at an MSRP of $29.99, and is rated E for Everyone by the ESRB.

In Harvest Moon: Sunshine Islands, players rejoin all of the beloved characters from Harvest Moon: Island of Happiness, and meet some new faces as well! Years ago, a powerful earthquake struck the Sunshine Islands chain, and most of the islands sank forever…or did they?


DSi LL Japanese boxart

Posted on 14 years ago by (@NE_Brian) in DS, News | 4 Comments

dsi_ll_boxart

Remember, this new handheld will be called DSi LL in Japan and XL in North America/Europe.


Just so you guys know, this is an arcade game!


New Super Mario Bros. Wii won’t be out in stores for a few days, but the game’s final boss has been revealed. Note that in the video, it’s a fight featuring the Super Guide. In other words, that’s not a real human playing! We’re posting the video past this break since it obviously includes spoilers.


London (10 November 2009) – Square Enix Ltd. and Eidos Interactive Ltd. announced today that the reorganisation of the two companies’ operations has been completed. The combined business in the UK will operate under the name of Square Enix Ltd. and is part of the Square Enix Europe business unit. Square Enix Europe is the unified business unit representing the sales and marketing offices in the UK, France and Germany which together promote our titles across Europe and other PAL territories, together with a global network of leading development studios.

“Today marks a major achievement towards the goals we announced in July and represents the creation of an efficient and powerful structure for game development and publishing.” said Phil Rogers, president and chief executive officer of Square Enix Europe. “We have a formidable product-line up which truly showcases the diversity of our exceptional gaming brands.”



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